Foon → Ludum Dare Explorer → LD60 → Night Shift
🤖 The developer uploaded this game to itch.io, and declined to answer whether AI was used or not.
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 15 | |||||
| Fun | 15 | |||||
| Innovation | 15 | |||||
| Theme | 15 | |||||
| Graphics | 15 | |||||
| Audio | 15 | |||||
| Humor | 12 | |||||
| Mood | 14 | |||||
This was great! I was not expecting that switchup!
Loved the atmosphere
I loved the phone calling system it was fun and felt creative. The entire atmosphere was nice too and the sound was good.
Some feedback: I experienced a lot of lag playing the game, maybe it could be better optimized? Another thing the tutorial didn't make super clear where I got the info for where to connect the caller to or what type of call it was, some more help on those would be good.
Overall great game! I enjoyed playing it.
The wiring mechanic is really well designed and fun, though I would have liked a bit more variety as the game went on. The horror atmosphere is very effective, especially the sound design.
I got a little confused by the later part of the game. I wasn’t sure why some doors could be opened while others couldn’t. One door opened onto a wall, and after that I heard knocking that became increasingly urgent. It really startled me on my first playthrough, but then the game ended before I understood what was happening.
I tried again and searched for another route or door once the knocking started, but reached the same ending. I may have missed a clue—was there something I was supposed to do at that point? 接线游戏设计的很棒,很有趣,不过玩法不够多。但是后面的剧情有点让我迷惑,为什么有些门能打开有些门打不开,另外,我不知道为什么打开了一个门后是个墙,从此后就开始播放了一段越来越急迫的有人敲门的声音,第一次玩吓了我一跳,不知道怎么就结束了。第二次玩的时候触发这段音频后我四处找路找门但是最后还是结束了游戏,可能是我没玩懂吧。恐怖氛围营造的很好,音效也很恐怖,第一次玩的时候让我非常惊喜,像在玩恐游。
@lvdou2nd You got everything, the truth is we just ran out of time after making the basic wiring mechanics and atmospheric stuff, so the ending can be quite confusing. We tried to convey that there is something locked behind that wall—and since they even build a wall to lock it up, it must be serious. But in the end, it was just all in our heads.我去我都看不出来哪个是翻译了,总之结局就是音效一直追着玩家,不管做什么都摆脱不了,感谢你认真探索了我们混沌不堪的关卡😂
«I loved the grafik
Awesome entry! Simple to pick up, nicely tuned difficulty, and fits the theme smoothly. Had a blast trying it out! Left top scores for you! Greetings from the Meow Bomb team — if you're exploring more jam games, definitely test out our updated alternative build: https://naiper.itch.io/meow-bomb-by-naiper
Cheers!
Another switchboard game haha nice, I guess a lot of people had the same idea (myself included) Although you added quite the twist once it became a horror walking sim or whatever that was? (Very cool, and I almost missed that part when I thought it was simply a highscore game)
Sadly I did not find any exit. In the level with the golden lever after exiting the first door there were only static doors that were locked or not interactable.
Regarding the switchboard section: This was nice and worked well once I figured out that they were telling me where they wanted to connect before actually connecting to them. I think I managed to get all of them right and in time.
Clearly this game was not quite done, since its so ambitious thats not surprising. It's basically two different games in one.
Very cool concept but not the first horror-twist I've seen on the switchboard-likes.
DAMN!!!! Here I was playing a nice little phone operator game, and the suddenly it's a first person horror game!! VERY nicely done. And in 72 hours, amazing!
It's a fun game once you get the hang of it, but it's easy to get lost if there are too many tangled cables.
That rusty room around the switchboard already looks unsettling, even before anything happens. Having to look up names in a phonebook while the calls keep coming is a good use of the old equipment.
Left my ratings. If you have a moment, we'd appreciate a rating on our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight).
It was genuinely cool to step into the role of the operator and try to juggle all those incoming calls before the timeout. The pressure of managing the old switchboard made the mechanic feel really tense and engaging. Great work on capturing that specific night shift vibe!
Interesting twist how a minigame turned into a horror game. The horror elements are actually well done — the atmosphere land effectively. That said, to me the former part is more interesting, and I personally tend to prefer unique gameplay ideas over horror content. Still, nice work on making the horror section effective.
Didn't expect to be spooked. I enjoyed the operating part, maybe it was the music or the clear enough gameplay. Either way, it felt bit hectic at times, in a good way.
I think you can just hold a line by picking the caller but not connecting?
Well done.
I liked how it goes form cozy minigame to horror game. I really thought I had finished the game when the call that needed the locksmith came in. I also liked the elevator music and the mood. The vent climbing sequence reminded me of Silent Hill 4. I think that when you pick up a call instead of the text for that call is displayed the text of the leftmost active call that you did not pick up, but I may be wrong about it.