FoonLudum Dare ExplorerLD58 → Chaotic Containers

Chaotic Containers

By dis0rder

View on ldjam.com

CategoryRankScoreCount
Overall1792.9723
Fun1273.1524
Innovation1293.1123
Theme913.6524
Graphics1573.0024
Audio733.4222
Humor233.7323
Mood1173.2022

Comments

threeli 2025-10-06 01:49

Hey, did you just hack me?! You have to tell me if you did! I've never gotten so many warnings at once for a download haha.

Solid work, something about this really captures me. The little song, the slick visuals, and tactility of having to lug around the boxes yet nothing felt overwhelming. I want to explore a whole little world in this style. Excellent work!

wouter52 2025-10-12 19:00

Fun game, the truck could not contain all the fruit, but I think that is part of the game πŸ˜… I love that background music and how it is directional. I remember the music being part of the game itself in other game(s) of yours. Its sorta a trademark by now I guess

thiefviolinist 2025-10-13 09:54

Reminded me old flesh games, was fun

bentglasstube 2025-10-16 17:29

I really loved the way the fruits pushed off each other and the boxes. I had a lot of fun just messing with the physics of the game. I couldn't really figure out what I was supposed to do other than jam the truck full of fruit but I had fun doing it. The music was great. I hated walking too far from the radio because then I didn't get to hear it :( Nice work

binroot 2025-10-16 18:57

I want to play this on the Nintendo DS! Clever use of physics / animation here. nice work!

raivk 2025-10-16 20:24

Oh that's an original format for a game! Tiny screen! But it's cool, had fun trying to collect in the total chaos, although it can get quite frustrating sometimes...! Music was great, and that was cool to find where it came from in the garage!

d3kryption 2025-10-16 20:40

Really enjoyed this quirky take on container collecting! The physics-based gameplay was super fun, and I loved the catchy directional music. Great job on creating something so charming and tactility-driven!

diralf 2025-10-16 21:16

I love the character animation and how satisfying it is to watch the fruits roll. Despite the simplicity of the character movement, it feels like a distinctive feature of the game. The only thing is that crates often got stuck in the corners. The game does a great job of setting the mood. Great work!

jajo 2025-10-19 11:57

the music was really impressive, and the art was super charming and fun. I will say the physics could have been more forgiving, it could be a pain. I think it would be good if there was some challenge external to that, such as enemies or something. But either way, it was a really good take on the theme and satisfying to play

artemco 2025-10-19 12:54

sorry, i cant play this :(

do you have a WebGL version?

Π‘Π½ΠΈΠΌΠΎΠΊ экрана 2025-10-19 155315.png

marks 2025-10-19 13:29

I loved the chaotic mood of this game that art, sick animations and audio builds up. Was quite satisfying to use physics to collect fruit, interesting choice for character movement but really makes sense gameplay-wise. Sadly couldn't bring the radio with me :( . Nice work on this entry!

tanis 2025-10-19 13:32

The gameplay is fun and the music is nice. For some reason the music after a while stops playing. No idea why. The physics of the fruit is fun to play with! Sometimes the crate would get stuck or stop responding to the open/close command. Any idea why?

dis0rder 2025-10-19 15:48

@threeli I didn't hack you AFAIK! Apparently I'm not the only one whose game-builds are suffering from false positives.

I've included a link in the game-description to a [thread](https://ldjam.com/events/ludum-dare/58/astraay/is-it-just-me-or-virussecurity-alerts) that was recently discussing this subject.

And thank you for your encouraging feedback! It made my day back when I was collapsing into a post-COMPO fatigue.

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@binroot Hmm... Didn't think about it that way, but it does remind a DS-game with the dual GIFS!

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@bentglasstube @marks Bringing the radio with you has been a planned feature all along. I actually tested it out a bit the other day :D

Or to be precise: I was testing out how well (or badly) the object classification logic works in it current state. I basically just assigned the radio with the same qualifier as the crates. It... ...works... ...to a degree....

My long-term plan would be to build a logic-tree and a structured qualifier-system where I could easily add multipurpose objects you could carry around and they would behave accordingly depending on what qualifiers they're assigned with.

For example: fruit and other organic objects would have decay/spoilage-attributes etc.

qualifier.png

Radio.gif

One other reason I included the radio in the first place was that I wasn't satisfied with the final mix of the song. I thought that if somebody would hate it like I did (at first) you could at least turn it off :sweat_smile: But it grew on me after hearing it for a while! :musical_note:

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@jajo Glad you liked the music! It was actually played with a MIDI-keyboard into a software-looper. :musical_keyboard: :musical_score:

Yeah, there's a lot of different directions one could go about with this. The build you've seen here basically serves as a very early and humble prototype showcasing *only a tiny slice* of one particular mechanic. It's planned to _possibly_ serve as a part of a much more complex system that would be later built from ground-up. But if not, I might expand it to become something completely different. Time will tell!

