FoonLudum Dare ExplorerUsers → Kaappis

Kaappis

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Logistics Boyjam2533.943.783.902.884.153.633.684.04
202046Keep it alive👥Catastrophe: Wildfire Firefightersjam6143.753.543.663.634.043.852.593.75

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Kaappis

LD46 — Keep it alive

Sheep Sheep Halloumi by Dining Philosopher 2020-04-21T13:34:16Z

Got 324. I really liked the artstyle!

GhostVac by christina-antoinette-neofotistou 2020-05-03T11:04:16Z

This was really well made. Behind the scene post mortem was interesting, very convincing 3d-effect! I would love to play this as a real arcade cabinet!

I I R O by Dis0rder 2020-04-23T14:01:37Z

Creepy experiment. I didn't like how I had to click trought the stop-motion intro frame by frame.

Oak Defenders by Hugimugi7 2020-04-23T12:36:49Z

One of my favourites I've played so far. Charming graphics, awesome music fits the mood perfectly. I finished this in 8 rounds using only basic shooter. I didn't know there was more of those. :D I agree with others that I lost my cursor more than once.

Field Hospital by n.feofentov 2020-04-25T20:03:49Z

It was a moody, well polished journey. Felt bad at first, but then I grew numb to all horrors of war and just started treating 'em based on their symptoms severity. I assume that's what happens to real field medics also, so I guess it was immersive experience?

BOILING PLANET by Tudvari 2020-04-21T15:19:02Z

This had really interesting idea! I see that you updated game to make it harder. You succeeded. I was really struggling with this and my best score was 2450 so I wasn't able to try other than first level :D I might have to try this again later.

Hextayin' Alive by alareo 2020-04-21T16:03:22Z

Nice game. Needed a bit of time to get hang of it and many trips to info page to check what did all those different colors present. But overall this was moody experiment to mess around with!

goose no lose by Kultisti 2020-04-29T17:33:52Z

My main complaint is that you need to tap to move. It gets pretty tiresome further you play. But I dig the minimal aesthetics and simple mechanics.

Gunther's Plant 😃 by Lemons 2020-05-01T07:52:32Z

Yay I lost! Silly idea and good execution. My main complaint is that WASD + E feels akward to use in these type of games where you don't use mouse.

Arex: Contain And Keep by Hare Software 2020-04-23T13:38:28Z

I like the style, computer controls are a bit cumbersome as others have stated. Finished it on first try with everyone alive, then I had to try out what happens if you aggro the hare.

Keep It Alive by Ismael Rodriguez - Ludum Dare 46 by Ismael Rodriguez 2020-04-28T12:17:44Z

I dig the NES aesthetics! I had some troubles with clicking the object I wanted, but complaining about hitboxes is part of NES-era :D Overall, good job, one of my favourites I've tried.

Lockdown by BOOtak 2020-04-23T13:17:54Z

I like the artstyle. Survived 30 days. After checking what I can craft from code, I survived 39 days.

Mammoth Expedition by Abdurrahman Khallouf 2020-04-24T14:01:11Z

Played it through. It was interesting scenario for a management game. It had handful of typos here and there and at one point my scientist got really busy and could do three science projects at the same time. :D I think I barely made it alive tho.

mammoth.PNG

Flippy Fish by Doot 2020-05-12T13:20:39Z

I couldn't get this out of my head so I had to come back to it. The amount of polish this has is staggering. For what it is, it's near perfectly executed! Definitely in the top 3 games i've tried. Got a highscore of 294.

Restart Later by Theg 2020-04-21T13:42:26Z

I liked the idea and hoped to get deeper look inside of computers programs, but sadly there wasn't really much to do.

