pocketdog 2026-04-21 01:12
I tried to play, I liked the mechanics with the Morse code set. It's really cool, even if it's a little difficult for me
Foon → Ludum Dare Explorer → LD59 → SOS
By dan-whiffing
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 344 | 3.68 | 27 | |
| Fun | 419 | 3.38 | 27 | |
| Innovation | 77 | 3.98 | 27 | |
| Theme | 117 | 4.24 | 27 | |
| Graphics | 435 | 3.74 | 27 | |
| Audio | 290 | 3.60 | 27 | |
| Mood | 309 | 3.82 | 27 |
I tried to play, I liked the mechanics with the Morse code set. It's really cool, even if it's a little difficult for me
Interesting idea!
Luving the idea! The way of interaction wiz terminal through morse code is super interesting and original for me! Got a bit stuck going through the door though
Disclosure: I wasn't able to finish it with time I had allotted to play it. **I've never learned how morse code worked, so this was awesome to play.**
I'm not sure when I unlocked the first door typing "hello". But I didn't notice it was unlocked. I kept thinking I was failing, despite having got all the letters. So note for others, if you think you got all the letters, check the door, it may have have opened.
`Use space bar instead of clicking`
**NOTE: I think you should update your thumbnail, and add some screenshots to your page**
Super interesting! I'm not sure I quite got everything, and it def took a little time to get the hang of how long a dash needed to be to recognize, but I had fun trying to internalize some morse and work out a bit of the mystery!
The visuals on the morse code might be the best I've seen so far. It's really satisfying to type in the message itself. I think having a separate screen for the responses might make it a bit easier. Overall a fun mechanic with a nice story attached.
FYI the game does not work on Firefox, I had to use Chrome to play it.
Neat! I did beat it, but for the keypad I only found clues for three of the numbers? But could brute force it from there
@excitemike Thanks for playing! Two clues are in each room. The west room has the dripping pipe, and the different sized rocks. The east room has the blinking light and the wall graffiti
Great atmosphere! I couldn't get a cursor grab on my Windows machine in Chrome, but it worked for on me on Mac, so, thankfully I was able to get to play it! Like the others, I really liked how the signal was represented, definitely one of the most satisfying presentations, but it took me a while to figure everything out.
I love seeing React Three Fiber used here. I wanted to make my own starting project template in R3F and make a game in it in the future (so that I improve my React/TS which we use at work), but it's kinda haunting idea still, as my React and TypeScript skills are definitely not that great yet. How was the experience overall?
@dzejpi Sorry to hear you had trouble! I tested on Windows chrome and didn't have a pointer lock issue, go figure :/ Glad you were able to get it working on osx. It is a bit challenging, but good to hear the presentation was enough to keep you going.
I'm a big fan of r3f over godot/unity/unreal. Comparatively very light weight, with the trade off of having to build more things yourself. Using triplex in vs code gives you a visual editor, though it can be rough around the edges. Give it a shot and see if you like it! It's nice having web builds that are only a few megabytes
@dan-whiffing thank you for the comment! Great to hear! I was able to get some basic 3D scene going relatively easily, and I even planned some nicer UI using Tailwind. Gotta check Triplex; I was iterating by essentially forcing specific scenes to load right away and was just using hot reload.
I stopped with my project before implementing some loading logic for 3D models and I was also quite worried about implementing animations for those models, because yeah, R3F is nice, but using engines is definitely more convenient, since these things are already implemented there.
Thanks for the info, encouraged me for sure!
Very cool idea, but it was a bit too hard for me personally. Maybe I just have too bad memory and too bad timing :x I would only suggest making terminal possible to turn on without having cursor pointed on it. I would make it easier to look at the wall with the hint while inputing the code.
I realized the game requires a good understanding of Morse code. Unfortunately, I don't, so I can't evaluate it. Perhaps if there were hints at the locations, it would be easier to figure it out.
But, in any case, the execution is good.
@yarcha thanks for playing! You don't need to understand morse code to play. Each location has graffiti on the wall indicating different letters you need. Quincy's responses can be read to see how to do other letters. Since the terminal doesn't restrict you, you can tap out whatever you want to see what the letters are. Sorry you weren't able to enjoy it!
@dan-whiffing I apologize for my inattention! I'll try again.
Type morse code by my hand is a cool experience! I like this Idea. But I failed to find correct answer... In level three, I saw code on wall "-... -.-. .-.."but after I type them in console nothing happened. I want to know how to get correct answer
@jerrywest Thanks for playing! It's a puzzle game, not a "Write down what you see on the wall" game. In level 3, the terminal will respond with "What is here". The letters you see on the wall are a clue to help you know how to write the answer. You'll have to use what you learned from level 1 and 2 as well.
@dan-whiffing well, it's quite challenging for me. I still cant find what is perfect "answer" for these messages.btw I didn't solve lv 2. I just tried some times ,Somehow, the door opened.
Nice game. I like the idea of learning how to use morse code, definitely a unique gameplay aspect. Graphics were great, but because I don't know morse code I couldn't figure out how to get past the second level. Overall, well done!
@pixel-studios Thanks! You don't need to know morse code, the game shows you all the letters you need to win. it's a environmental puzzle game, not a morse code test.
Enjoyable gameplay that’s easy to get into.
Interesting concept, hard to get at first but we get the hang of it !
Keep up the great work :)
Managed to get stuck on the first door:D
Add the cover to your entry. No cover is usually associated with something low-effort or unfinished.
As for the game... Practical morse code "simulator" is a very interesting thing, because, while nearly everyone know about what it is, nearly nobody has "touched" it's "in flesh". I just wish game would focus more on the morse code itself (trying to pass it in various ways, or as fast as possible, or comprehending it), instead of guessworking about what game want you to say.
Great game! I love the creative twist on learning morse code. The graphics and levels were also cool. Why is collision so weird?
@baturinsky I honestly thought I had! Thanks for the reminder. Appreciate your feedback, was trying to make an environmental puzzle game on top of the morse code stuff, but I understand that I was not successful in making that part of the game interesting. Leaning more into learning morse code is a good suggestion.