This was a fun game, and I managed to complete it in my first try. The audio and voice acting is top notch! :D
My only complaint was the left-right camera panning. I never feel sick from playing games, but this made me feel bad somehow. But not enough to stop playing. 😀
Overall, I really enjoyed the game, especially the audio, and the progressively increasing difficulty. There was a coin inside 8 wall bricks that I didn't figure out how to get.. so maybe there are also secret passages?
If you enjoy platformers, consider trying out my submission too. :)
Finished it and loved it! Really cool that you did graphics and audio all by yourself - it looks and sounds great.
The movement mechanics are interesting and quite challenging. It did feel a bit punishing that both characters are reset when you die. Maybe it would feel more fair if only one character gets reset. But I'm not sure... you don't want it to get too easy either.
Overall, an impressive entry that is both fun and challenging to play.
However, there seems to be no negative consequences of clicking Next Day. As soon as my backpack started to fill up, I just clicked Next Day to free it all up. What's the point of spending time managing your backpack, if you can just clear it up for free?
There also seems to be no goal we are working towards?
One idea to solving both of these could be to set a limit of ten days, and say you must collect e.g. $5000 total within those ten days.
There is potential here, but it needs a little more cooking. :)
Fun idle clicker with a great sense of humor. I maxed out all upgrades before I realized you can expand into the ocean. My bad, I should have read the tutorial properly, haha.
I'm a fan of the atmosphere and the narrative of this game. Really well done and unique.
I also enjoyed the gameplay - finding the right path under time pressure. However, on the last level, I believe I was not able to collect an ember in the top left side of the screen, due to being blocked by the walls.
The text towards the end flashed too quickly for me to be able to read everything in time. But it was an interesting message.
Overall, a great submission. And keep in mind, the LDJAM Rules allow you to update your game with small fixes - as long as you don't add new features. If you have the time, you could consider it.
I had a fun time playing, and the difficulty level was appropriate.
It took me a minute to realize there are multiple towers, but the "signal" symbol alerted me of that fact. Nice touch.
For stage 3, I went all the way to the bottom. The level does not seem to be infinite, so it is a bit easier down there, only being attacked from one side.
Quite a fun game! In my first attempts, I was running around all the bombs, thinking I could dodge them all, but always failing within 30 seconds. Then I started playing more passively at the bottom, and this worked really well. Since the valuables do no disappear, there seems to be no punishment for waiting around? Or maybe that means less valuables will appear in total, I don't know.
The music is very fitting and just sounds great. It's still going in the background while I am typing this. :D
I appreciated all the transitional animations and the core mechanic is very interesting to me, but I never figured out how to play well. The cheapest worker I could get was $11/week, and the only offers I get earn $10/week (+$10 at the end). How can I ever go positive? I lasted 42 weeks with lots of respect, but money was negative all the way through.
Amazing, amazing game. I quickly understood the game mechanic, and it was fun juggling your abilities in the right way to solve the "puzzles". My only confusion was when I had to use the mouse to aim my throws.
"Collect your thoughts" is a great take on the theme, and the atmosphere in the game fits perfectly.
Nice isometric graphics, wonderful music, and a clever ending.
This was a lot of fun to play! I loved the hidden cupcakes in the clouds, and the secret paths behind walls. It gave me pleasant flashbacks to games like Commander Keen, Jazz Jackrabbit and Zool (candy themed game).
The controls were easy to understand, the graphics were awesome (I really love the candy theme). Great job!
I also submitted a platformer game. Feel free to try it out, if you want. :)
Really impressive that you made this in just 12 hours. I had a fun time playing the game.
Appreciated the difficulty selection (I am bad at top-down shooters). My best hands were normal flushes and a four of a kind. Never managed to get a permanent upgrade. Maybe more of the easier hands should provide permanent upgrades?
I agree with the others. The idea here is very interesting.
Loading for me was instant for me, so no problem there.
Neat little fighting game. Nice that when selecting the same character, they have differently colored clothes to distinguish them. Also cool that you have different attacks based on whether you are jumping/ducking/standing.
It would have been nice to know when you successfully land a hit. Either an animation, or a health bar.
