Foon → Ludum Dare Explorer → Users → John Shen

John Shen

View on ldjam.com

Games

YearLDThemeGameDivisionRank
202660Old Tech🤖Leechside Manorjam

Feedback left by John Shen

John Shen leaves an average of 14.0 feedback comments each event.

LD60 — Old Tech (14)

The Night Clerk by ShanzPro 2026-10-25T05:03:09Z ♥ 1

I beat it! It took a few tries to 'get it' but it was smooth once I did. Graphics were unique and charming. The audio cues were helpful in figuring out what needed attention. I hated having to listen to the phone at the beginning of retries though. That voice was annoying.

The Lamplighter by NickoGino 2026-10-24T04:57:19Z ♥ 1

Cool concept!

pros: - loved the vibe. The days are so peaceful and the nights kinda chaotic - sound design

cons: - some of the mechanics are unclear, like the 'shelter capacity restriction' you mention in the patch notes. - I'd like a tooltip on the sides of the screen to mark light status for the offscreen lights

other notes: - the first time the note about pressing F popped up, I thought my vision was just bad and it was the same E key that I had been using. Using a different font or different key could be better. - the guy complaining about the light shuts it off very quickly. I just gave up on that light. Not sure if this was intended

Rewind Rush by Aaron Mumu 2026-10-23T08:41:29Z ♥ 1

Fun! the good: - graphics - The second level starting with a totally different game type was interesting. - telegraphed moves

The bad: - The controls were a little clunky. I would have preferred space to shoot but I think you avoided it so that you could have 2 player controls. - The unease-angry-panic meter was unnecessarily punishing. It made the game harder when you were already taking damage. It also persisted through respawns, making bosses impossible once you started losing. - bosses should have a checkpoint before the boss room so that you can change your weapon loadout. - some moves had bad telegraphs

Subvivor by Ueighti 2026-10-23T08:13:23Z ♥ 3

Got to stage 7. Great concept and execution. I think the progression/pacing could be faster. I didn't like the levels where the change was just reversing the compass direction.

Detritus Delver by JustinMullin 2026-10-23T07:50:21Z ♥ 3

Impressive. Love the concept. Great graphics. It was unclear that I needed to move items into the work area to scan them successfully. I tried scanning on the conveyor at first. I loved getting the upgrades but they seemed mostly unnecessary. The beam scanner used too much battery.

Beam Racer by Shoalmuse 2026-10-23T07:22:08Z ♥ 0

@NTMalichi Fight the monster using slowdown and hit the beam to reflect it into the monster. You'll need to hit it 3 times.

What you have feels good, especially the jump physics. I'd like to see more, like ramping difficulty (smaller platforms, bigger gaps) as the game progressed, and more mechanics.

Shadow Drop by DevBubz 2026-10-23T07:10:30Z ♥ 1

Interesting concept but the gameplay doesn't match the description. The first 3 levels were doable without cheats. Just walk to the end without dying. Only the last level requires a code to complete. The camera doesn't do anything.

Telerhythm by baziki 2026-10-22T06:08:53Z ♥ 1

Props for doing a rhythm game! I wish I could listen to the track without having to play along. A 'no fail' setting would be helpful to learn the song. Also curious if it actually spells a message.

Levallois tech by TingLight 2026-10-22T05:59:18Z ♥ 0

The good: - music: Fits. Really sets a vibe - graphics: I liked seeing the rock flakes. Pretty menu

Notes: - gameplay is interesting. I like the idea and I've never seen it done before. I got bored of it but others might enjoy it longer. I did like that the game would auto advance to the next tool. - The shop screens should show how much money you have

Siege Engineers by Mascoll 2026-10-21T11:23:13Z ♥ 1

Incredible entry. Reminds me of Lemmings. Challenging but the learning curve works. (Learning to pause and to get the 2nd engineer asap)

Iceman Ascending by TheSecondLeft 2026-10-21T10:50:23Z ♥ 0

Super polished for a game jam. I was impressed by the graphics and audio. A wall sliding animation could help. It's ambiguous when you're close enough to wall kick vs double jump. A fun mix of metroidvania + getting over it

Analog Overdrive by maxxxMAX 2026-10-21T00:16:32Z ♥ 1

Great! Good progression and pacing. It felt challenging but not frustrating. As another reviewer said, it was weird that WASD worked in the tutorial but not the levels. Hit detection with the red blocks could be a little better.

Flash Smash by CUB3D 2026-10-21T00:06:23Z ♥ 0

I know the touch controls are the point so I tried playing it on my phone, only to find that the scroll wheel doesn't respond to touch controls at all! It's frustrating to play on a laptop. The graphics and sounds are charming initially but are quickly outweighed by the annoyance.

ONE MORE CANDLE by lovecreep 2026-10-20T23:54:17Z ♥ 1

I liked the vibes and look of the game but the gameplay feels like interactive fiction with a high probability of loss. I didn't identify with the protag. The winning strat seemed to be to exit the market as soon as you got a couple greens in a row.