qayndecim 2023-10-01 16:15
nice concept for the theme, very creative and fun. Music can be a bit grating but i am thankful for the speedup and would like to see more levels for this in the future
Foon → Ludum Dare Explorer → LD54 → hypno-room
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.72 | 11 | ||
| Fun | 3.56 | 10 | ||
| Innovation | 3.94 | 11 | ||
| Theme | 4.00 | 11 | ||
| Graphics | 3.38 | 11 | ||
| Audio | 1.87 | 10 | ||
| Mood | 3.21 | 9 |
nice concept for the theme, very creative and fun. Music can be a bit grating but i am thankful for the speedup and would like to see more levels for this in the future
fun game with innovative idea and clear goal, speedup button is great, did not like the music though
Speedup button was quite appreciated. I do wish there was a bit of forgiveness with dragging the blocks around, they tend to get stuck pretty easily. Other than that, pretty cool.
Wow, great play on the theme, the interconnectivity of the limited playing field and moving platforms makes for a good head scratcher. Great puzzle! Minimal graphics harkens back to the days of the NES:)
What I liked:
- Nice and readable sprites - Interesting mechanic
What I didn’t like:
- Loud and disturbing music that can't be turned down, I had to disable sound in tab altogether - A bit hard to understand how exactly it is determined when block can be moved, I guess when the guy is close enough? I had some strange cases but maybe it's just me. - It was a bit too hard after level 4, and level 5 left me frustrated because I didn't even knew where to go.
What I’d suggest:
- Instead of music that kills your soul make sound effects that play when dude moves or when you move blocks :) - Make the whole level visible, since it's a puzzle game and I want to plan ahead :(
Hi, great innovative idea, i love the simple cohesive art style :D
seconding @kiberptah - I like the concept and it's a executed nicely EXCEPT that I wish the room were visible, because it's a bit confusing to solve a puzzle where you can't see everything. I wouldn't do away with it entirely - some levels could be "dark" as a mechanic, but then others could be completely visible and the mechanic of only being able to move blocks within a certain distance of the player could be kept.
The music is a quite...aggressive :sweat_smile: - I would have also preferred SFX.
Besides the character moving himself while I was trying to get the hand of the puzzles, this was enjoyable. Glad to see another Pico game put together. Well done. I also agree the music was a bit too much. You should fire that guy xD!
This is good! tic is tricky and this is a good, working game in a short time with a cool, original concept that was executed well.
If I could change anything (other than the music) it would be to have control over the character with directional controls.