FoonLudum Dare ExplorerLD59 → Chomp Radio

Chomp Radio

By sinclairstrange, alexrose and atmospherium

View on ldjam.com

CategoryRankScoreCount
Overall2393.8332
Fun1013.9132
Innovation1373.8431
Theme6013.3532
Graphics3333.9132
Audio564.1731
Humor404.2032
Mood3523.7531

Comments

digital-bacon 2026-04-21 02:46

Ummm... keep getting itch,io's 404 page for the game. Did you forget to publish it?

2026-04-21 02:51

Late submission?

alexrose 2026-04-21 05:00

sorry I hadn't finished the description yet (and still hadn't) so it wasn't live, it should be live now, I will just fill out the game page tomorrow

2026-04-21 13:45

Oof, must have been a tough one. Will play it now.

100th-coin 2026-04-21 17:25

The dialogue in this game is beautiful. Every character having a unique means of contacting you, (by finding your number in the bathroom, or by suddenly gaining access because you blasted the thing blocking their signal) is a wonderful recurring joke, and you stuck the landing with every single one.

I'll admit, I was able to stick with the default turret and I pretty much obtained the "win the game button" by clicking the mouse with my 30 or so guns. I think the game could benefit from either limiting how many of those you can simultaneously wield, or increase the price with each turret you have. If the game forced variety on the player's back, I think it could be more interesting.

On top of the hundreds of incomming transmission and phone calls, you've just won the **Mr. Popular** award. And just look how happy Snake is to pose for the photo.

MrPopular.png

Here's my recorded gameplay, for maximum feedbackitude:

https://www.youtube.com/watch?v=2CCY-PkrnV8

2026-04-21 19:59

What a fun game hahaha Really fun idea and the dialogues/voice acting were great, I had a great time with it, especially being a metal gear fan

gamesplusjames 2026-04-21 23:51

This was really fun! I loved all the dialogue and the whole tower attack idea is great. The art also looked extremely awesome. Great job as always!

capreola 2026-04-22 08:04

I feel this snake with my soul

pkenney 2026-04-22 12:48

Oh my god that first moment when I was cruising around wrecking everybody with my sophisticated build and suddenly for no reason half my body and turrets got disconnected and went flying off into nowhere my brain said AHH WTF JUST HAPPENED?!@#

And then I was like... oh... right.... this is snake!

I finished this game by the skin of my teeth. I think I upgraded a few health stations and then enemies were a non-concern the entire game, but in the last minute after killing the final transmission tower I bumped something unexpectedly, panicked at the turn in direction, severed almost my entire arsenal and then suddenly had like a pixel of health left. I thought I was all done, but with mad dash for the exit I just barely made it. Phew! Was glad I got to finish!

There's a lot of cool stuff here. The art is great, the voice acting is really fun, and probably the most impressive feature is the upgrade menu system with the dual selection of body-part / turret-type. That menu experience is rich with slick details that really made it feel great to use. So well done.

If I look for critique I guess it'd be the minor enemies -- they weren't quite dangerous enough to be interesting, and I wished the had a little more juice to signal when they were hit or hit me. Their low danger let me turn my brain off a bit too much. BUT it would have been a disaster if they were tuned too far the other way and made the game too dangerous. I did appreciate being able to cruise through and experience the whole experience.

The "leave me alone" use of the signal theme was a great starting point, and the fact that this landed you on snake, love it. Lol at bathroom wall.

Nice entry!

Oh -- and thanks to Alex for the keynote vid. Fired me up at the kick-off, hell yeah.

badpiggy 2026-04-22 17:36

Made it to what I'm assuming was the end. Pretty cool game here all things considered

The presentation in general was amazing. Props to whoever did the voice acting because I could kinda tell instantly that the opening 2 characters were snake and otocon even before I saw the codec pictures lol. I think the best thing about the presentation though has to be the weapon menu. It was slick AF to use and always managed to feel intuitive even when the snake was all over the place. There were some scenarios where I kinda had to keep pressing directions until it moved to the next body part, but that's just a nitpick.

As for the gameplay, it was cool tbh. I love games that sorta let you feel like a bossfight from another game and this was very fun in that regard. That said, the enemies stopped feeling light a threat as the game went on. It also didn't really seem to matter what my choice of weapon was since different builds didn't really change my tactics all that much. If anything, what was actually threatening me was the size of the snake as the game went on. Losing most of your body and your weaponry when more and more enemies start spawning was definitely an interesting scenario lol.