I actually included the "win-state" in the final hours of the COMPO so this could count as an _actual game_ with some sort of goal and/or challenge. Mostly I consider this an unfinished tech-demo or a **PoC.** The idea had been boiling in my head for a long time, and a fitting theme was a great excuse to bring this into existence!

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@tanis I was really short on time and had to leave the open/close mechanic in a state it is now. It sometimes gets jammed if you try to open multiple boxes at once. We'll see when I'll get a chance to get back to work and fix things. Don't hold your breath!

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@artemco Sorry, the [Box2D](https://en.wikipedia.org/wiki/Box2D)-physics make it unreasonably difficult to make this work in a browser the way I intended.

You could try to disable/bypass your browser's download-restriction (if you dare!)

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@wouter52 I originally wanted to add a win-state where you could optionally load them without the crates. But things turned out like this for now :D

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@thiefviolinist @raivk @d3kryption @diralf Thank you for playing and your kind words! :heart: :pray:

Never stop jammin' !

cagibi 2025-10-19 17:38

Nice little physics-based game, has kind of a sandbox ring to it. I think the lack of enemies feel right, with the gameplay being what it is, that'd be very frustrating otherwise. Also that's an... interesting walking animation. :P

johnnysix 2025-10-19 23:28

That was hilarious. Loved discovering interactable stuff like the radio :smiley:

Screenshot 2025-10-20 002142.png

I don't know if I won, but I got most of the pollen into the boxes and the boxes in the van. Thanks for the trip down memory lane, I still have a bunch of floppy discs with some Klik & Play /Games Factory back in the 90's / early 2000's.

Screenshot 2025-10-20 002254.png

I use a program that's similar ( event driven , same 'building block' style movements etc ) called Construct 2 ( they have a new one now but it's subscription based :cry: )

Dunno if you plan to make some more things post-jam, but some behaviour on the pollen balls when they're trapped against the wall to make them fly into the air or something when jumped on would be cool. Anyone with OCD will have a bad day with those balls you can't get in the corner of the screen! :sob:

Screenshot 2025-10-20 001935.png

xpoho 2025-10-20 15:45

ΠΈΠ·ΠΎΠ±Ρ€Π°ΠΆΠ΅Π½ΠΈΠ΅_2025-10-20_224444883.png

Well, it is really chaotic game! I have fun, thanks ^_^

dis0rder 2025-10-22 19:55

@cagibi Good to hear you found it enjoyable!

*Sandbox* is the word. One purpose of this creation is to experiment with mechanics and concepts for a possible bigger sandbox/simulation type of a game.

I scribbled the walking animation literally in seconds as fast as I could. For some reason I liked the movement and left it that way :walking:

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@johnnysix The (hastily implemented) win-state can be achieved by cramming all the **132** fruit into the boxes and bringing them into the van. The big one holds **100** and the small one **50.** :tangerine: :package:

Awesome to hear you've indulged in **Clickteam-crapware** in the good old days :sweat_smile: You should *definitely* make an archive-dump of those floppies! :floppy_disk: :scream:

Who knows: they might contain the *only copy* of some **forgotten gem!** :diamond_shape_with_a_dot_inside: :sparkles:

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I'm very aware of the "corner-problem" you mentioned. I think it's a fundamental "feature" of [Box2D](https://en.wikipedia.org/wiki/Box2D)...

You can actually pick the stuck objects with the crates if you place them in the corner and open them - but it's kind of a chore.

A few years ago I actually tried to come up with something I call **"a hand/slap-mechanic"** that would address this little technicality. :raised_hand: :boom: :package:

[Gif c.gif](https://dis0rder.itch.io/icantgetanythingdone)

[TheDressRehearsal2.gif](https://ldjam.com/events/ludum-dare/49/the-dress-rehearsal)

I used it in two entries with varying results... Those iterations were quite janky and (almost) useless, but I'm perfectly convinced that there's hidden potential there only if implemented properly...

I've had a few ideas how to improve it for years. I'll probably try to fine-tune and combine it with the container-concept in the near-future.

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@xpoho Glad to know you had fun! Your screenshot brought a smile to my face. :tangerine: :heart_eyes:

Thanks for playing!

patuwu 2025-10-23 15:26

Simply lovely! Good graphics they are very unique, interesting gameplay in general, theme is present. I like the jiggle animation :D

arkadi-voronchenko 2025-10-24 08:54

Physics games always memorable. Good job!

johnnysix 2025-10-25 19:56

@dis0rder - haha - that hand-slap is hilarious! Yeah, if there's an explosive/impulse thing you can do with the physics that'd be fun in corners also, that'd be cool. Maybe invisible slopes too, so there's just enough of a curve they go up/back.