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Cupcake Collector
Cupcake Collector
By frank-gevaerts and balimaarthebassfish
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 440 | 3.45 | 24 | |
| Fun | 285 | 3.50 | 23 | |
| Innovation | 719 | 2.52 | 23 | |
| Theme | 460 | 3.57 | 23 | |
| Humor | 240 | 3.37 | 22 | |
| Mood | 359 | 3.59 | 23 | |
Comments
Yum Cup cake <3 . Shame one of your team members had to leave early but it looks like you were able to make the best of a sticky situation and make a sweet game! Godot is a fickle lady (as I guess all engines are). I dropped out of my last compo because I got dependency errors and Godot refused to acknowledge any of my main scenes on the last day. I don't know how it turned out for you guys, but in my case it was my own fault. It turns out if you use @export to pick packed scenes in editor and switch between them a lot in code, Godot doesn't like it. I learned how to work around it but by that point I'd had to remake the whole game in a day. Anyway what lovely game, I hope you guys are back at the next jam with something even more delicious!
@noobman64 thanks for playing and for your insight!
we did use export to manage changing levels ```@export var next_scene: PackedScene
func move_on() -> void: get_node("/root/Main").end_level(next_scene)```
In the editor, the door held the information for the next level so we didnt switch a lot in code as such but its definitely something to look at in more detail and see if we can avoid these issues.
The gameplay works really well overall. I like the tricky way the enemies’ projectiles move — it gives a unique challenge to the platformer. And cupcakes are so desirable that it adds to the reward of collecting them. I also like how you can jump infinitely in the later levels; it adds variety. Well done!
@she-wrote Thanks a bunch! 💕 fgeva cooked up those tricky projectile arcs! Glad you enjoyed them! I’m curious if the infinite jumps you mentioned happened just in the “flappy bird” level or beyond (if the former thats intended, if the latter we have an issue)?
And how did the level layouts feel overall?
@balimaarthebassfish It was only on the Flappy Bird level, so it was as intended! The level layout felt great — the cupcake placement encourages you to explore and face the challenge instead of skipping everything by jumping. The secret passages are well placed, and the cupcakes can be in such charming spots, sometimes even spelling funny words! You guys did a great job!
@noobman64 thanks for playing! Yes, that sounds exactly like the issue we had. Once you figure out how, not *too* hard to fix (just manually remove two lines from the scene file to break the bad reference), but it definitely had impact, especially on Balimaar's morale.
@she-wrote thanks for playing! I'm glad you enjoyed it, we were fairly happy with the levels, but it always takes someone new to *really* know if it worked!
Yep it was definitely a low point in the game jam for me :D especially when I tried to fix it multiple times but it just wouldnt work. again @frank-gevaerts thank you so much for that MVP save.
lrdjj
2025-10-07 11:16
Nice work! You guys cooked up a solid game in a short time !
f2
2025-10-07 11:21
This was a lot of fun to play! I loved the hidden cupcakes in the clouds, and the secret paths behind walls. It gave me pleasant flashbacks to games like Commander Keen, Jazz Jackrabbit and Zool (candy themed game).
The controls were easy to understand, the graphics were awesome (I really love the candy theme). Great job!
I also submitted a platformer game. Feel free to try it out, if you want. :)
@lrdjj Thank you for your kind words <3
@f2 I have played 2 of those 3 games you mentioned :D Suddenly I am recalling Jazz's YUM voiceclip that played
You did a really nice job with the game. Godot makes platformers really easy to build. There is a way to use a global scene manager that has a level id like 'Level1' and then a preload for the level:
extends Node
var SM_CurrentLevel = 1
var SM_LevelScenes = { "Level1": preload("res://Level1.tscn"), "Level2": preload("res://Level2.tscn"), "Level3": preload("res://Level3.tscn"), "Level4": preload("res://Level2.tscn"), "Level5": preload("res://Level1.tscn"), "Level6": preload("res://main.tscn"), "Level7": preload("res://Level1.tscn"), "Level8": preload("res://Level2.tscn"), "Level9": preload("res://Level3.tscn"), "Level10": preload("res://Level3.tscn"), }
Then in the code where you load the next scene:
func ProcessNextLevel() -> void: var Level = "Level" + str(SceneManager.SM_CurrentLevel) get_tree().change_scene_to_packed(SceneManager.SM_LevelScenes[Level]) SceneManager.SM_CurrentLevel += 1 if SceneManager.SM_CurrentLevel > 10: get_tree().quit()
It worked like a champ
Thanks for the hint, @beebster-games . Something to look into, looks promising!
