alxje 2024-10-07 05:30
请快点端上来罢,我已经等不及了!
Foon → Ludum Dare Explorer → LD56 → Mani-Creatures
By drgcandle, Uzz2z, kerosuta, Mr.Six, PAnCake429, Breyce, Atsukko, white221b, AtWell_Y, Z_Aralf, DuanPu and one one
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 808 | 3.27 | 22 | |
| Fun | 946 | 2.82 | 22 | |
| Innovation | 156 | 3.81 | 23 | |
| Theme | 983 | 2.85 | 23 | |
| Graphics | 103 | 4.40 | 23 | |
| Audio | 374 | 3.45 | 22 | |
| Humor | 191 | 3.67 | 22 | |
| Mood | 549 | 3.50 | 22 |
请快点端上来罢,我已经等不及了!
请快点端上来罢,我已经等不及了!
there's no link :o
Instruction unclear, I'm eating my fingers now
Seriously though, the hand gesture is a great idea but poorly implemented, and art is funny but too complex for a card game, should keep it simple
I love the design of the nails! Overall visually the game looks great, and the main menu is really cool. I felt a bit confused during the battle, so I feel like the details need time to get adjusted to, but I got through it somehow and bought more cute nails in the salon xD
a very beautiful visual! The game is quite enjoyable! You guys are great
请快点端上来罢,我已经等不及了!
@kanity @hanafl0werI apologize for replying at this late hour. Indeed, this game does lack some necessary information, which makes it less smooth to play, and that was an oversight on our part. However, I am also grateful to see your continued appreciation for our team, and I sincerely thank you for that.
The visual component of the game looks great! The game itself is hard to play, it is not intuitively clear how to fight or defend. I tried to understand the rules, but I did not succeed ):
Some cool stuff here:
-The concept is very unique. Manicure battles sound hilarious, and also cool. It kinda reminds me of Forspoken, in that Frey's nails would provide her with some basic buffs...but this is next level thinking.
-The vibe. The art's great. All around, everything looks and feels funky/mysterious. It's a mood, and it's a good one.
-The battle system. Once I got a bit of a grip on how it worked and what each nail did, I had a lot of fun.
-The cool mouse pointer. Very Halloween-y.
Some problematic stuff that you probably fixed in the post-Jam version:
-Lack of clear explanations. The general explanation was helpful, but not knowing what the individual symbols appearing in the speech bubble meant led to a lot of guessing.
-Lack of ability to hover the mouse over the cards to get a summary of what they did meant I had to learn a lot very quickly and in a somewhat unfriendly way. Ultimately, it was fine, but I would've loved an easy way to access the info.
Overall? Great job. I can see the thought y'all put into this, and it handles well. Good job!
最开始有些困惑玩法(其实是我没发现桌面上的响铃是结束回合按钮。。)不过一旦发现怎么玩就比较有意思了 在这么短时间里融合了一点roguelike+卡牌的玩法很厉害了 用美甲来作为“卡片”使用的设计很独特,尤其是翻出手指来出牌的设计也很有创意 美术风格也很独特,自成一派(我的话就是被克苏鲁二次元角色吸引过来的) 总体来说很棒的作品!
Visually the game is great, and I can tell you put a lot of work into how everything looks and feels. It definitely has a really great mysterious vibe. The idea itself is also really unique and the hand gesture idea led to some additional depth in how to approach a battle.
Unfortunately the game is really unclear to the player, it would've been a lot better if I could mouse over each of the cards and get a tooltip with information to determine what they were all supposed to do. Similarly I felt there was a lack of feedback to the player between rounds, it was really hard to tell at a glance if I was doing well or if the opponent had gotten the upper hand (pun fully intendeD) on me. It was a really solid entry overall and I really enjoyed playing once I got used to things!
The art style is really unique, and the idea of battling with painted nails is quite fun! The interaction with fingers is quite nice. Interestingly, I found the Ludum dare and itch game page even more humorous and engaging than the game itself.
Perhaps one thing that could be enhanced is some kind of gameplay, it feels like the mechanics weren’t fully brought to life, it looks more like a nail painting game. I’m not sure if it’s by design, but I could only select 5 types of nails per round, and there didn’t seem to be any noticeable effects—no health, attack feedback, or anything like that.
Good job on a good start!
I am impressed with the presentation of the game, especially in all the wonderful little drawins your team made. Not only are they pretty to look at, they also have a unique and innovative style and colour palettes.
I do like the humour in the game too, also with the gestures and so on, but maybe choosing to commit to this old-english thing in your tutorial texts wasn't the best idea when it comes to clarity.
Which brings me to the point that I struggled with the most: The game desparately needs a way of easing me into it. It immediately overwhelms you with complexity rather than introducing things slowly bit by bit. And another thing is that the game lacks clear feedback of what is happening with all my fingers and nails and the enemy's HP and actions etc. There just need to be some animations upon finishing my preparation phase that show me clearly what the results of my actions were.
Clearly your game designers did quite a lot of work to come up with quite the unique and complex battle system, but it's wasted effort as the game fails to make itself clear enough to me as a player. And yet, I was consistently unable to lose any battle due to overly forgiving balancing. I didn't understand what I was doing - but the game design and balancing also made it so that I didn't have to understand anything to succeed either.
The audio is alright. I liked the sounds going along with some of the gestures. It's a bit annoying that the music keeps starting over and over again. It'd be nicer if it just played through.
I think your UI also looks gorgeous like all the other graphics did, but in the shop, the text flows out of the boxes of the tooltips, making it impossible to read it all.
The visuals are really cool.