Catastrophe: Wildfire Firefighters by Kaappis 2020-04-24T06:06:06Z

@amazura Thanks for informing, we'll look in to that. Winning-condition should trigger, when all fires has burned out. We published the game 18min before deadline, so there wasn't much time for testing! :D We will push out some bug fixes soon. @adriczero Scrollbars are now more of an aesthetic choice, as we didn't have time to make them functional! :)

Catastrophe: Wildfire Firefighters by Kaappis 2020-04-25T10:26:06Z

@vrerabek agreed, @Airola did good job in two nights. Song can be found here https://ramiairola.bandcamp.com/track/catastrophe-wildfire-firefighters-theme @mircea123 Bulldozers are best used on tiles that has lesser "fuel" for fire (like grass or road) so it takes less time to clear them. But don't worry, I will take time to rethink every value for full release! :)

Catastrophe: Wildfire Firefighters by Kaappis 2020-04-25T16:34:13Z

***Thank you*** everyone for trying out our game! We're sorry about the bugs and other mishaps you've encountered. We did push out an update to fix some bugs, but rest of the issues are more or less due to design choices and lack of time and testing. We published the game 18 minutes before the deadline, so we couldn't fix some issues we made on the way. But all will be designed, tested and fixed thoroughly for **full release!** We are really excited as we have just started production for **full release** of ***Catastrophe: Wildfire Firefighters!*** All your comments have been noted and taken into consideration. I will be posting updates on my Twitter account until we have proper social network channels and Steam page for the game, but for now we're going to put all our efforts towards the game! So if you want to stay informed about the game, head out here: https://twitter.com/kaappis

thanks.png @caberu @llwyd @raytheonly @rodpraet @thecze @toffanim @boxedmeatrevolution @gagapete @gelgavish @femmeandroid @alia-zanetsu @hacktrout @szkocka @vizitas @slimmerburger @n-feofentov @ben657 @pleyad @convg @schizoinside @silkworm-sweatshop @artoo @fortunos @hare-software @amazura @adriczero @abdurrahman-khallouf @dick-claus @chocolat-endive @dis0rder @bulent-altinay @vrerabek @echo-team @mircea123

Catastrophe: Wildfire Firefighters by Kaappis 2020-04-25T16:56:30Z

@n-feofentov Sorry to hear about your situation. I hope that everything turns ok.

Catastrophe: Wildfire Firefighters by Kaappis 2020-04-28T16:55:21Z

@barret Hey thanks for a movie tip, I have to check that out! :D Our game will use the same tactics what they use in real life to, not put out, but to control the spread of the fire. So your solution isn't wrong, but there is more efficient ways to make a firebreak. And not to mention, more cheaper way, because those aeroplane drops will be _expensive_ in full release! :D

Catastrophe: Wildfire Firefighters by Kaappis 2020-05-02T20:00:58Z

@maxathon Thank you! I have already made some concepts for things similiar what you have thought of... ;)

@xart2012 Thank you! Restart button is already in internal testing phase! :D

@pepperkep Glad you liked it! Scroll bar is functional in dev build. Shame we didn't have time to add it on jam version. But we had to keep them in just for aesthetic purposes!

@kfischer-okarin Basic idea with fire tool is that after building "a wall of destroyed tiles" (or "a firebreak" as they call it irl) you can burn away the area between firebreak and wildfire, so it doesn't spread further. This will be utilised in full game, but as for this jam versio it's there just so you can mess around and have fun with it! :D

@abdurrahman-khallouf You're the man! :fire: :fire_engine:

Catastrophe: Wildfire Firefighters by Kaappis 2020-05-05T11:52:24Z

@fabula-rasa Thank you for playing! There's a fast forward button on the left bottom corner. It doesn't really give player feedback that anything happened (as in faster unit/flame animations or different animation for button) but it works, just press it couple of times and see the difference. Stats is something I'm currently working on!

Catastrophe: Wildfire Firefighters by Kaappis 2020-05-12T09:53:35Z

@lcstark Thank you for playing! Here's a sneak peek of work timer we are testing:

cooldown.gif

BigMonsterSim by s4shrish 2020-04-23T12:41:27Z

I don't know what to do...

