yupaz 2026-10-20 12:30 ♥ 1
The idea is interesting; however, I find it very complicated! The visuals and sounds are well executed.
Foon → Ludum Dare Explorer → LD60 → Disaster Recovery
By exigo
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 9 | |||||
| Fun | 9 | |||||
| Innovation | 9 | |||||
| Theme | 9 | |||||
| Graphics | 9 | |||||
| Audio | 9 | |||||
| Humor | 9 | |||||
| Mood | 9 | |||||
The idea is interesting; however, I find it very complicated! The visuals and sounds are well executed.
Interesting idea, quite difficult at the star but once you figure out you use operation to move and loot numbers + operations it's really fun
The game is fun ! Not that easy but it has potential to become a biggest game !
Great reflexion game, not easy to play but that's the point I guess !
This seems to be somewhat confusing at first glance. But once start playing, I find it has a certain strategic element. Coincidentally, I saw the game "Calculate It" a few days ago (what a coincidence, it's about the Old Tech theme and I also found this game through a search). I guess your design might have been inspired by this game. Unconsciously, I even played a few more levels. It was quite interesting. There is a strategy in deciding how to use the number keys, thinking about how to make decisions, and achieving a sense of accomplishment by passing through the levels. Later, I don't know how many more levels there are. When I reached the level with three Cs in map, I felt a little tired. It's better to show the player their progress through the levels.
Quite a fun game, I enjoyed it!
nice game, great work ✌️
First glance i though it was going to be programming game, but it was instead a math game. Are the level randomly generated, feels so? I like the idea but it kinda felt quite brutal in some ways, for instance doing on a first run a non integer divide ruined the run instantly. Reset button could have been nice so need to refresh fullgame on fail. (limited undo too but that already too much for jam :D)
I love the how it just explodes in oneshot when i tested ramming into wall with a 9*8. Guess this could easily be made more strict puzzle game or more of strategy with more polish.
Creative simple puzzle game. The core game works great. The UX has some challenges. There should be a clear level reset button as I wished for that many times during playing. Playing it solely on keyboard is impossible on some country layouts as the * / are behind a shift press and it doesn't seem to allow that. Maybe when a calculation is place previewed it could show where the robot ends up (could be nice visual but not really needed and could take away from the puzzle)? The UI outside of the CRT could be dirty? Nice work
Interesting idea. It felt a bit too random though, mostly it was very easy until it was suddenly impossible. Carefully designed puzzle levels may have worked better, but it does demonstrate the mechanic well. Some form of end goal or progress would have been nice.