FoonLudum Dare ExplorerLD58 → Collect It

Collect It

By stef-studio-7

View on ldjam.com

CategoryRankScoreCount
Overall1483.1521
Fun1592.9421
Innovation1423.0021
Theme1773.0721
Graphics2002.3921
Audio1223.0221
Humor1701.9421
Mood1902.5521

Comments

d-demetori 2025-10-06 13:51

Nice theme — it has a lot of potential, would be better if all tiles were visible and matched within a certain radius

rolly 2025-10-06 14:12

2434 is my best after a few games!

Very nice game! This is the kind of game I really enjoy, and that makes me want to play just once more! :D

There are quite a few different strategies; in the end I just aimed for easy pairs, climbing up the colors as much as possible.

Visuals are simple but make everything really clear and work well with the type of game.

Good job!

pincushion 2025-10-06 17:45

I like this large scale memory game. It's pretty fun. I tried going for longer streaks, but I couldn't score as much as submitting 2 at a time.

arkicade 2025-10-06 17:49

I got 1055 but I suspect it's because I'm not chaining enough of the tiles together (my memory isn't the best haha). Surprisingly addictive game, would be great if there was a tutorial level as I struggled to get to new levels initially. Good job!

tweekus 2025-10-06 17:55

I like the idea with nested levels, good job!

kremlebot 2025-10-06 20:25

How do you score so much? I only scored 475.

camcomduck 2025-10-08 00:29

Cute idea, and I like the simple graphical style you went for! I think a smaller board and less game time may actually work in your favor for this game style, I felt it a bit too difficult to go up in levels with such a large board.

cogcomp 2025-10-08 19:08

I'm really terrible at memory games so this definitely wasn't for me, but the idea is pretty good and you made quite a good game out of it.

eugenik 2025-10-09 14:30

Pretty cool really smooth feel.

spacecadet 2025-10-10 22:07

Cool idea but the controls felt a bit clunky. I was struggling to make the connections reliably so the game felt pretty frustrating because of that.

dis0rder 2025-10-11 14:56

Nice take on the classic memory-game.

As others have pointed out, it could be a bit easier with the numbers visible. I guess it could be possible implement multiple difficulties/modes.

Numbers could also be any other kinds of symbols or pictures. First I thought that you were supposed to chain numbers in an exponential sequence, but then realized that it's a match-game.

There are a lot of possible directions you could go with this concept.

Cheers!

mahalis 2025-10-14 01:04

As yet another person with very bad short-term memory this was a bit of a nightmare :see_no_evil: Good mechanics though! I think with a smaller board I would have had an easier time keeping track of things and been able to engage with the upgrade path a bit more—it seems like there’s an interesting balance to strike between using the more numerous lower-level tiles to upgrade vs. using the already-upgraded higher-level tiles. Well done!

bentglasstube 2025-10-16 17:44

I mostly agree with what has already been said here. The large game board felt a little overwhelming but the game was fun just the same. I really like that you can approach it different ways to try to get big matches or long chains or do upgrades. The music was great and the visuals were simple but effective. Nice work.

grid96 2025-10-17 20:14

Interesting idea, at first I thought it's minesweepers and then memory. Felt quite pressuring having such a large board motivating you to go as fast as you can and not score optimal points. Maybe a smaller board would have been better. Solid entry though! :)