FoonLudum Dare ExplorerLD57 → Depths Calling

Depths Calling

By ninosecret, and frankiechatot

View on ldjam.com

CategoryRankScoreCount
Overall3.4615
Fun3.1115
Innovation3.0315
Theme3.7315
Graphics3.8815
Audio3.5715
Humor2.4514
Mood3.6115

Comments

indiealesha 2025-04-08 13:07

Cool game! Are you planning to polish it further, or is it just for the competition?

slow-chaz 2025-04-08 15:27

Wow this has a great feel, and I love the radar. My mouse sensitivity was a bit slow but that may just be me.

soul-grinder 2025-04-08 20:05

Nice moody atmosphere and 3D graphic style too. Good fun!

sbackman 2025-04-08 21:22

Graphics and sounds are good. I found a key but didn't find out where to use it and the mouse sensitivity was extremely low (had use my whole mouse pad to just move the view a few degrees).

sevadusk 2025-04-09 17:23

The mouse sensitivity and character speed were a little off-putting to the atmosphere, but the concept was nice! There was a lot of great 3d models and textures as well, and the team overall did a great job of making a unique game.

deruitda 2025-04-11 01:28

Cool feel, I was struggling trying to figure out what to do with the white and blue orbs. But great mood

jonathan-vogt 2025-04-17 21:41

That's a very cool game! I loved the exploring the environment; the levels were very well crafted. The audio was also well designed, and the radar made for decent navigation while still making traversing the levels reasonably difficult. I do agree with others that the mouse sensitivity was way too low. Additionally, I'm not sure what the white orbs are all about. They're listed as enemies, but they don't seem to react to my existence. A game like this would really benefit from a palpable sense of dread from watching the enemies chase after you on the radar, so that's definitely something you should consider if you continue to work on this game. Also, the tentacle outside the windows on the second level is a nice touch. Overall, it's a very well made game with a lot of extra potential. Great job!