chocolat-endive 2022-10-06 12:09
AAAAH I won't have enough time to try your game before next week. Can't wait!
Foon → Ludum Dare Explorer → LD51 → BORDERLINE
By perrin
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AAAAH I won't have enough time to try your game before next week. Can't wait!
This brought back old school memories, love it!
I couldn't play it. It would be nice to see HTML5 link...
Billboard game! I love it ;)
Really cool! The graphics are amazing and I really wanted to see where the story went, but it crashed at this screen for me Screenshot 2022-10-07 205147.png I might give it another try later, but for now let me just say great work on making such an advanced game for the snes!
My only complaint was that the time switching often interrupted dialogues, so I or either had to try and read very quickly or quickly skip the messages I had already read the next time it switched back.
Oh, and was there any audio? I didn't get any sound when playing it in snes9x
*edit: looks like image uploading is broken?* anyway, the crash happened at the same time I got the message "The door will open in 9 seconds"
this looks awesome, but I don't have a SNES, nor am I willing to download an emulator for just a jam game. You should definitely send it to some LPers to try because I would totally watch.
Very cool that you went and did a a point 'n' click -adventure for the SNES! :thumbsup:
You already get my respect from your choice of platform and genre. :sparkler:
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Unfortunately I think the way you have decided to implement the 10-second theme into the game is **absolutely annoying.** :sweat_smile:
It's horribly frustrating to interact with stuff and try to read long prompts of dialogue when the screen keeps swapping. If you'd only add a pause when the player interacts with things it would feel more reasonable.
At its current state the mechanic doesn't really bring anything meaningful to the game (but it sure did wonders to my blood pressure!)
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But that said, the story was intriguing and for a jam-game there was surprisingly lot of dialogue and stuff you could interact with. The pixel-art was also on point.
I was determined to finish it, but couldn't find a way to open the escape hatch with the 15-second timer.
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All in all it was a nice little space-detective story, but the warp-mechanic needs a major overhaul!
Keep on jamming!
As a big Monkey Island 2: LeChuck's Revenge fan I could appreciate the homage to the Elaine Marley sprite. Very interesting concept and the execution was great and super nostalgic to play (on emulator).
Going to revisit this game after the jam is fully done and try to beat it: hope to see a post-jam version of this game!
I was looking online for emulators, and found this, if you are looking for a way to make an html5 port: https://www.emulatorjs.com/snes.html has instructions for how to embed an SNES rom and emulator in a simple webpage. Could probably host that on Itchio, but I haven't verified. I thought it was weird that all the online SNES emulators have the games loaded in them already when other online emulators let you load roms, but it's because they're all using this method. (I'll get it played on a downloaded emulator and rated in just a bit, but thought you might find this helpful.)
Love the art! The theme implementation was giving me a headache, so I had to give up after half an hour, but I'm curious to see where this goes. I was at the point where I "needed a good reason" to shoot out a thing, but I thought I had one, but I'm wondering if I just restarted the game at some point and the game doesn't realize I've read things I've read.
You mentioned you are working on a more polished version. Are you planning on keeping the auto switching, and if so, can you make it wait for interactions to finish, or even only count time between interactions? I also noticed things would unlock if you got the combo right once, but require you to enter the combo (even wrong) to advance the interaction. You're probably already planning this, but skipping the combination if it's unlocked would make those interactions shorter, and thus easier to get through before a sudden switch. I would have also preferred the number selection carry over cursor position between numbers, but that was pretty minor, just a thing to get used to.
Do you know if anyone's played this on video? Have you posted a walkthrough anywhere?
Really great and challenging attempt to do a SNES game in a Jam! Would be cool if you've put it with some online emulator if possible. Anyway looks great, Congrats!
Hey everyone. I'm working on the post LD51 version of the game right now, but as a quick hot-fix I've uploaded a new build where the timer is 30 seconds instead of 10 seconds. Obviously this no longer fits with the theme of the Ludum Dare Jam but although switching every 10 seconds is a cool idea on paper, I think adventure games are a slower paced experienced and 10 seconds makes the game too stressful/annoying. I think 30 seconds should still give the player some pressure but also allow them time to read things properly without being rushed.
wow, i have to say this is sooooo good drawing and it attracts my eyes immediately when i saw the Title Image, i have to comment first just because of the art, now i'm going to play it.
Wow, this game gave me such an experience. Graphics- amazing, concept - nice. It may need some updates, but great job.