Movement felt good (except for moving platforms), and I enjoyed collecting all the flags.
This could actually be a great way of learning the flags of the world. Imagine each country has their own level with their own visual theme and music, and you run around collecting that country's flag. I could see myself playing that, and learning something subconsciously.
Good job, and great idea.
Also feel free to check out my platformer submission.
LD58 — Collector (22)
Piggybank goes forth by Flying Dog Fish 2025-10-15T15:33:35Z ♥ 1
This was a fun game, and I managed to complete it in my first try. The audio and voice acting is top notch! :D
My only complaint was the left-right camera panning. I never feel sick from playing games, but this made me feel bad somehow. But not enough to stop playing. 😀
Overall, I really enjoyed the game, especially the audio, and the progressively increasing difficulty. There was a coin inside 8 wall bricks that I didn't figure out how to get.. so maybe there are also secret passages?
If you enjoy platformers, consider trying out my submission too. :)
Pick it up, Bippy! by milq 2025-10-11T23:22:09Z ♥ 1
Finished it and loved it! Really cool that you did graphics and audio all by yourself - it looks and sounds great.
The movement mechanics are interesting and quite challenging. It did feel a bit punishing that both characters are reset when you die. Maybe it would feel more fair if only one character gets reset. But I'm not sure... you don't want it to get too easy either.
Overall, an impressive entry that is both fun and challenging to play.
Rust Rebirth by Paulsams 2025-10-11T12:46:53Z ♥ 2
Wow, stunning visuals, and super fun to collect all your upgrades and finally beat the boss using your upgrades.
Lil'Jones 2: The Collector's Tomb by SolidHinken 2025-10-10T10:11:07Z ♥ 1
I enjoyed it, and played until level 11.
However, there seems to be no negative consequences of clicking Next Day. As soon as my backpack started to fill up, I just clicked Next Day to free it all up. What's the point of spending time managing your backpack, if you can just clear it up for free?
There also seems to be no goal we are working towards?
One idea to solving both of these could be to set a limit of ten days, and say you must collect e.g. $5000 total within those ten days.
There is potential here, but it needs a little more cooking. :)
The Strongest Army Is Already Dead by ullent 2025-10-09T12:35:05Z ♥ 2
I really like the idea of building your own army using the fallen enemies. Very cool concept.
Tax Collector by ManTou 2025-10-08T23:19:33Z ♥ 1
Fun idle clicker with a great sense of humor. I maxed out all upgrades before I realized you can expand into the ocean. My bad, I should have read the tutorial properly, haha.
Kings Orders by Dannyk1994 2025-10-08T22:36:50Z ♥ 1
It was fun to manage the workers, and the game has a nice atmosphere.
The only small bug I experienced was the sheep spawning somewhere inaccessible (possibly under the scrolls at the top).
But overall the visuals looked good, the music was nice, and everything worked very smoothly.
Collectore - Ludum Dare 58 by Truedat 2025-10-08T16:30:41Z ♥ 1
Enjoyed collecting the letters, and the shop added a strategic element. The ultimate goal of the game is unclear.
Shiny things by DmitryGalias 2025-10-08T16:01:07Z ♥ 1
Once I understood the Flappy Bird mechanic, and that it also works for LEFT/RIGHT arrows, I think the movement worked very well.
The poop mechanic was fun, and the game felt fair and balanced.
Overall, a nice game.
EMBERS WILDFIRE by einfach 2025-10-08T15:43:25Z ♥ 4
I'm a fan of the atmosphere and the narrative of this game. Really well done and unique.
I also enjoyed the gameplay - finding the right path under time pressure. However, on the last level, I believe I was not able to collect an ember in the top left side of the screen, due to being blocked by the walls.
The text towards the end flashed too quickly for me to be able to read everything in time. But it was an interesting message.
Overall, a great submission. And keep in mind, the LDJAM Rules allow you to update your game with small fixes - as long as you don't add new features. If you have the time, you could consider it.
Beelines by raysplaceinspace 2025-10-08T15:25:58Z ♥ 1
Lovely game. Highscore is a great way to increase the replay value.
