Cradle of Chaos by ekun 2024-10-15T05:00:50Z
cool game, is there only one portal? i wish there was more and you can go infinite deeper and try to get out if the deadline is too fast, that would be intense. also notice some lag
Foon → Ludum Dare Explorer → Users → hanafl0wer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Dawn Beetle (黎明蜣螂) | jam | 379 | 3.70 | 3.45 | 3.61 | 3.88 | 3.76 | 3.52 | 3.37 | 3.40 |
cool game, is there only one portal? i wish there was more and you can go infinite deeper and try to get out if the deadline is too fast, that would be intense. also notice some lag
Very cool mechanic! i hope there was a counter to show how much i eat. i try to make a nice spiral web just like the real spider does but failed because the web would sometimes disappear or the game would freeze, what a pity
大概玩了6关,游戏挺不错有点小爽,但是操作按键很别扭,追着最后剩的一个敌人跑了半天让我血压有点高
the sound and graphic made up a nice sewer vibe, right click in browser is painful though
Very good game, I don't think it is difficult though, the later levels I would first painted randomly and then sligtly change the paint according to the route of the sheep and solve it quite fast, because the number of sheep is more than i need. I like this kind of level design, but it also shows the limitations of this mechanic, because sheep can almost only walk in one direction except to look at other sheep. So it's hard to design levels that are clever enough to give me Eureka. and it's a shame that there's no music and sfx, i think it would be funny to hear so many sheep making noises
Cool idea, the art, music and sfx really fits well, but the game play is quite boring, I wish there can be a range explosion or sth when the big structure gets burnt, that would make the game much more fun
really unique and relaxing, i like it. i don't think the talk before designing a planet is that necessary, the personalities can be shown during the designing process
Sfx is very satisfying! the dual control is fun at first but gets tiring, so i just go with one hand and doesn't move the other one at all, and it's still fun. i suggest not using time as limit, but setting a goal of delivering how many people and use time as score, because the people is generated over time.
the character looks cool! i like the little boost when you eat the chili, it' a bit confusing that you need to turn back at the portal, because everything looks the same, but AHHHHHHHHHHH
Instruction unclear, I'm eating my fingers now
Seriously though, the hand gesture is a great idea but poorly implemented, and art is funny but too complex for a card game, should keep it simple
insanely good vibe, i love the heartbeats getting faster when you are about to go out. even if the mechanic is not so creative, still a wonderful game
好玩!死亡没有惩罚而是照亮道路真的不错,但是还是感觉死的略微有点多()在死的时候按着AD会导致换巢有点烦,换巢可以改成WS键
I try to imagine playing this with a frined, i think it would be more fun if it has a jump or dash. and the special attack could be a react type thing, like one press q and the other can see it and have to press u in one sceond or fail