All that said though, I think my only real problems with the game were the following - I could never really tell when and if I was actually taking damage. Is it just if the head gets hit or the entire body of the snake ? - The levels did end up feeling a little too confusing and samey in terms of their structure and visual layouts. It didn't impact the fun of the game much, but it did make them slightly annoying to navigate

None the less, this was a pretty solid game overall. Kudos to the whole team

alexrose 2026-04-22 21:09

@badpiggy haha I did the voice acting.

Yeah I basically agree, I spent the whole jam coding and had no time left to design. This was my first procgen game and there were systems upon systems, also before I did the procgen I did a tilegen system that then got rolled into the procgen so we even had cities and buildings but that had to get thrown out. I would've loved to have done a boss and proper ending but it would've taken a week. Shot for the moon and glad I at least finished a game that is playable start to end but yeah. I really like the mechanic and I don't think I did it anywhere near the justice it is capable of but overall it went fine.

conduit-games 2026-04-24 14:00

I immediately felt OP and thought game was unbalanced. Then I got wrecked and was no longer OP. I love that I was able to quickly again become OP, or so I thought, just to get wrecked again.

Super fun experience. Absolutely hilarious voice acting. Fast-paced action. Well done. Would have loved to have been able to hit escape for a pause menu or something. Cheers!

skyeward 2026-04-24 15:12

Sometimes you find a game in Ludum Dare and immediately understand how integral the theme was to the desgin. At its heart, this is a game about destroying jamming towers to re-establish radio signals, and it's a joy to see how the game expanded out from that core idea.

The graphics are fairly simple but nicely stylized and cogent - I like the variety of designs for the enemies you come across at later levels. Great use of theme, and solid audio too. I love the radio interruptions as you progress. Great writing and performances, I'll probably be giving this game a 5 not just for Theme but also Humour.

Honestly unsure if this is a bug but enemies sometimes spawn outside of the map limits. I actually really like this, it makes the world feel like it exists outside the bounds of the playspace. Dynamism in unreachable places is often overlooked in games but it's an effect I think can be great for 'filling in the blanks' of visual interest. And of course, adding the extra dimension to the theme interpretation through the visual storytelling of enemies "Signaling" for external backup forces who are arriving at the edges of the map.

To briefly touch on the theme, there is strong ludonarrative consonance in the use of radio towers both mechanically - they are your win condition - but also narratively, allowing more NPCs to contact you as you play. It's impossible for the idea of Signal to leave your mind as you play this game (and though I call it a game for the sake of clarity in this review, philosophically I really think of this project as more of a 'gamified theme').

The difficulty could do with some tuning; I was definitely not playing well if I'm being honest, but a single healing node really carried me pretty far through the game. I neglected upgrades for a significant portion of the game as I was able to proceed with my current turrets; I think I got to around $1700 before meeting enough resistance to require some more investment. Difficulty is always one of those things that's hard to nail on a jam timeline though, and I think it's clear that the priorities lay in adherence to the theme (Signal). I would take this exquisite use of theme over a more difficult game any day.

5/5 for theme, and possibly 0/5 for everything else just to really drive home the contrast in how well I think Chomp Radio executed the theme.

Thanks for the game!

ruddiculous 2026-04-26 00:02

Alright i got pretty locked in there. It reached a point where it was actually a bit of a relief to cut off some of my body since i could already handle the enemies and having to click so much to get down to new parts of my body for MORE fire power was unnecessary lol. The goal of creating this armored battle snake with so many weapons you couldn't fit them on screen was complimented pretty well by navigating the procedural map. Sometimes I could get lost and not sure how to find the next tower but mostly that just added to it (and made it more comical how i was dismissing any enemy as a threat while i scratch my head and peak around corners). I wish there was some UI element or any indication (maybe from radio calls?) to tell you how many towers were remaining so that i wouldn't have to go back and check the hole first and find out i'm still missing a tower somewhere. Great music and art, super punchy and loved the time dilation menus so i was never fully pulled out of the atmosphere and gameplay.

coleslaughter 2026-04-26 03:06

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756337981?t=04h35m52s)

The voice acting was excellent, and I love the idea of being a growing, slithering tank of destruction. :thumbsup:

I just wish I was better at avoiding my own ass in tight spaces :laughing:

alaah 2026-04-26 18:52

What I love in this idea of *snake with guns* is the constant feeling of dread in the back of your head as you're aware you can lose even the most overpowered build with a single mistake, hence you can never feel truly overpowered. There's a lot to enjoy, like the upgrade screen being exceptionally smooth (aside from being hard to navigate sometimes), the wide array of towers, the sheer scale of the game, Alex voice acting, etc.

