nicolasjl9 2023-10-03 01:38
Nice!
Foon → Ludum Dare Explorer → LD54 → inertia in the dark
By mapleleaf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 107 | 4.10 | 21 | |
| Fun | 116 | 4.00 | 21 | |
| Innovation | 232 | 3.78 | 21 | |
| Theme | 314 | 4.00 | 21 | |
| Mood | 528 | 3.57 | 21 |
Nice!
Nice game! I think adding fuel or cooldown system for the boost would make it more challenging since right now i can just tap boost and continuously adjust the trajectory. That makes the game pretty easy with only turning and boost, i don't actually use strafing at all
My the most fun gameplay mechanics I've played so far this jam, simple but challenging. That last level was really tough
Simple and fun! Graphical and audio feedback are on point.
so fun! pretty tough too. I found that avoiding boost completely and only strafing seemed like the best strategy, since you get complete control. but the level with the large moving obstacles made that pretty tough.
Very fun mechanics, not being able to stop makes every boost count, I really liked the way it plays with having to calculate every dash. Congrats!
Had a lot of fun with this. Fine-tuned execution - it feels just right, very responsive, great functional visual feedback. I have only one pedantic gripe - the ship actually doesn't seem to have any inertia? The title does sound cool though.
The mechanics were interesting. I'm not one for speedrunning but the timer does add replayability value. The controls are a bit strange, but has a bit of that "easy to learn hard to master" thing if that's what you're going for. If not I'd recommend adding a button to cancel momentum or have the direction of movement rotate with the player. Also if you only care about completing levels and not time, you can just strafe through a lot of the levels.
@themixedmaster @raassh23 @dan-miller It's actually intentional that you can strafe or short-boost through all the levels (maybe except the gravity pits in level 10?) just for those who want to get through it and refine their skills over time. You can actually cancel your momentum if you tap the button and release it immediately.
I considered adding some sort of fuel/cooldown system, but arbitrary limits like that tend to ruin the "raw" and freeform feeling of the mechanics I feel. (plus I was out of time LOL)
Thanks for the feedback!
My brain is too small to handle all of these controls at once
Fun, simple and a little bit hard to beat the challenges you wrote above. Overall, is a great game.
I loved this, the levels are so short that "just one more" is always jsutifiable after inevitable crashing into a wall. The visuals were simplistic yet clean, and were greatly condictive to the precise and focused game essence this offers.
The speedrunning was genuinely fun, and the controls were pretty unique! The only thing I would've liked is in-game explanations of the controls, which can also be used to build up player knowledge and game skill over the course of the play time. Like level 3 can be beat exclusively with strafing and would be great to have the player just be told "btw, these are the use cases of strafing", but that only works if the horizon doesn't already include them trying to beat a level with rotating and strafing beforehand bc you told them so on the jam page!
lovely game overall!!
I liked this because it was a very unique idea, and it was fun but challenging. nice game!
Oh those controls were too much for me haha. The concept of the game is fun, but after level 4 or so, I had to stop using boost and just strafe through the levels. Then I gave up on 10 after a few tries using boost to get through the gravity pits.
The thing that confused me the most was when I started a boost, turned, and used strafe to "slow down". As soon as I released strafe, my ship took off in the original boost direction. And if I tried to do a new boost while holding strafe, I got really strange trajectories.
Even with that, still a fun game concept, and the short levels + quick reset made me feel not to frustrated when I hit a wall.
FYI, I played with a PS4 controller and it worked perfectly, so very nice job with the gamepad support.
Stunning mechanics! Truly, the controls pose a challenge to the player, not because they are difficult, but because there's a genuine need to coordinate strafing with turning. And such a challenge can only be met with the excellent level design that you've achieved! Sometimes, it's more worthwhile to turn, while other times, strafing takes precedence! An impressive game! Honestly, it plays better with a controller since managing turns and strafes for a ship like this can be done more efficiently. I must insist, I find it to be a spectacular game; these are innovative ideas that I did not expect. Great game!
Simple and effective, I don't have much to say except that it's easy to get caught up in the game and that it lacks a little background music, good job! I'm going back to trying to beat my times
Really very different and original, I like the sound of explosions, but it's too difficult. I fought to get past the second one but I couldn't.
Kinda like a race-space-golf game, that's very unique! Thank for the instant spawns too, important design detail.