FoonLudum Dare ExplorerLD55 → Bard Summoner

Bard Summoner

By mark-swinimer, Ryaneklipse and Falkhorn7

View on ldjam.com

CategoryRankScoreCount
Overall11952.5832
Fun11662.5531
Innovation6603.2832
Theme8553.3131
Graphics10312.6632
Audio7612.2830
Humor10272.0427
Mood11552.5928

Comments

online-play 2024-04-16 01:05

obraz_2024-04-16_030325804.png

A very interesting concept, but something got bugged out, probably when I spawned those platforms on my character. Anyway, good job!

boroboro 2024-04-16 01:06

The different summons were really cool to play around with, really nice job on there. However I ended up getting stuck often due to being unable to summon more tiles, I dont know if I just overlooked something. Still, really solid thing you got going here.

hongqianh 2024-04-16 01:13

Really innovative gameplay, nice JOB!

ryaneklipse 2024-04-16 10:53

Thanks for the feedback everyone! We're aware of the issues around tile generation and trying to fix it

zablas 2024-04-16 15:10

I think I got stuck at the start where it did not generate the correct tile. Other than that, a cool idea :D

unbreakable 2024-04-16 15:14

Can you complete this game?

nytezerak 2024-04-16 15:43

Pretty cool concept, me and my dumb head need more instructions about the [tab] thing ;u;

liam-squires 2024-04-16 18:10

The platform summon was my favourite, it made for some fun platforming. Well done!

villhest 2024-04-16 19:54

Great idea! I struggled a little with the controls, but that's on me!

deruitda 2024-04-16 19:57

Great art and music, definitely a bit rough around the edges control wise and some bugs, but once I figured it out I enjoyed it!

poutine-studio 2024-04-16 20:00

Great concept! It's amazing that you did everything yourself. I found the controls a bit hard to master, the player was a bit too quick for my liking. The art was also a bit confusing, I found myself lost in the cramped space. Very impressive anyway. Good job!

tugaryn 2024-04-16 20:02

Very fun controls, the idea is unusual! but a bit confusing, not quite sure why add mouse clicks for a platformer along with keyboard controls

anaastaska 2024-04-16 20:03

really interesting concept of the game, i like generation of levels, but sometimes it doesnt work pretty well. Mz favourite part is platform summon, he is really helpful (also i looove, that bart start playing guitar when you standing on that platform summon).

flokami 2024-04-16 20:32

A very good idea ! I love when a game give me the keys to break it like that. I would totally play a roguelike game with this ability type !

amerigo-gazaway 2024-04-16 20:55

Wow cool concept! I love the build your own level idea, very unique. Also love the music and hwo it was incorporated into story/gameplay. The pixel art is great as well, def has Superbrothers: Sword & Sworcery vibe!

dovodx 2024-04-16 21:10

Needs a lot of work to be honest. The concept is interesting, but it kind of seems like you had too much complexity to work with doing both summons and the tile-based level building. I immediately made an unbeatable dungeon without knowing what tiles I was placing or that I could only have 1 instance of 1 summon. I think the idea could work if you had more time to make it, but for a game jam (esp. your first one) I think you would've been better served going with a simpler concept that you could polish rather than trying to make several complex mechanics all work together.

Some other general issues I noticed that are relatively easy to fix: - The game's UI does not scale with the display resolution. Playing on a 4K monitor exposed this right away. You can force whatever display resolution you want in the Unity editor to check for stuff like this. - The 45-degree slope I encountered initially was an instant death trap. I couldn't jump or run back up the slope in any capacity. You should be able to adjust your character's physics so that they don't slide down into the abyss. - Some might say this one's subjective, but I think the gravity is waaaaay too high. Jumping looked and felt kind of janky, even though it technically works. - The game seems to visually update only with the physics steps, meaning I could tell it was 50-60 updates per second or that the framerate was capped. Not a huge deal, but it is nice to have the game look smoother on higher refresh rate monitors. You also get less input lag with higher framerates.

orangedragon 2024-04-16 21:34

I'm a guitarist myself, so it's obligatory that I check a game with guitars when see one x) Cool concept, I would've liked it if you released a finished version sometime in the future! I like this style of sandbox/puzzle/platformer game! Nice job!

mark-swinimer 2024-04-17 16:14

@dovodx Thanks for taking the time to leave the detailed feedback. We definitely got too ambitious for our first game jam. We had some ideas to keep a simple scope before the jam but the summoning theme kind of blew us up o-o. All of those points you dropped are ones we can accomplish. The resolution one is something I conceptually struggle with though, definitely didn't have enough time to wrestle with it.

cymusi 2024-04-17 21:55

Very cool concept, even though it was super buggy, I enjoyed it :)

willhoit 2024-04-19 19:11

Sounds like a neat idea - I couldn't make it work though. Sound didn't play consistently, movement was extremely hard to control and keys often didn't register as being pressed - hopefully you'll get the issues worked out. Good luck with your debugging!

yanato 2024-04-30 12:29

An interesting concept of creating levels in order to pass them. Maybe add some (0\w/0) monsters