Foon → Ludum Dare Explorer → LD60 → Clonk Fight!

Clonk Fight!

By udo

Percentile
CategoryRankScoreCountLD60Ever
Overall8
Fun8
Innovation8
Theme8
Graphics8
Audio8
Mood8

Comments

maxxxmax 2026-10-20 10:58 ♥ 1

Intriguing graphics - stunning, I’d even say! I’ve played five times and haven’t won once. The mechanics are generally good, and the theme is a perfect fit. The issue is that the bonuses and abilities aren’t very clear.

tatawanda 2026-10-20 10:59 ♥ 2

The design and drawing are nice. However, the whole game lacks color. It would help the visibility and the understanding of the game if you hightlighted and coloured informations and buttons in order of importance. Also, fight are slow, I noticed I could speedrun them by going into profile of settings. Are they decided immediatly at the start?

nursultan 2026-10-20 10:59 ♥ 1

Solid jam experience! Simple, intuitive, and very well put together. Left full ratings across all categories! We’d really appreciate it if you could test out our game too when you have a minute! Keep up the great work!

udo 2026-10-20 11:00 ♥ 0

@maxxxmax thank you for your feedback! I was afraid that it's not really clear what the player is supposed to do. I tried adding mouse over hints to the abilities but in retrospect I should probably have made a mini tutorial.

udo 2026-10-20 11:02 ♥ 1

@tatawanda thank you! Yes, fights are decided on the server, the browser just plays them back. I agree about the color scheme, however, since this is my first hand-drawn game I realized too late that it's not really holding up that well.

udo 2026-10-20 11:03 ♥ 0

@nursultan thank you for trying it out!

tykki19 2026-10-20 11:12 ♥ 1

Lovely graphical style and chill music! Good idea to offer log to check and also scouting was clever addition. It was pretty difficult and a little bit misleading that reroll/purchase rotated all cards when they did not change. After a combat the repair part was little bit unclear at first so I went to battle without one unit. Bonus point from having boombox like we! Overall solid entry with all pieces!

udo 2026-10-20 11:18 ♥ 1

@tykki19 no that's a graphical bug. Only the rerolled card is exchanged, the other stay - the problem is just that the animation plays again for all of them and I didn't have time to fix it. About the defective units: you're right, that should have been clearer from the UI. Thank you for your feedback!

pooki 2026-10-20 11:33 ♥ 1

Awesome art style and fun concept. I don't play a lot of deck building games so I was quite confused and couldn't follow how all the clonks interacted with each other. It seemed like there was some quite good combos which was cool. A few times I got in a infinite loop for the 20 turns where the same actions happened every round and all clonks healed the damage away so it would have never ended if the turn limit wasn't there.

imo. currently there is a bit too much chance in the game and I'd like to have a bit more influence on the game. maybe some way to boost exp. on one clonk or some other way to build the team.

udo 2026-10-20 11:36 ♥ 0

@pooki thank you so much for your feedback! Hats off to you for creating an endless fight, there should be some kind of achievement for that 😆 In retrospect I think I should have put in a limit of 5 or 10, because 20 is really too much...

The fights are completely deterministic, there is no randomness. What you perceive as too much chance is really only my failure to make the game communicate what's going on. When you say you saw no way to build the team that's a bitter pill for me to swallow. The game is designed for the player to upgrade and combine clonks, reorder them, buy new team slots. I should have made a better UI 😢

perrarancino 2026-10-20 12:26 ♥ 1

kitbashing old tech into horrible little clonks and sending them into an auto battle is a great use of the theme, and the idea of fighting teams that came before you is a clever way to make it feel multiplayer. the art has a really distinct look too. i did find the upgrade and bonus side of things a bit dense at first, but it made me want to keep experimenting. how did you balance the combining so it stays fun instead of just stacking one stat? nice work.

udo 2026-10-20 13:02 ♥ 0

@perrarancino thank you so much! I hate to say it but the balancing is mostly based on intuition. There are a few abilities that are really OP (like Bard). After I wrote down the first few abilities I couldn't stop making new ones. Communicating what they do clearly is where things fell apart a bit. In an RPG it's easier I think because the player has to actively consider and try different combos. But for an autobattler things... just happen

pooki 2026-10-20 13:46 ♥ 1

@udo Oh, no I completely missed the LVL button at the top of the cards. That makes sense that it felt like the lvl didn't change for the clonks. Thanks for replying. I'll need to update my ratings, but that UI was a bit too invisible... clearly *melts in shame*.

I'd say 20 is fine and with the clonks healing so much it could be even bigger to avoid all games becoming ties. Maybe the healing needs to be nerfed.

udo 2026-10-20 15:00 ♥ 0

@pooki it's all good, thank you for letting me know. I can't make any substantive changes to the UI anymore because of the rules, but I will add a text that reminds the player they can do that (I hope that's okay since it's kind of a "bug").

isline 2026-10-21 19:14 ♥ 1

Fun team building game. I don't if it's my screen but the game need me to scroll to find some button that can make it hard to navigate. Still love all the little sounds during the fights.

udo 2026-10-21 20:11 ♥ 0

@isline thank your for trying it out! Which button was hard to reach for you?