It's a fun, simple game, the graphics and animation are beautiful, the character movements are smooth, the enemies look cute, haha, even too cute... It would be great to play a full version of the game with more levels someday!
Nice game, liked to play.
Thanks for playing, @tiwe-me-ruu and @discomorphine !
*maybe* we'll make more levels, you never know!
kayf1n
2025-10-08 15:02
This was a lot of fun! thank you
Thanks for playing @kayf1n!
incd021
2025-10-08 17:55
I loved the triple jumping 😃 And who doesn't like cupcakes! Great entry 👍 The only thing that threw me off was the controls, which I found very floaty. :cake:
Thanks for playing, @incd021! I think it's the bubble helmet, those always make things floaty!
(seriously though, it was floatier earlier, and toning it down more felt like it would probably require adjusting level design, and at some point doing too much just felt risky...)
kazuren
2025-10-08 20:46
At first the controls felt a bit weird due to the floatiness but then I started liking it and the movement felt really unique! It was really fun, I especially liked the infinite jump level. Also the dash felt really sleek, I just loved to dash around everywhere. Great work!
Thanks for playing @kazuren! Once we had the idea for the infinite jump level we just *had* to do it!
eugenik
2025-10-09 04:01
Amazing game! Good job, guys!.
yum cup cake. The controls are well done, which like like 90% of a good platformer (level design is the other 90%). The dash looks sick as hell. The jumpy level was a cool break from the standard platforming. Great job!
Thanks for playing, @eugenik and @bangkerpow!
okely
2025-10-11 18:47
Good luck in making next games guys
milq
2025-10-11 18:54
I finished the game! I absolutely love the triple jumps and that level where you can just jump as much as you want, ha, ha! I’m a big fan of platformers and this one really clicked with me. At first it took me a bit to get used to the controls, but later I really appreciated the character’s speed and how many jumps you can pull off. The level design is good and, for me, the difficulty felt just right. My sincere congratulations, I had a blast playing it. What an awesome entry. Great game!
game.png
Thanks for playing, @okely and @milq!
Got 115 of the cupcakes. Reminded me of alot of games that have bouncing left and right movement. I just had to barely tap the left and right the motion for movement felt very high. took forever to figure out I had multiple jumps in there.
xD
the cake was a lie (for me)
pretty fun platformer! I like collecting cupcakes
Thanks for playing, @commanderstitch and @blackcat508!
Maybe the first level should have had some proper multi-jump introduction. The help text before you start mentions it ("Thanks to your bubble helmet, you can even jump a few times when you're already in the air!") but who reads when there's a game to play? :)
Surely a new record! But I missed a few cupcakes so there is still a chance to beat me :) @commanderstitch claims he got 115 cupcakes but without a screenshot it's no more than empty claim! :D
It was sweet game, although sometimes a bit sticky! I like flappy birding around a level, also triple-jump felt like an error at the first time but when I learned it's on purpos, it was fun!
Screenshot 2025-10-12 at 18.40.31.png
Thanks for playing, @jiri-hysek! Glad you had fun :)
Nice! I collected 145 cupcakes. I enjoyed it. Some nice creative level design here. I feel like the controls could have been tuned a little bit better -- it felt like the movement was a little fast and the friction was a bit too low, especially when the character was in the air it was a little hard to jump into things accurately. Aside from that, nice work! I especially appreciated that you included a few extra hidden secrets in the levels.
Thanks for playing, @cassowary. 145 is a very good score!
One thing I've learned is that movement tuning is hard!
Very good job, I especially loved the unrestricted jumping! For your reference, here's my archived stream 😊🦄
https://www.youtube.com/watch?v=zSB7Re1M8Jo