FoonLudum Dare ExplorerLD58 → Capo Collector

Capo Collector

By deruitda, Andrew Michienzi and Wind1e

View on ldjam.com

CategoryRankScoreCount
Overall7312.8323
Fun7502.4523
Innovation3913.2623
Theme7062.9523
Graphics5333.3323
Audio4362.9523
Humor4742.7823
Mood6633.0223

Comments

6knowledge 2025-10-07 08:46

I must've been the worst collector because everyone liked me but the bank ran dry and in to the negative very fast. Weird how that doesn't have a fail condition, where is the money coming from. Also the background music doesn't loop, just ends after the first time.

myezko 2025-10-07 12:19

idk why some mafia shot me at the end, some traitor's requiem or whatever. The one thing you could improve is adding a more pixely font, so it matches the art style of the game.

f2 2025-10-07 12:34

I appreciated all the transitional animations and the core mechanic is very interesting to me, but I never figured out how to play well. The cheapest worker I could get was $11/week, and the only offers I get earn $10/week (+$10 at the end). How can I ever go positive? I lasted 42 weeks with lots of respect, but money was negative all the way through.

patuwu 2025-10-07 16:14

Pretty hard to understand but interesting concept. Good job!

einfach 2025-10-08 03:52

I like the art style and the 'working hands' ui reminds me a lot of my part time job duration.lol,but its a lil bit hard for me to understand the game mechanic,or i can say i dont know how to play it?but all in all you did the great job and The game is very well made.

derek-glennon 2025-10-08 04:38

Sadly could never go positive given the jobs and the workers provided. Seems like a good base for future features though. Having more variety in jobs and worker specialties etc could be cool. Well done

bobap 2025-10-08 04:52

Doesn't seem like there is any way to make money in the game. The "Last Week's Report" was only ever the sum of expenses for the workers. None of the income streams ever provided any income. I ended up with 4 $10/w workers and was still at -$40 every week.

gonulgaye 2025-10-09 14:53

I was a little confused, but I liked it.

daniel123 2025-10-10 02:50

I really like the idea. But I have to say the UI design of the book and the document could be better. You can see the letter on the book squeezing and the hole on the document paper block the first letter of the sentence.

deruitda 2025-10-10 02:58

Yeah this was our first attempt making a game so UI heavy and it was a big learning curve for us. Learned a lot in the process though

auxc 2025-10-10 03:43

I lasted for quite a while I think, but also went deep red and eventually got assassinated. :D

30wks.png

Loved the aesthetics, both the art and animations. Ending cutscene is super stylish.

schu 2025-10-10 07:36

The money animation is great. It was fun to playthrough, however it felt odd that going into negatives seemingly had no consequence. I also felt navigating menus was a bit more tedious than I'd like, which harmed the experience since navigating the menus is the gameplay

tatawanda 2025-10-10 10:29

I did not understant, I died by the end of first month but I had enough money and (I thought ?) enough respect. Moreover, all the jobs are kind of the same ? I suppose they have to be completed to give me money. Plus the animations are a bit slow. Else I like the idea i'd like to play it more, once issues are solved

eugenik 2025-10-10 13:26

Pretty nice game :D.

sohei 2025-10-14 18:41

The game is broken and unfinished. Could be fun, has a potential (

coda-highland 2025-10-22 03:35

It's a shame that the game doesn't actually work. I see where you were going with it, and I hope you learned a lot along the way!