The Lightwielder - Ludum Dare 46 by 1StepCloser 2020-04-23T09:59:11Z

I love the artstyle and I would have given it 5 stars, but the overall darkness of playfield and the amount of moving objects makes it difficult to see what's going on. Gameplay wise I wasn't sure what I was supposed to do. First I tried to move away from the place but got stopped by a invisible wall (or lots of enemies, I'm not sure :D), then I figured I should just defend the starting point, but that just drained my health/mana/whatever. Running around in the forest I bumped in to something that made me teleport all over the place. I found one altar on my aimless running around. I would say add some sort of indicator where to go.

Can you look after my plants? by the_martijn 2020-04-27T17:44:26Z

3 plants survived! Somehow, only two survived on my second round...

Mr. Cheesy by SAVVU 2020-04-26T17:54:07Z

My highscore 4433. What can I say: Simple concept, well executed. Would work great as a mobilegame.

Keep it alive by Sk1nnydave 2020-05-11T08:25:45Z

Sprites are the highlight of the game. Concept is also cool, I like the bomberman-like grid system. However, everything takes too much time for it to be gripping experience. You literally can't do anything for the first minute or two and enemies take too many hits to kill, especially when they're in a pile of 5-8 soldiers.

BTW, you are the #44 out of 70 games titled "Keep It Alive". :D

Tundra Tumble by Smol Fries 2020-04-21T16:48:44Z

Nice art!

The Dark Cave by Tom Stephenson 2020-04-23T11:06:45Z

Mood was nice and sound making system filled me with anticipation. Shame that it wasn't utilized more. Also that splashing sound was obnoxius, especially at that end escape scene. Good work for 72h.

Aurora Trail by matthewlsimms 2020-04-22T10:58:57Z

I found the overall experience a bit bland. When I noticed at what rate my resources were going down I just had everyone do them and then I was just staring at a empty lounge. Survived 18 days.

LD48 — Deeper and deeper

Burrow by frnknstn 2021-04-27T21:14:13Z

Cute game! It was a bit confusing first what I was suppose to do, but figured it out on my second try. Maybe add some indicator when the food gets stored.

Logistics Boy by Dis0rder 2021-04-30T11:48:00Z

@akronsus @corruptor2037 Thanks for pointing that out. I did a quick 'n dirty fix for mobile controls and it hid the fingers too efficiently. That was fixed too, that's why they did work for you @cppchriscpp !

Thanks for the feedback everyone! The idea was that in every level the game evolves and goes "deeper and deeper", by introducing scrolling, more colorful graphics, moving sprites etc. I know it doesn't translate that well to the game and mine section was a bit rushed. Still, it was a fun to experiment with this kind of mechanics and graphics style!

Logistics Boy by Dis0rder 2021-05-03T08:41:58Z

@jam373 Thanks for the compliments! Dis0rder gave a good explanation how the seamonster was done, but I'll have to add that texture was hand painted on in Clip Studio, using "crayon" pencil setting. This was one of those jam moments, when trying out something new turns out to be OK. This also was my final thing I did for the game before going to bed and the expression on monsters face pretty much sums up my mood I had at the time:

mood.png

Handheld was made entirely in Photoshop using shapes, text and layer effects (bevel, drop shadow), with scratch and grime textures added on top. Plus that smiling logistics boy gfx, which I regret not spending more time on drawing it. Pretty much a placeholder that I didn't have time or energy to replace. :D

Logistics Boy by Dis0rder 2021-05-05T11:30:23Z

@jam373 I did a quick mockup of one of your screenshot. I was thinking of segmenting some of the elements and giving them some shading. Maybe add vignetting to focus the players eye more on the center. I didn't try this and I don't know what some of those elements mean, because I can't play chess. :D

chess.png

Dome Romantik by Rongo Matane 2021-04-27T18:23:45Z

That menu art got me hooked right away! I really dig the minimalistic style this game has. I did die couple of times, because I always overextented my dives! After I got hang of it there wasn't much of a challenge, got to the end easily. Also liked the simple mechanics this game had. If you decide to keep working on this it would be fun if the swinging cargo would affect players trajectory.