Out Of Energy by Custodi 2025-10-08T12:13:58Z ♥ 1
out-of-energy.png
I had a fun time playing, and the difficulty level was appropriate.
It took me a minute to realize there are multiple towers, but the "signal" symbol alerted me of that fact. Nice touch.
For stage 3, I went all the way to the bottom. The level does not seem to be infinite, so it is a bit easier down there, only being attacked from one side.
Magnet Boy by Cope 2025-10-07T15:33:26Z ♥ 1
Quite a fun game! In my first attempts, I was running around all the bombs, thinking I could dodge them all, but always failing within 30 seconds. Then I started playing more passively at the bottom, and this worked really well. Since the valuables do no disappear, there seems to be no punishment for waiting around? Or maybe that means less valuables will appear in total, I don't know.
The music is very fitting and just sounds great. It's still going in the background while I am typing this. :D
Very well done!
Autumn Apples by Cambryx 2025-10-07T14:58:14Z ♥ 3
That's a quality fruit juicing machine (especially towards the end)! :D
A very enjoyable idle clicker. I played it 3 times. Got 4641 apples in 8 seasons in my last run.
The graphics look great, the music is fitting, and the atmosphere of the game is super cozy. Very addictive.
Capo Collector by Deruitda 2025-10-07T12:34:45Z ♥ 1
I appreciated all the transitional animations and the core mechanic is very interesting to me, but I never figured out how to play well. The cheapest worker I could get was $11/week, and the only offers I get earn $10/week (+$10 at the end). How can I ever go positive? I lasted 42 weeks with lots of respect, but money was negative all the way through.
thoughtscapes by gemcc 2025-10-07T11:44:30Z ♥ 1
Amazing, amazing game. I quickly understood the game mechanic, and it was fun juggling your abilities in the right way to solve the "puzzles". My only confusion was when I had to use the mouse to aim my throws.
"Collect your thoughts" is a great take on the theme, and the atmosphere in the game fits perfectly.
Nice isometric graphics, wonderful music, and a clever ending.
Fantastic job, everyone!
Cupcake Collector by BalimaarTheBassFish 2025-10-07T11:21:43Z ♥ 2
This was a lot of fun to play! I loved the hidden cupcakes in the clouds, and the secret paths behind walls. It gave me pleasant flashbacks to games like Commander Keen, Jazz Jackrabbit and Zool (candy themed game).
The controls were easy to understand, the graphics were awesome (I really love the candy theme). Great job!
I also submitted a platformer game. Feel free to try it out, if you want. :)
deck of doom by 0x0961h 2025-10-07T09:42:17Z ♥ 1
Really impressive that you made this in just 12 hours. I had a fun time playing the game.
Appreciated the difficulty selection (I am bad at top-down shooters). My best hands were normal flushes and a four of a kind. Never managed to get a permanent upgrade. Maybe more of the easier hands should provide permanent upgrades?
I agree with the others. The idea here is very interesting.
Collector Clash by toastercosplay 2025-10-07T08:15:39Z ♥ 0
Loading for me was instant for me, so no problem there.
Neat little fighting game. Nice that when selecting the same character, they have differently colored clothes to distinguish them. Also cool that you have different attacks based on whether you are jumping/ducking/standing.
It would have been nice to know when you successfully land a hit. Either an animation, or a health bar.
Flag Collector by Beebster Games 2025-10-06T23:32:16Z ♥ 2
Movement felt good (except for moving platforms), and I enjoyed collecting all the flags.
This could actually be a great way of learning the flags of the world. Imagine each country has their own level with their own visual theme and music, and you run around collecting that country's flag. I could see myself playing that, and learning something subconsciously.
Good job, and great idea.
Also feel free to check out my platformer submission.
Meep Rising by Kristian Kurktchiev 2025-10-06T23:09:15Z ♥ 0
Fun game. :)
However, playing the web version, I was lagging heavily towards the end (I got 1-5 fps). So, I would recommend playing the Windows version.
Lambball by rainybyte 2025-10-06T22:24:12Z ♥ 3
The other day I was thinking about the good old game "Qix", and how it could be interesting to create a modern version of it.
And then I stumbled upon your game now! Really creative take on the genre, and certainly a fun one.