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Pooki

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Games

YearLDThemeGameDivisionRank
202660Old Tech🤖👥Paahdejam

Feedback left by Pooki

Pooki leaves an average of 20.0 feedback comments each event.

LD60 — Old Tech (20)

Disaster Recovery by exigo 2026-10-27T22:59:12Z ♥ 1

Creative simple puzzle game. The core game works great. The UX has some challenges. There should be a clear level reset button as I wished for that many times during playing. Playing it solely on keyboard is impossible on some country layouts as the * / are behind a shift press and it doesn't seem to allow that. Maybe when a calculation is place previewed it could show where the robot ends up (could be nice visual but not really needed and could take away from the puzzle)? The UI outside of the CRT could be dirty? Nice work

Loose Screw by UkuleleFury 2026-10-27T22:36:55Z ♥ 1

This is perfection, I thought about doing this and something similar became a side minigame in our game. Thanks for making a proper repair game. The graphics are lovely and the mechanics are packaged well. The atmosphere is so good. Using the tools and the graphical representation of what you are aiming and such didn't always feel perfect so that could be something to fine tune and improve. Other than that, slowly make it more complex and add story and such. Amazing work. GG

Mr. Duck by emrod 2026-10-27T22:08:05Z ♥ 2

Amazing art and a creative use of the theme. The game seems very polished. Some suggestions on where this game could go. - I could see this go in a direction of short levels that one tries to optimize - adding different cassettes for different jump patterns could be a way to spice it up - For going fast, it would be really helpful to see further so further camera or a "minimap" of a larger part of the level or something - Currently there is no reason to go faster and so a strategy of pressing back small taps when the cycle is wrong and then a short forward press if necessary is all this takes. This can become quite repetitive - more variation and reason to keep playing

Awesome work. GG

DRIVE OUT by MoonDweller 2026-10-26T02:47:16Z ♥ 0

Fun game. Was a bit confused about the end. I thought first that it was the intro complete and it just got stuck in an infinite load. Was fun solving puzzles in a bit of a different movement style and the gameplay worked great. There were some situations especially the crate room where the car could get quite easily stuck and that was a bit annoying. I feel like I could get really into this with a bit more time. In this short time I was still quite frustrated at myself and the lack of control over the car. GG

Withheld by NonDev 2026-10-26T01:57:46Z ♥ 0

What a great complete package. Visuals, gameplay, music and theming. It had everything in it. Took me a while to figure out what it allowed to do and what it didn't. The goals was a bit abstract and the send command wasn't explained very clearly. is a data file or enc the final product? idk cause I sent both types of files and I guess I completed the game. For a more complete game I might want a bit more clarity and a bit more complexity rather than more confusion and with simplicity. Maybe there was a way to figure out what all the different file-endings did and such but it didn't come to me. GG

i have a sword by smilewood 2026-10-26T01:24:27Z ♥ 0

They say don't bring a knife to a gun fight but this game proofs that saying wrong :) The mechanic is nice. With the short time you did great. There is a lot to improve but you already know that. Awesome work and keep making games.

Tomb of green cup by CoolPurpleRat 2026-10-26T01:07:09Z ♥ 0

Fun concept. The visual style is nice. The player movement is quite primitive and stiff to control and I'd like to see a bit of momentum in the walking and a less floaty jump. I took me a bit to realize I need to zap the tail of the vine but after that the gameplay made sense. It could be nice it there was some sections where you could hit the whole plant and just cut it apart. And for those sections where the aim is important you could maybe add a flow to the end or even multiple flowers to zap before that section shrinks. I can almost imagine it wriggling away when you defeat a section. I would urge you to think of more ways to implement something similar to spice up the gameplay as this will get quite repetitive after a while. I also got lost after the "autoscroller" floating platform and couldn't find my way forward. The room with 3 vines overlapping and needing some thinking was def my favourite.

