jesus-gonzalez 2025-10-06 03:08
Found it to be really fun, played twice until I got all of the items.
Foon → Ludum Dare Explorer → LD58 → Open Collector
By void4
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 186 | 2.90 | 27 | |
| Fun | 174 | 2.86 | 27 | |
| Innovation | 191 | 2.62 | 27 | |
| Theme | 82 | 3.72 | 27 | |
| Graphics | 157 | 3.00 | 27 | |
| Audio | 144 | 2.73 | 25 | |
| Humor | 111 | 2.78 | 27 | |
| Mood | 144 | 3.04 | 27 |
Found it to be really fun, played twice until I got all of the items.
love 2d lighting, it looks great!
Nice casual collectathon, really fits the theme and I like how there's a blink in the game :laughing:
Finally, a game that gets the blink mechanic right! I was wondering if someone would take the electronics collector approach to the theme, and I'm glad you went with that! I enjoyed this. Pretty sure on my first attempt I soft locked myself by opening one of the cloud (at least I think it's a cloud?) doors when I didn't have to, wasting that key. Other than that, I had fun collecting everything. Nice work!
Yes, that is the only real puzzle mechanic I came up with: one of the keys can be wasted and you have to explore the whole map to figure out the right one to save, although in theory (unless there is a bug) it should always be possible to finish the game in that case (but without the maximum possible score). The two types of key needed to reach the end have enough copies that you can't run out of them. Originally I wanted some kind of mechanic where you take keys out of doors and close them again to open other ones, but I only got around to making the actual map in the last couple of hours of the compo so it got cut.
Nice job! I didn't quite get if the blinking had a real purpose or not :sweat_smile:
No, blinking is totally pointless. I added it originally as a atmosphere/polish kind of thing, and then since my code was buggy I added a keybind to test it, and then decided to leave it in. I'm definitely going to add blinking to games I make in the future.
Interesting concept! I loved the huge variety of doors and keys. And the graphics are super cute too!
Very intuitive!
Whoah, intersting concept! Visually it seems that im the poltergeist ^^
I'm a sucker for puns and electronics, so I really enjoyed this take on the theme! The concept is interesting, and I managed to collect all items in 215s on my second run (the first time I walked through a door, not realizing it was the exit). A few nitpicks: I sometimes did not realize that I picked up keys, so I think having a way to differentiate them from other relics would help. Also the doors were a bit too narrow, and got stuck a few times trying to get through doors. But overall I really enjoyed the spooky atmosphere and the object descriptions at the end reminded me of Pikmin. Nice entry!
A very interesting little game — I’ve spent a lot of time playing it, and it’s really fun!
Nice moody game style and a reasonable amount of searching to find the objects which felt good. Well done!
The art is super cool.
I got 320 out of 345! Pressing the spacebar to blink is just for blinking, right? Haha. Interesting game, I love the designs of the various keys you created. Honestly, I feel like I’d rather take the keys out instead of the electronic components! The keys are so beautifully drawn!
Nice game. I must remember to add blinking to my next game. The very dark corridors confused me for a while, I didn't realize I can walk directly into them and wanted to walk through the lights instead :cry:
Interesting idea. I'm not sure if it was my monitor or what, but the dark corridors were so dark they were hard to see, but I think I eventually blundered to most places in the level.
It's way past bedtime, so my brain isn't quite working :sweat_smile: :bed:
screen02.png
I found these items but can't seem to solve the game (at least for now).
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PS. Shout out to a fellow Linux-user! :muscle: :penguin: