online-play 2024-04-16 01:05
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A very interesting concept, but something got bugged out, probably when I spawned those platforms on my character. Anyway, good job!
Foon → Ludum Dare Explorer → LD55 → Bard Summoner
By mark-swinimer, Ryaneklipse and Falkhorn7
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1195 | 2.58 | 32 | |
| Fun | 1166 | 2.55 | 31 | |
| Innovation | 660 | 3.28 | 32 | |
| Theme | 855 | 3.31 | 31 | |
| Graphics | 1031 | 2.66 | 32 | |
| Audio | 761 | 2.28 | 30 | |
| Humor | 1027 | 2.04 | 27 | |
| Mood | 1155 | 2.59 | 28 |
obraz_2024-04-16_030325804.png
A very interesting concept, but something got bugged out, probably when I spawned those platforms on my character. Anyway, good job!
The different summons were really cool to play around with, really nice job on there. However I ended up getting stuck often due to being unable to summon more tiles, I dont know if I just overlooked something. Still, really solid thing you got going here.
Really innovative gameplay, nice JOB!
Thanks for the feedback everyone! We're aware of the issues around tile generation and trying to fix it
I think I got stuck at the start where it did not generate the correct tile. Other than that, a cool idea :D
Can you complete this game?
Pretty cool concept, me and my dumb head need more instructions about the [tab] thing ;u;
The platform summon was my favourite, it made for some fun platforming. Well done!
Great idea! I struggled a little with the controls, but that's on me!
Great art and music, definitely a bit rough around the edges control wise and some bugs, but once I figured it out I enjoyed it!
Great concept! It's amazing that you did everything yourself. I found the controls a bit hard to master, the player was a bit too quick for my liking. The art was also a bit confusing, I found myself lost in the cramped space. Very impressive anyway. Good job!
Very fun controls, the idea is unusual! but a bit confusing, not quite sure why add mouse clicks for a platformer along with keyboard controls
really interesting concept of the game, i like generation of levels, but sometimes it doesnt work pretty well. Mz favourite part is platform summon, he is really helpful (also i looove, that bart start playing guitar when you standing on that platform summon).
A very good idea ! I love when a game give me the keys to break it like that. I would totally play a roguelike game with this ability type !
Wow cool concept! I love the build your own level idea, very unique. Also love the music and hwo it was incorporated into story/gameplay. The pixel art is great as well, def has Superbrothers: Sword & Sworcery vibe!
Needs a lot of work to be honest. The concept is interesting, but it kind of seems like you had too much complexity to work with doing both summons and the tile-based level building. I immediately made an unbeatable dungeon without knowing what tiles I was placing or that I could only have 1 instance of 1 summon. I think the idea could work if you had more time to make it, but for a game jam (esp. your first one) I think you would've been better served going with a simpler concept that you could polish rather than trying to make several complex mechanics all work together.
Some other general issues I noticed that are relatively easy to fix: - The game's UI does not scale with the display resolution. Playing on a 4K monitor exposed this right away. You can force whatever display resolution you want in the Unity editor to check for stuff like this. - The 45-degree slope I encountered initially was an instant death trap. I couldn't jump or run back up the slope in any capacity. You should be able to adjust your character's physics so that they don't slide down into the abyss. - Some might say this one's subjective, but I think the gravity is waaaaay too high. Jumping looked and felt kind of janky, even though it technically works. - The game seems to visually update only with the physics steps, meaning I could tell it was 50-60 updates per second or that the framerate was capped. Not a huge deal, but it is nice to have the game look smoother on higher refresh rate monitors. You also get less input lag with higher framerates.
I'm a guitarist myself, so it's obligatory that I check a game with guitars when see one x) Cool concept, I would've liked it if you released a finished version sometime in the future! I like this style of sandbox/puzzle/platformer game! Nice job!
@dovodx Thanks for taking the time to leave the detailed feedback. We definitely got too ambitious for our first game jam. We had some ideas to keep a simple scope before the jam but the summoning theme kind of blew us up o-o. All of those points you dropped are ones we can accomplish. The resolution one is something I conceptually struggle with though, definitely didn't have enough time to wrestle with it.
Very cool concept, even though it was super buggy, I enjoyed it :)
Sounds like a neat idea - I couldn't make it work though. Sound didn't play consistently, movement was extremely hard to control and keys often didn't register as being pressed - hopefully you'll get the issues worked out. Good luck with your debugging!
An interesting concept of creating levels in order to pass them. Maybe add some (0\w/0) monsters