Memory Remains by PokeyDem 2026-10-26T00:45:28Z ♥ 0

Fun idea and great pull for the theme. Unfortunately the game didn't really seem to favor the graph that it showed. Sometimes it accepted following the graph and sometimes it liked a straight line more. This game and concept also doesn't seem to have replayability.

Oxidize by purpledeni 2026-10-23T05:40:49Z ♥ 1

Awesome tight platformer. The difficulty spike was quite steep but it was nice seeing a variety of challenge. The walking feels a bit slippery but once you get moving it doesn't feel bad. The wall jump coyote timer could be a bit longer. I got a bit frustrated with it. It seems like the faster you go the higher you jump which is a classic and in some levels it felt like it was unnecessary difficulty to require good speed to make some jumps. The double jump bubbles felt okay in the later levels but the earlier levels were not so nice. I feel that the harder levels had less margin for jump position so I more easily hit the right spot where as the easier level I constantly missed the bubbles as the movement didn't help me aim it and I had to do more aiming. Maybe the bubbles could be a bit more forgiving or maybe it is a level design consideration. The art is very nice. The sounds were a bit off and some music would tie the whole thing together. GG

Old VS Tech by AdelinTP 2026-10-23T03:43:40Z ♥ 0

Definitely covers the old and tech :) Sadly the game seems to have a bug in both versions and it just stops working at some point. Maybe a robot is stuck and the wave doesn't end. Fun use of a force graph for the tech tree. The little gameplay that I could play before the bug was solid but a bit uninspired.

Long distance radio ruckus by WeeFairyFabi 2026-10-23T03:23:14Z ♥ 0

What a lovely art style and a fun little story. I really enjoy the few colors with texture only in the line work and great color choices. The music was lovely until it became repetitive. The gameplay was fun and playful and I could see this concept expanded with layers upon layers. I'd like to see more tactility in the audio design, more music, more content and maybe some story through line. Currently there very little motive to keep playing.

DeadLine by Saumchick 2026-10-23T03:04:25Z ♥ 0

A confusing experience. The atmosphere is great and the slight buzz of electricity is quite calming. Maybe add to the end of day screen why something was an error. Now I was confused sometimes. A very well executed idea. Idk if there was more to the game as I didn't really find the gameplay that fun. Not my cup of tea but that is okay. Creative and well executed never the less.

Nitro Lancer by pkenney 2026-10-23T02:40:36Z ♥ 1

Nice little throwback to some miniclip games I used to play with this 3D not 3D aesthetic. The car controls are surprisingly intuitive once I got used to them and the gameplay is addictive. Idk if level 1, 2 and 3 was supposed to look different but they seemed all same for me. I expected that they could have been different layouts but idk. It was super fun as a one off "number go up" way and adding different levels and maybe objectives could elevate it to the next level. The controls were fun enough that you could add time trials or racing into the game. GG

Tinkerer's Workbench by DrSmey 2026-10-23T01:52:27Z ♥ 0

What a lovely little sandbox. Our team had this exact same idea of a old tech repair shop but we decided to pivot a bit. Disassembly of machines is still a big part of our game.

What there is is really polished and nice. I would have hoped for more but alas time is fickle. I love the crunchy pixel visuals of the game and the music is lovely. all the different tools are nice and the tear down is satisfying.

Some suggestions though you'll have a lot of ideas still in the tank: 1. The broken PCBs should somehow look broken or be testable so that they don't mix up. 2. on a successful repair the device should turn alive a play some lovely tune and party with the display, or other parts of it. 3. The ability to leave the magnifying glass somewhere and then get the soldering iron out to do some precision soldering.

Would love to see this game developed further with story and progression. Cheers!

Abataz by unpronounceable 2026-10-23T01:27:09Z ♥ 0

Lovely coherent game boy style submission. Love the monochromatic graphics and the music is great also. Not sure if it was intended but was funny that the game only accepted one input at a time and didn't handle pressing multiple keys and then releasing everything except eg. left arrow. After just a few upgrades I could just spam "a" to get through everything and quickly I had bought everything. I couldn't find the third entrance after finding the m. sword. I followed the edges and then also tried some sweeping of the lands but couldn't find it. The constant battles didn't make the search better as the music kept changing. So a bit more closed off world maybe so that there are no open fields to aimlessly search. Over all a really solid entry.

