Dust Collector Testing Facility by Jcourt 2025-10-09T04:53:05Z
expect more art!!!i luv this puzzle game!!!!
Foon → Ludum Dare Explorer → Users → einfach
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | EMBERS WILDFIRE | jam | 620 | 3.17 | 2.75 | 2.86 | 3.88 | 3.38 | 3.53 | 2.24 | 3.87 |
expect more art!!!i luv this puzzle game!!!!
the art style is really gorgeous!!!!!!!and the music fits exactly!!!
like the game art and Atmosphere!but the balance nee to work on a lil bit,and the movement is a lil bit chunky,but all in all it's a highly polished game, and luv it!
darn it i didnt think about the roughlike game will play like this!!!hahahhahaaa,i luv it soooo much。really loved the cartoon graphics!!!greaaat game
game is really fun,well done@@@
I absolutely love this game! At first, I was a bit shocked — as the tooth fairy, the character looked kind of scary. 😅 But once I actually started playing, that feeling completely disappeared! The gameplay is super fun — since I played alone, I controlled the two characters using ASWD and the arrow keys at the same time, which felt like a coordination workout for my hands, haha! I really, really enjoyed it, and I honestly hope to see it on steam some day!!!
unexpected ideal!!!!!!really fun game!wish I could do such game!
like the mechanic!!!!also the concept and art style is super dope!!!!
The 3D visuals and atmosphere are really well done — especially impressive considering it’s a jam project.The overall polish feels above jam level.
That said, I personally get a bit dizzy with 3D camera movement, so I couldn’t play for too long .
Overall, fantastic work! You clearly put a lot of effort into making this look and feel great.
awesomeeeeee!omg,it feels soooo polished.and for a real bugs colletor, it drives me ‘crazy’ to see a bug collect game.well down!!
fun game ,awesome graphic
好可爱的风格!!希望有更多achievement反馈!!!
I’m really curious about how long it took to render this game — the visual rendering is truly impressive! The game of polish is very high, and the background story based on the Holodomor. is deeply thought-provoking. The script also seems to be written with great detail, and I can really feel the creator’s dedication.
However, since I’m not a native English speaker, I found some of the dialogue a bit challenging to understand — some lines used technical term(I think), which made it harder for me to follow the story fully. Also, the female voice sounds a bit weird due to the use of AI, though that’s totally understandable bc time constraints.
Overall, the game is really well made! Some dialogue options didn’t seem to display all lines, which might cause confusion for players unfamiliar with the historical context or for non-native speakers like me.
I really love this spooky character design! I think we can continue developing the UI design. There are some elements in the middle that I didn’t expect—they’re so much fun!
I like the art style and the 'working hands' ui reminds me a lot of my part time job duration.lol,but its a lil bit hard for me to understand the game mechanic,or i can say i dont know how to play it?but all in all you did the great job and The game is very well made.
The movement speed is a lil slow for me(lol),im a 'windy' person(hahaha),like the game art and concept!!!
This game really gives me Animal Crossing vibes, haha! Such a fun and charming game!
the art style is soooo great and super dope, enjoyed it a lot
like play poop~
Wow, what a super bold game! Driving a little car and running people over somehow feels oddly therapeutic (sos😅im not psychopath,lmao). The car controls are incredibly smooth — I really felt like a master driver (lol). I think the opening animation could be a bit more polished, though. The blood type mechanic is really interesting and adds to the challenge. The game loop is super great, and I absolutely loved it!
The game feels incredibly complete! It’s not difficult to play at all, and as a non-native English speaker, I found it really easy to get into. The mechanics are super interesting — it’s truly a jam game worth learning from!
both the dialogue and the art made me laugh! I’m honestly,The dragging mechanics need a bit of precision, and some of the gods felt a little strict early on.
collect concept特别有意思,game jam的时间限制确实是一个bug,在关卡有游戏指引这一点很难做到位,已经非常好了!!!!!!!加油
im so proud of you guys,keep it going ,you guys r the best
luv the lil character!!!vibes rrr so awesome!
"I really love this game—it truly gives me the perfect feeling of being drunk. But I feel like my skills are really terrible; it’s a bit hard to play, haha. Still, the mechanics are super cute, and I even get to collect the abstract tattoos I made at the end. The game’s interface and art are amazing, and the overall completeness of the game is really high."
absolutely great game,like the vibe!!!!
