Foon →
Ludum Dare Explorer →
LD60 →
Pearishable
Pearishable
By fis, nivbeth and john_coffee
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD60 | Ever |
|
| Overall | | | 31 | | | |
| Fun | | | 31 | | | |
| Innovation | | | 31 | | | |
| Theme | | | 32 | | | |
| Graphics | | | 32 | | | |
| Audio | | | 1 | | | |
| Humor | | | 24 | | | |
| Mood | | | 28 | | | |
Comments
avi
2026-10-20 00:46 ♥ 2
The cream-and-burgundy presentation is gorgeous, especially the little illustrated fruit barrels and decorative borders. Automating a family orchard to keep it alive gives the old machinery a lovely purpose. Also, excellent title pun!
Art style and colors really go together! Dont quite like how the layout and feel is for the gameplay, def would love some juicing up to make it feel more dynamic and reactive. Other than that, fantastic!
jerrywest
2026-10-20 15:53 ♥ 2
The art is extremely excellent, and the novel automated gameplay also catches people's attention. The parabolic curve needs to align with the grid, which intuitively feels a bit difficult and requires continuous attempts.
Dang.... I got stuck on level 5. I couldn't separate the pulp correctly! This game looks and sounds great! The only thing I wish for would be some indication on the level select for what levels I had finished and which I had not yet.
EDIT: THE SOLUTION IS IN THESE SCREEN SHOTS! I definitely overcomplicated things.
Beautiful presentation and interesting levels! The tutorial felt a little repetitive at the beginning, though. I would have liked to move on to new challenges a bit sooner.
Sorry, accidental double post!
liam
2026-10-20 18:34 ♥ 3
Gorgeous work on the interface and polish, really lovely to engage with. Really enjoyed the game play, lots of fun and just difficult enough for me personally to feel satisfying when I got there. Nearly gave up at one point I will admit, the curves of the fruit threw me off a little but then I got the gist.
inami
2026-10-20 21:04 ♥ 2
The art style is very beautiful, the tutorial is clear. It’s a cool, calming game.
sanechekz
2026-10-20 22:19 ♥ 3
I absolutely love puzzles, and this feels like a full-fledged game rather than just a game jam prototype. Everything is so polished and well put together. This is seriously a contender for the win!
eugenik
2026-10-21 00:58 ♥ 2
The concept of automating a historic orchard to keep the way of life going is such a charming premise. There's a real satisfaction in figuring out the correct path and arrangement to ensure the juice flows perfectly into the barrels. It makes for a wonderfully calming logistical puzzle.
kedikat
2026-10-21 00:59 ♥ 2
Really clean and polished. Fun gameplay!
emrod
2026-10-21 01:41 ♥ 2
Congrats! great entry! The art style goes really well with the game's mechanics, and the puzzles are well designed. If I could make one suggestion, it would be to not have to do a lot of tutorials in a row. There was a lot of information to process just to be able to play the real puzzles
lvdou2nd
2026-10-21 06:31 ♥ 2
Really fun! Arranging different objects to solve puzzles and get the desired result is an enjoyable mechanic, and the backstory fits the theme well too. I did wish there was a bit more room to experiment, though, and I found it hard to remember how each fruit worked.
nephem
2026-10-21 06:50 ♥ 1
The interface design and game mechanics are both excellent! The difficulty is well-balanced, and the process of transforming fruit into wine feels very logical. I was pleasantly surprised by the use of pipes to change direction in the first tutorial level. However, there is one minor issue: the level selection screen doesn't indicate which levels I’ve already completed. As a result, after taking a break and returning to the game, I had no way of knowing where I had left off.
maxxxmax
2026-10-21 06:50 ♥ 2
Very pleasant art - that's super important for puzzle games! Really loved the mechanic of catching items in the pipes mid-air. The icons for received goods are a bit too small though, wish they were bigger. Great that I managed to figure out the game without a tutorial, that's a big plus. Good progression and nice product variety. Really enjoyed playing, thank you!
I love all of your games! The animation is fantastic, the color palette is so cozy and well-chosen, and I really like the mechanics and how smoothly everything is implemented into a puzzle game!
vokietislt
2026-10-21 20:11 ♥ 1
Nice atmosphere, I would say it looks like a classic game, but it has some new mechanics which i loved. Good entry. Selecting the items needs some hovering, but otherwise and maybe ability to change mechanisms on the board with the other one that you would not need to delete them be superb, but other that, no issues. Great entry
nikiroz
2026-10-21 21:11 ♥ 0
Really nice visuals, great job!
kwetka
2026-10-21 21:13 ♥ 0
Wonderful game. The puzzle elements really reached their full potential. At first, it was hard to get a feel for how the ingredients fall, but I got the hang of it after a bit. I’d love to play more levels with new mechanics. Great job!