Spitz: After Intercourse by Nathalia Hohl 2021-04-27T20:46:01Z

I have several questions. I'm not going to ask any of them.

Full points for theme!

Orange Diver: The Great Drown by Prostone 2021-05-02T22:40:36Z

Terrific game! Gameplay was a bit slow, but you nailed the setting, mood and theme.

Cave Rider by Iker Díaz 2021-04-27T18:54:51Z

Needs a bit more work. Enemies are hard to dodge and some of them can attack you from below, which is pretty cheap. Maybe slow everything down and gradually speed things up would also work, so you get some time to get used to the challenge.

Potatoes Adventure by Articka 2021-04-28T12:24:27Z

That promotional artwork caught my attention, it is really appealing to me. Silly idea and execution for a game!

I didn't know what to do on third level second phase. Potato seemed to be stuck on the "floor", so I didn't finish this.

Submarine Salvage by veno501 2021-05-02T17:46:23Z

I didn't really get a feeling of being underwater, controls felt a bit too tight? Some adjustment to physics could do it. Intro was a nice touch.

On one screen I just spawned inside the wall and couldn't move.

20.000 LIGHT YEARS deep in THE SKY by Arivenzys 2021-04-28T12:10:32Z

Presentation is great and graphics are beautiful and polished. Gameplay was nice combination of story and resource management. Pretty deep entry!

There was so much going on that on my first playthrough got rank c. Got to Eden on my second try, when I only focused on those icons alone.

Sewer's Plague : Into the nest by Nicolas Revillon 2021-05-05T12:01:15Z

Oh man. Just wow. One of my favorite entry so far. Beautiful artwork and fun gameplay. Controls messes up my head, and in a same time they make sense. Great job!

Selkö by Doot 2021-04-27T19:19:37Z

Nice atmospheric experience. Great usage of lighting, it blended suprisingly well with that pixel art. I would liked to see more on the gameplay side, but even just clicking everything to see what happens was entertaining enough. In that way this reminded me of some of those edutainment games I used to play as a kid! :D

Hellevator by baconn00 2021-04-28T11:06:34Z

Presentation was excellent. Dripping effect on blood/paint was nice touch. A checkpoint system would had been nice to have, I don't think I'll be finishing this. :D Good job for a compo entry!

Blackout by Frasse 2021-05-03T10:45:01Z

This is hands down the best jam entry I've played so far. Every aspect of the game was beautifully crafted. My only annoyance was that I couldn't skip dialogue when you basically had to click everything twice.

Nostril Navigator by Xenon27 2021-04-28T09:53:19Z

That animation on the finger was nice touch! Shame that there isn't much of game in here; Any sort of score mechanism would had been nice. Polished entry nonetheless.

Krill X by Swindley 2021-04-29T16:25:21Z

Unique concept for a game and what a lovely art style! I was really confused when I started, but got a hang of it. I tried my best, but got stuck at what is "something sexy", help!

You really should show that art work and put up some screenshots.

Sticky Diagnosis by made3 2021-04-28T09:22:26Z

Man, that was a big guy! I went over 1300cm and didn't reach the back of its throat! Joking aside, you nailed the theme and art was good, showing that guy sweating was a nice touch. Using left mouse click to confirm was a weird decision when you didn't need mouse for anything else.

Sadly I ran into memory leak error (played web build) and the game crashed so I didn't finish it. I left game on that game over screen and went AFK for a minute or two and when I returned, there was a error message.

The Deep Well by BlueDingo 2021-04-28T12:35:38Z

Finished all 3 levels. It's a bit bareboned, there wasn't much for me to get excited. Challenge doesn't really ramp up when you get more valuable minerals to mine on each level. Nonetheless, good job on finishing the jam!