Loops 4U by CometSlush 2026-10-23T00:23:22Z ♥ 2

Well that is a twist of the theme. The game is tedious as hell but that probably is kinda the point. You are constantly on a cycle with the spinning stick and there is nothing you can do about it. The UI and graphics seem too polished for the meme of a submission this is. Would have loved so Nintendo shop sec music but can't get everything. I died on the asterisk and I'm not trying that again. GG :)

I would have thought the Wii U pad and tv displays would the the opposite so it could have used the touchscreen for moving the blocks around and then it could have just always had the block moving enabled.

Torch Keeper by Boxofcuriosity 2026-10-20T13:36:58Z ♥ 1

Amazing concept and clean nice visuals. The game fits the theme nicely and the gameplay is really creative. This feels like it could be nicer to play with a controller so one stick can be for pointing the torch and the other for movement but at the same time the cursors static aim creates some interesting challenges.

The physics are a bit slidey and rudimentary with the crates really showing the unity defaults. fixing the physics will make this a 10/10 small indie puzzle game in my books for gameplay. The fire smothering sound is great, the jump sound is... strange :). Adding a constant small flame sound could bring ambiance and maybe some background cave music would complete the picture.

Over all super amazing work.

Echoes of Fermi by Yiraa 2026-10-20T12:52:05Z ♥ 2

I reviewed on browser: Really nice complete idle game. The ship animations are really nice to watch. The speed up of the demo mode was a nice addition and I'd probably prefer it over all as then I can play it more actively.

The music has a nice vibe to it and it fits the game. my only gripe is the lack of variation. There should be some quieter moments and louder moments on a longer timeline 10-30mins to reduce fatigue from the constant looping. So adding a few different section that are randomly played would be great.

The visuals are nice, clean and simple. they work well. When selecting an object(planet/asteroid/...) the build options has this scroll that feels a bit bad and it feels like it is not necessary. Like maybe shrinking the icons or giving more room to the options would be nicer. That is a minor detail. The background in galaxy clusters stage is lacking. Would be cool to have many different galaxy shapes around the different PoIs.

Gameplay works as an idle game. The resources seem balanced. There maybe could be a bit more strategy to it all but idk. if it needs it. Like currently it feels like just spam click your money away and then wait again. It doesn't feel like it matters where I place my money. The Prestige seems like a fun twist to the idle game concept though it might be a bit painful for the little gain you get per restart.

The theme doesn't really feel like old tech. More like future tech.

Penny Farthing Race by robin_schmitz 2026-10-20T11:54:34Z ♥ 2

What a funny concept, good job. Lovely art style and the selected music fits the theming nicely. The isometric camera was fun and annoying at the same time. It made the aiming a bit confusing time to time. Could be nice if the track was wider and the player moved a bit quicker side to side so that there would be more room for the gameplay?

I happen to win all the races on my first go and the items didn't feel that significant. Idk if there is some "catch up" mechanism but it kinda felt like it as a few times I felt really behind and then still ended up winning. Seems that just good cycling is the meta for winning.

The art style is fun and I really like the menu screen with the characters riding in the background.

Clonk Fight! by udo 2026-10-20T11:33:12Z ♥ 1

Awesome art style and fun concept. I don't play a lot of deck building games so I was quite confused and couldn't follow how all the clonks interacted with each other. It seemed like there was some quite good combos which was cool. A few times I got in a infinite loop for the 20 turns where the same actions happened every round and all clonks healed the damage away so it would have never ended if the turn limit wasn't there.

imo. currently there is a bit too much chance in the game and I'd like to have a bit more influence on the game. maybe some way to boost exp. on one clonk or some other way to build the team.