Clever mechanic! I felt that the trajectories of the "refuse" — the pulp, etc. — were hard to get a feel for. They often seemed to go a half tile above or below where I wanted them, and it felt more like a nuisance than a challenge. It would be a lot easier to visualize if they just went over one and dropped straight down.
In the same vein, not being able to flip the machines... I know that this is also central to the design of the puzzles, but if you give the player a little more power, you could make the puzzles commensurately harder! :)
I absolutely loved your game. I made sure to play it all the way to the end.
I really appreciated how you patiently explained all the mechanics in the tutorial. Things definitely got tough later on, but at least I started out knowing how everything worked.
The art is simply beautiful—it’s on par with any professionally published game.
I exploited a few potential design flaws (see image) to get past certain levels. I’m not sure if that was intentional, but it doesn’t make much sense to me, so I’d consider it a bug.
Sem título.png
The only way to get more "old-school" than this would be to make juice by stomping on the fruit yourself! :)
What game served as your inspiration for this one?
Congratulations!
kr4ft3r
2026-10-22 01:06 ♥ 0
Really nice unison of game idea and graphical style, the team did well to make something special. I have enjoyed tutorial very much but then the game started and I found my intelligence to be too low. But this is the only game ever where I can say that I enjoyed tutorial more than the game so that is an achievement in itself. I may give it another spin later when I'm sharper.
hinamarina
2026-10-22 04:02 ♥ 0
Quite a nice puzzle idea! Processing each ingredient and leading with its residues almost brought some kind of automation flavor to the gameplay that made the game really enjoyable! Another great thing is how intuitive the gameplay felt to me, I didn't even needed to use the tutorials and went straight in for the game. Discovering how each tool processed the fruit was a really nice loop. The music is quite funny too, even tho I wish it was just a lil bit less repetitive cause when I got stucked in the puzzle it kinda drove me crazy lmao XD But it was overall a really enjoyable experience and such a cool idea! Really liked this lil game, thank you for the game! 😸
fis
2026-10-22 10:33 ♥ 1
Thank you so much for your feedback everyone! I'm so glad you enjoyed it!
@euler-moises Regarding the game idea itself, one game we had in mind was Cogs ( https://store.steampowered.com/app/26500/Cogs/ ) - but rather than connecting point A to B directly (to transmit power) with the puzzle mechanics of the typical sliding puzzle, we wanted to add some physics and transport goods as well as process them with the freedom of placing each tile as you would like to. Fiddling around with the function tiles and see what is possible was more or less how we ended up designing these levels. For the current state of the game, I wouldn't see this as a bug but rather using the defined game mechanics to solve the puzzle, but we actually had in mind to make the pipes connected, so the goods should have been shot up in your screenshot (but ignoring collisions and gravity, so pipe A simply goes to pipe B).
helgust
2026-10-22 18:57 ♥ 0
That so great! I stuck at game for about an hour! The sound, and idea brilliant! Art style reminds me medieval pictures!
darkshadow
2026-10-23 21:31 ♥ 0
Nice game, the tutorial did drag on a bit, I'd rather get a few concepts at a time before learning all the fruits.
The click drop felt a little clunky, the right click to remove only worked after selecting it and turning it green? A hover ghost would help a lot to know if you've got a piece.
I like the pipes and I wouldn't even mind the slightly tricky parabolic curves if it was a little easier to move pieces. Love all the fluidity and bounce of all the elements.
vary
2026-10-24 14:51 ♥ 0
this was WONDERFUL! The visuals are so pleasant and fun and work perfectly with the vibe of the game. Having to sort out all the bits into the correct spots by dealing with gravity is inspired, and I found the puzzles to be at an appropriate difficulty (although there is so much space to make these ridiculously complicated haha). I also always appreciate not having any friction in trying different things in these kinds of games, so thank you for letting the player just replace tiles easily haha. Really, really nice job, loved this!
05.png
roroto-sic
2026-10-24 18:28 ♥ 0
Very polished entry, very "juicy" game feels ! Great idea and setting, lovely graphics. just one note : the first two machines are not enought differente visually. and i bug exploit to finish some puzzle (wall with no collision, connecting Elbow pipe together ) but overall its a very great puzzle game !! GG teams:)
tobius
2026-10-25 14:53 ♥ 0
Wonderful entry.
This is probably one of the most polished entries I've seen in the jam, the clean graphics, music, sounds, and animations all work together supremely well. The text "bobble" is very nice and just adds a little more fun to just reading instructions. Nice work. The gameplay is fun and engaging, a classic puzzler with a great theme application.
One thing that would improve this entry for me is some quiet and unobtrusive sound effects for the machines / barrels. Some quiet clicking / droplet / score noise was the only thing I felt like was missing while playing.