That said, there is something about the game that felt off. Snake having a heavy turn rate made input feel laggy (even though it really wasn't) and, for a distant shmup relative, there was a distinct lack of audiovisual oomph; for example, the towers just turn into dust with no explosion fanfare or even a single sound effect. Then, the actual game aspect is rough around the edges. Towers feel needlessly spongy (might be skill issue), mob spawn rules are *atrocious* and combined with their non-existent pathfinding you end up with those hilarious mob clusters. Having glanced at 100th_Coin's playthrough, I guess the game expects the player to buy enough pulsars, but this feels like a band-aid fix for a game that needed a bit more playtesting. I don't mean to sound too harsh, but you guys are Michelin-star chefs, so I can't help but hold you to a higher standard.

Wish there was a restart button because I softlocked myself, as seen in the recording below: https://youtu.be/vKHrntxbcOs

ty-victorson 2026-04-28 08:27

The art, audio and visuals were great! I had a blast playing until the 4th or 5th level where I just couldn't find the last radars, having some kind of mini map or maybe even a pull up map would have made it much easier to locate them since I kept going in circles. Loved the game though great work!

someone 2026-04-28 09:35

That was great. Excellent job. Finding the last radio dish was often annoying, a map or visual indicator would have been helpful. It was unclear to me why parts were sometimes detaching, though I know now after reading this page again.

aflatthrasher 2026-04-28 18:50

This was a lot of fun. I still can't get over the fact that half your body randomly wanders off in the middle of the game. Again and again. An excellent improvement on snake.

garyglhf 2026-04-28 20:45

Классная игра, геймплей затягивает.

jerrywest 2026-04-29 07:51

The graphics are excellent, beautiful, and complete. Good job! As a non-native English speaker, I found the text a bit challenging to read. Presenting ten types of turrents at once makes it hard to understand. The enemies lack threat (though it's understandable as strong enemies would be hard to fight). Also, I spent a long time looking for the end point at the beginning and didn't notice the hole was the exit. It would be great to add an arrow to indicate it.

skale 2026-04-29 16:32

I could play forever

last-angle 2026-04-30 13:40

Really cool idea, mixing snake with tower defence! I had fun playing, though the enemies didn't feel very threatening most of the time. The voice acting was great!

ausstein 2026-05-02 11:58

Very nice entry, one of my favorites so far!

Made it to the end, although I would have hoped for some sort of victory screen. I gess jam time ran out :D

Overall great entry!

yellowkamel 2026-05-04 19:18

Insane work, really fun!

nickfleming 2026-05-04 19:20

Very fun, just a bit too short (unlike the snake, which got a bit too long...) Not sure about all the weapons, not all of them seemed to work equally well, e.g., the homing launcher didn't do anything for me, and laser felt a bit weak. Mostly used cluster and hellfire spreads, plus healing and shields. Shortening the snake when crossing itself was a very fun thing, even if it felt frustrating in the moment.

sheepolution 2026-05-06 11:43

That sure was a video game. Unfortunately, despite the many options, I didn't feel like there was a much strategy to it. I just bought a shitload of the standard canons, and sometimes lasers for the fun of it. The music is fine, but the audio mixing was not. It was sometimes difficult to hear the funny voice lines because of the loud music. Having a ton of lasers also doesn't make for a great sound. Despite some stronger enemies there isn't much variety between the levels, and before the last level I was already done with it. I do like that you need to watch out for crossing yourself, and the voicelines were funny.

local-minimum 2026-05-06 19:54

I enjoyed playing this to the end. The music, sounds and the vfx in the transitions/animations were probably what i liked the most. I did have some hickups. Like I missed the piece of dialog that said how to build turrets and had to force quit the game and restart it. The mouse cursor was also not jailed to the game so i accidentally clicked on my second monitor and lost focus for a while. A larger crosshair cursor would have been really neat there.

I did very much find it interesting how you sort of were inclined to grow yourself large (but i don't know if there was much of a benefit to it) but that being long meant it was near impossible to guard your tail and thus you became more vulnerable. I think it could become a really great game it explored that dynamic deeper.

Unfortunately I found the dialog very hard to follow because my focus was so much on the snaking and shooting.

Play-through with more comments and proof of the embarrassing long time it took before i realized why i lost pieces of myself sometimes: https://youtu.be/lSxHhU_NQrg

zimny11 2026-05-07 18:22

What a mix of game genre :D Took me a moment to realized how to end the first round, before I realized "duh! there is a hole in the ground". Art style is nice, especially the pausing mechanic turned out great, and game mechanic work well, but I never felt really like enemies were a threat. Also as other pointed out some towers are overpowered and you just never use others. Anyway, good job with the game!

zimny11 2026-05-07 18:22

-EDITED-

double post by accident, my bad