Foon → Ludum Dare Explorer → LD60 → Oxidize

Oxidize

By purpledeni and gloomsys

Percentile
CategoryRankScoreCountLD60Ever
Overall18
Fun18
Innovation18
Theme18
Graphics18
Audio18
Mood17

Comments

richard8 2026-10-19 22:03 ♥ 1

Cool game bro, good job!

zectalier 2026-10-19 22:33 ♥ 1

Cute graphics and SFX that, while a bit lackluster, get the job done! The controls feel pretty janky for a platformer, though, and the difficulty spikes are quite brutal. Combined with the imprecise controls and near pixel-perfect jumps, the later levels become very hard! I had to skip level 2-1 and sadly couldn't finish 3-2.

Still, a cool game with plenty of charm!

bea 2026-10-20 04:07 ♥ 1

This was a really beautiful little entry. I was impressed with the mechanics from go but cant say I got very far. Nice work all in all.

stormrider 2026-10-20 12:52 ♥ 1

Well I am definitely no parkour master but man is it still a fun game, so far I only got to the second level, and can't wait to play. I though the fact that you find out that character is an old robot through the rust mechanic after touching water is a really nice show not tell way to use in a game. Great game

scorpioffi 2026-10-20 13:38 ♥ 1

Fun game, it's a shame about the small window

purpledeni 2026-10-20 16:47 ♥ 1

@scorpioffi you can press F11 to go fullscreen

hexstart 2026-10-21 12:11 ♥ 1

Finally managed to beat all the levels and got the

!> pretty flower ^^

at the end. Phew. That was some developer-level difficulty for real. I might've been hitting my desk multiple times, but I persevered. I know other people already mentioned this, but you probably won't hear the end of it ๐Ÿ˜„

The movement mechanics felt pretty good though! I don't think it was jank, it just required precision. The walljumps controlled well, and the speedups made for some cool moments. They should just be balanced in a way that doesn't fail you at the slightest mistake.

I really liked the environments, visually. And while the sound was minimal, it fit the rest of the world. So all in all, the game was really well done, just a bit too hard.

nikiroz 2026-10-21 21:13 ♥ 1

Fun game, good job!

pooki 2026-10-23 05:40 ♥ 1

Awesome tight platformer. The difficulty spike was quite steep but it was nice seeing a variety of challenge. The walking feels a bit slippery but once you get moving it doesn't feel bad. The wall jump coyote timer could be a bit longer. I got a bit frustrated with it. It seems like the faster you go the higher you jump which is a classic and in some levels it felt like it was unnecessary difficulty to require good speed to make some jumps. The double jump bubbles felt okay in the later levels but the earlier levels were not so nice. I feel that the harder levels had less margin for jump position so I more easily hit the right spot where as the easier level I constantly missed the bubbles as the movement didn't help me aim it and I had to do more aiming. Maybe the bubbles could be a bit more forgiving or maybe it is a level design consideration. The art is very nice. The sounds were a bit off and some music would tie the whole thing together. GG

rend 2026-10-23 13:49 ♥ 1

Cool platformer, I like the tileset. But the difficulty progression could need a second pass and the mechanics be introduced over a bit more levels (it took me some time to understand what the orange orbs did). Maybe some controller support would help as playing such a requiring platformer on keyboard can get tiring will some. A good entry that would turn great with a few QoL adjustments!

boxofcuriosity 2026-10-23 23:40 ♥ 1

Really nice game. I felt it controlled well, except I wasn't a fan of having to hold shift to run the whole game, probably could have set that as the base speed.

I thought the level design was fun but often brutal, requiring near perfect execution. I think 3-1 showcases this, where the double gate requires you to press 2 switches in the full time you have, meaning you had to get the movements exactly right or you'd fail. Still I kept playing even if it felt a bit unfair, it didn't feel too impossible

I wasn't able to complete 3-2, but I think that was because the water tiles were not resetting the rust after the first, which meant I had just not enough time once I reached the last section (for this, I would like to imagine I beat it ๐Ÿ˜†).

I thought the art looked nice (and was part of what drew me to it in the first place).

Overall I had a lot of fun playing your game. Thanks for making it ๐Ÿ™

yourykiki 2026-10-26 07:19 ♥ 1

The graphics and sound do the job. The difficulty is quite a tough challenge !

In the tutorial, I bug on the "sprint key" which was a arrow up ๐Ÿคฃ but that's on my side

I didn't try with a controller, maybe it's better than a keyboard for the quick paced parts

The gameโ€™s still a bit rough around the edges, but itโ€™s a good start.

bloodbane 2026-10-28 14:23 ♥ 0

A really tough precision platformer. The theme isn't so apparent until the second level. My suggestion is to add and fix the hints to make it clear that x is for running and the orbs are to be touched.