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Capo Collector
Capo Collector
By deruitda, Andrew Michienzi and Wind1e
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 731 | 2.83 | 23 | |
| Fun | 750 | 2.45 | 23 | |
| Innovation | 391 | 3.26 | 23 | |
| Theme | 706 | 2.95 | 23 | |
| Graphics | 533 | 3.33 | 23 | |
| Audio | 436 | 2.95 | 23 | |
| Humor | 474 | 2.78 | 23 | |
| Mood | 663 | 3.02 | 23 | |
Comments
I must've been the worst collector because everyone liked me but the bank ran dry and in to the negative very fast. Weird how that doesn't have a fail condition, where is the money coming from. Also the background music doesn't loop, just ends after the first time.
myezko
2025-10-07 12:19
idk why some mafia shot me at the end, some traitor's requiem or whatever. The one thing you could improve is adding a more pixely font, so it matches the art style of the game.
f2
2025-10-07 12:34
I appreciated all the transitional animations and the core mechanic is very interesting to me, but I never figured out how to play well. The cheapest worker I could get was $11/week, and the only offers I get earn $10/week (+$10 at the end). How can I ever go positive? I lasted 42 weeks with lots of respect, but money was negative all the way through.
patuwu
2025-10-07 16:14
Pretty hard to understand but interesting concept. Good job!
einfach
2025-10-08 03:52
I like the art style and the 'working hands' ui reminds me a lot of my part time job duration.lol,but its a lil bit hard for me to understand the game mechanic,or i can say i dont know how to play it?but all in all you did the great job and The game is very well made.
Sadly could never go positive given the jobs and the workers provided. Seems like a good base for future features though. Having more variety in jobs and worker specialties etc could be cool. Well done
bobap
2025-10-08 04:52
Doesn't seem like there is any way to make money in the game. The "Last Week's Report" was only ever the sum of expenses for the workers. None of the income streams ever provided any income. I ended up with 4 $10/w workers and was still at -$40 every week.
I was a little confused, but I liked it.
I really like the idea. But I have to say the UI design of the book and the document could be better. You can see the letter on the book squeezing and the hole on the document paper block the first letter of the sentence.
deruitda
2025-10-10 02:58
Yeah this was our first attempt making a game so UI heavy and it was a big learning curve for us. Learned a lot in the process though
auxc
2025-10-10 03:43
I lasted for quite a while I think, but also went deep red and eventually got assassinated. :D
30wks.png
Loved the aesthetics, both the art and animations. Ending cutscene is super stylish.
schu
2025-10-10 07:36
The money animation is great. It was fun to playthrough, however it felt odd that going into negatives seemingly had no consequence. I also felt navigating menus was a bit more tedious than I'd like, which harmed the experience since navigating the menus is the gameplay
I did not understant, I died by the end of first month but I had enough money and (I thought ?) enough respect. Moreover, all the jobs are kind of the same ? I suppose they have to be completed to give me money. Plus the animations are a bit slow. Else I like the idea i'd like to play it more, once issues are solved
eugenik
2025-10-10 13:26
Pretty nice game :D.
sohei
2025-10-14 18:41
The game is broken and unfinished. Could be fun, has a potential (
It's a shame that the game doesn't actually work. I see where you were going with it, and I hope you learned a lot along the way!