子涵的大名真的笑死我了,好多简中bonus哦~~~~整体流程非常明确,而且没有特别大的bug,玩起来非常丝滑,真的是值得学习的game jam作品!!!下次下一次能玩到子豪
我来了,首先恭喜做完一部这么高质量的游戏,玩法很丝滑,音效和美术都非常独特适配性很高,但是目前你和我的游戏都有同一个显示问题,你的游戏源尺寸有点过大,上传itch的时候如果是auto识别游戏尺寸,网页打开游戏界面已经溢出屏幕了,需要一些调试!good job
2296773c87cc6d651fe3735fc7056603.png hey dont know why I cant open the game .(cry) I really luv the art style. its weird that I could open other game.dont know if its bugs or my pc's probs
I feel like quoting a line from a children’s song we have: 'The little girl picking mushrooms, carrying her schoolbag to Shangxue Hall.' Haha! The overall atmosphere of the game is really great, and I especially love the sound effects when picking mushrooms—they really remind me of those relaxing mushroom-picking videos I watch on TikTok.
But I didn’t fully understand the game. I saw some shadowy figures of people being killed, and only after collecting 6 out of 7 mushrooms did I realize that the mushrooms could actually be eaten. Maybe a little text hint to guide players on what to do next would help. Overall, though, the game feels very complete!
amazing work ,做的好完整!!!
im so proud of you ,my god of dice.
im so proud of your guys.you guys made it.theres a lil bug still in it.keep on going.
I really enjoy the art.what a funny game
The art style of the game is super cute, and it's feels polished. But from a development perspective—was the map made using a tilemap, or were several scenes manually pieced together? I noticed some tiles have very obvious whithe gaps in the middle, and in some areas the collision boxes don’t seem to match the art. It’s not necessarily a problem, but personally I think collision boxes could be aligned with the outer contours of the art assets.
The small UI designs are really interesting, but the level of detail in the UI seems a bit inconsistent with the overall art style (though I totally understand this—our own team’s game also ended up with inconsistencies due to various reasons). I also think the potion bottle UI could be done in a low-pixel style. I really love the cute sound effects when walking, and it would be great to add some adorable music in the scene as well.
I’m personally a big fan of collectible-exploration map games, and I really love this game.
oh i luv the sound and the graphic!!!!but its a lil bit confusing about control?(Maybe it’s because I was secretly playing it during class.lol)
@noahro Thank you so much for your feedback — it’s very insightful and honest! I’m really happy that you liked the animation that I made, because I actually work in the animation industry.
For the points you mentioned, they’re absolutely right — most of those issues happened because we ran out of time.oops. The font my team used couldn’t be opened properly in my Adobe After Effects, so I couldn’t fix it before the deadline. I originally planned to rework everything in the past couple of days, but due to my job, I had to let it go for now.
This was actually the first time that three of us made a game together — our programmer was using Unity for the first time, and it was also my first time doing game design. That’s why the style leans more toward narrative. From the beginning, we just want to finish a game , and honestly, we did it — though it’s admittedly quite rough, lmao.
We’ll definitely keep exploring game development in the future, and I personally plan to learn more about narrative design and gameplay balance. Thank you so much again for your kind and thoughtful feedback!
@towercrane Thank you so much for your feedback,it was my first time to design a game,im actually an animator,and yes.we kinda know the balance was ekkk(lol).but personally I will learn more about game design in the future. Since it was actually our team r newbee in this aera, and for our coding menber, it was her first time to use Unity ,so i dont want to push my team so hard ,all we want is to finish a game.But we will definitely keep exploring the game area in the future.thank you
@debugman18 thank you for your feedback,we did it for our first time.we kinda know there r lot of bugs and we need to improve more in the future.Your feedback means a lot to us and truly encourages our team。
@tinysky thank you so much.your feedback means l lot to us,we know theres lot of probs in it.if we have extra time ,maybe we will improve it in the future
@blazerker thank you for your feedback,thank you so much !!!!and this is our first time to make a game we r so excited about it,will improve the game in the future
@ciphereo thank you so much,the bgm was search on freesound website(lol) thank you¬¬¬
@ioshiodnanoshka yea, bc this is my first time to do the level design,I know it was super rough(lol).will learn more about game mechanic and level design in the future
@ciph3rzer0 hey thanks for your reply that u really played our game,the final level is meant to let players feel the ultimate despair of a wildfire — the helplessness one faces before nature’s fury. The protagonist’s story is actually based on the a real hero who died in the wildfire..But I think that's my mistake that didnt conciderated players feeling ,and also this is our first time to make a game(lol)we ran out of time at the end,so the game style changed a lil bit (We didn't match the software that we uesd).due to the working ,we cant fix the bugs and improve the style after jam.but really thanks for you feedback!!!!!
