jojocanard 2025-10-06 21:26
I can't play, I remain stuck on the menu. Clicking doesn't do anything and the hover is very slow. The menu seems to use a lot of memory : Capture d'écran 2025-10-06 232518.png
Foon → Ludum Dare Explorer → LD58 → Deep Sea
By amanon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 283 | 3.64 | 30 | |
| Fun | 428 | 3.28 | 30 | |
| Innovation | 100 | 3.83 | 30 | |
| Theme | 359 | 3.71 | 30 | |
| Graphics | 168 | 4.17 | 30 | |
| Audio | 3.81 | 10 | ||
| Humor | 1.80 | 7 | ||
| Mood | 29 | 4.35 | 30 |
I can't play, I remain stuck on the menu. Clicking doesn't do anything and the hover is very slow. The menu seems to use a lot of memory : Capture d'écran 2025-10-06 232518.png
Exploring the terrain was a bit of fun, but was unable to figure out how to actually pick up the treasures. The help says to use the LMB but the treasures remained uncollected no matter where I clicked or how far I was from the treasure when clicking. The graphics are really good. The radar ping is both visually and audibly satifying. The background noise was a bit quite and didn't notice it at first.
The online version also didn't work for me at all. It would show the Unity loading screen and then just stop.
Really well presented! I loved the visual and audio design! I do kind of wish there was another kind of threat, as the energy and oxygen meters felt largely identical and without another hazard the game became sort of monotonous pretty quick. Overall though well done!
Very atmospheric! This is probably the most unique game I've seen on here. I love the vibes, I love how _perfect_ the user interface felt, and I really liked the small learning curve of understanding how to "operate" the submarine.
Man the art and the mood are top notch, we made a submarine game with similar mechanics as yours for the last Ludum Dare jam. I was not really sure where these treasures were though, were they the green triangles? I collected a bunch of them but the UI never marked anything as "collected" once I absorbed them
Had a great time. I really like the how the sonar system specifically shows only the edges of the collision that it hits and naturally forms sonar shadows. The map wasn't difficult to navigate despite the reliance on intermittent sonar, so you did a great job at designing the caves. The little white dots (fish) that appear and swim around made if feel a lot less lonely and empty. I even found myself following them around the map sometimes when sonar was on cooldown.
My first attempt ended because I didn't realize how to refill the fuel and o2 supply, the HELP button came in very handy and was easy to understand.
Really appreciate the inclusion of the speed values in the top right. There were periods where I was navigating blind solely using the speed values as a reference.
I loved how the collection mechanic was key to keeping the dive going by refilling the meters instead of just tacked on as a side element. Also, the floaty controls definitely gave the feeling of being in water, so kudos on that.
Overall you crushed it. Keep up the good work. Here's the last screenshot I got before beating the game and testing out the "Surface" button.
deep_sea_02.png
The game’s atmosphere and attention to detail are outstanding, making it incredibly engaging to play.
The atmosphere and the art are really top notch!
The immersive (get it) UI is fantasitic. Amazing work over all.
Love the character sprites!.
@jojocanard Thanks a lot for checking out my game! The first build had a serious bug that even crashed my PC. I really appreciate your time — if you don’t mind, please give the new version another try!
@unpronounceable Thank you so much for playing my game and leaving your feedback! Without your comment, I wouldn’t have noticed that I accidentally wrote “LMB” instead of “RMB” in the Help screen — quite a serious mistake! I really appreciate your feedback.
@flatgub Thank you for your feedback! I actually had that idea in the early version — I planned to include several different kinds of fish, but unfortunately, I couldn’t finish it due to limited time and ability. :(
@deruitda I’m really sorry that I didn’t explain the player’s objective clearly in the HELP screen. The green triangles are only used to convert into oxygen and energy, while the four-pointed stars are the actual items you need to collect. I’ve added this clarification in the latest update. Thank you so much for your helpful feedback!
@bobap I’m really glad you enjoyed my game! :D
Thanks for your feedback — in the latest update, I’ve added visual feedback when collecting energy and when converting it into oxygen and fuel. I hope this helps address the issue you mentioned!
@surfacedfox @olddog @hjalte @kayrum @eugenik Thanks for playing! Glad you gave it a try. :)
Very interesting game mechanic, it made exploring a nice challenge, although I would have liked it if I can turn on the sonar so it keeps going by itself and toggle it off by demand. Beyond that no complains, well done!
@b0guslaw Thanks a lot for trying out the game! :D
By the way, the automatic sonar can be turned on using the button in the top-right corner — you can switch it on or off whenever you want. Really appreciate your feedback!
Amazing atmosphere and incredibly clean UI, top notch! My only complaint is the level design. A few too many dead ends in tight spaces where the sonar couldn't pick up all the walls and kind of led you into the wrong direction. A small nitpick for a otherwise great game!
Overall, a beautiful game, well-chosen sound design. Took a bit of getting used to - it's tricky to play on a trackpad, especially with RMB to sample.
The radar and visuals are super neat, great job! I really like the CRT effect too!
need to find inot it, but well done here! gj
this uis really nice! the aesthetic is great, i really love the look of the ui and the world. i also love the various ways to navigate, e.g. using the velocity meters even without the sonar. collecting items was very satisfying, and also tricky to get them all! nice work
Wow this game looks fantastic! I really like the scanline effect! The gameplay feels nice, it's chill and simple and actually really fun and addictive!
This is really well done. The sonar doing a sort of flood-fill mixed with the underwater ambience really gives the impression you're deep underwater, and the ui keeps you removed from 'realistic' graphics as if you're an operator looking at a computer monitor. Very good indeed!
I love how claustrophobic such a minimalistic game can feel. Art style, sounds everything is on its place. Good one!