@everglow thanks for your feedback we will make better gameplay in the future!!!
@f2 thank you for your feedback!!!tActually, we’d love to keep updating the game, but since the three of us joined the Game Jam, we’re now rushing to a work deadline at the end of October.(drives us crazy....i hate work) If time allows, we’ll do our best to continue updating it.
@nnnnneeeedddd we will try to fix it in this days!!!
@b0guslaw thanks for your play and feedback,the map actually ,its my working pieces(lol),we ran out of time and didnt do as much as game test at the end, will figure it out in the future
@fin1717 好的好的,我们会在牛马时间之外,赶紧修复完善一下
@yuriscat谢谢老师的反馈。我打算今明两天重新做一遍,因为当时是压着ddl赶紧做出来的哈哈哈哈
@wenqing 好的,我们正working on it
@anima-animus049 谢谢你的反馈,我们也是第一次制作,也知道有诸多不足,我们会继续努力的
@surfacedfox,Thank you so much for your reply! We’re currently rushing to polish the final scense — it was such a tight deadline when we submitted. Really appreciate your kind words and support!
@woona Thank you so much for your feedback! you’re absolutely right about the color palette! We were actually rushing to meet the deadline, so some parts ended up visually inconsistent. We’ll definitely unify the colors in the updated version. Thanks again for the thoughtful suggestion!
@angelpatanez Thank you so much for playing and for your thoughtful feedback! As for the different text fonts, that’s a great point! It actually came from a last-minute technical issue — we couldn’t get our intended font to work properly in After Effects before the deadline. We’ll definitely fix that in the post-jam version. Thanks again for noticing the details!
@alexandra-suprunovskaya thank you so much!!!
@kevin-garske Thank you very much for your feedback. We’ll do more fixes and adjustments during our days off — we’ve been really busy with work lately. For the final level, our intention was that players wouldn’t actually be able to collect both the people and the embers, because the protagonist’s story is based on a rescuer from that disaster who, afterwards, developed PTSD and ultimately couldn’t bear it and died by suicide. My thought with the final level was to have players empathize with this hero (but time was limited and my level design wasn’t fully thought through). I originally planned to include the hero’s story in the ending animation, but firstly I only started the ending animation two hours before the jam ended, and secondly the Pat Sin Leng wildfire has long been surrounded by controversy. My original intention was simply to use this game to let people learn about this tragedy and to encourage players to protect nature — which is also protecting human society. “I want to approach the story with respect, not to exploit those who have passed. Perhaps I need to think more carefully about the level design. Thank you again for your feedback.
@dumchevdev thank you so muchhh!!!
@rinevard 非常感谢您的反馈,其中您提到的美术风格问题是因为当时我们做的时候没同步导致的(哭),您提到的2d步行模拟场景一开始是想这么做,但是工程量着实是有点大sos,这个场景从前期找参考到做美术test的过程用来半天的时间。但是您的建议我非常认可,或许在以后的游戏制作中能尝试
@zyt,thank you so much for your feedback!!!
@gonutz Thank you so much for your feedback! We’re actually working hard to unify the art styles, but since all of us are currently juggling our own study and work deadlines, we’re doing our best to push things forward.
Regarding the text issue, thank you for pointing that out — we’ll take another look in the next couple of days. We fixed a similar bug before, so we’re not sure why it popped up again.
And about the exit issue — that’s a really great idea! We’ll share it with the team right away and make the adjustment. Thanks again!
Such an adorable game! I really enjoyed the physics interactions — they feel very fun and satisfying. Personally, I think maybe some of the stools could be a bit harder to knock over (lol, just my experience). I also got stuck for a bit in the kitchen sink area while washing dishes and collecting items — turns out I had to jump to get out. But since I get motion sickness easily, the camera made me a bit dizzy — by the time I collected 19 items,I almost threw up (lmao),what a good game and I really enjoy it!!
awww!!!I LUVVVVVVV THE CUTE GAMEEEEEE!I’m a huge fan of pixel platformers — games like this always bring back the joy of playing on my 3DS as a kid!!!