coatline 2022-10-03 21:24
Fun game. The constant rush of rockets coming in all directions makes for interesting and engaging gameplay - especially when they could turn at any time! Good game. (Nice beats too)
Foon → Ludum Dare Explorer → LD51 → Rocket Madness
By martin183, mrSilverhelmet, Elinor and mrSilfverhelmet
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 778 | 3.32 | 30 | |
| Fun | 726 | 3.23 | 30 | |
| Innovation | 627 | 3.25 | 30 | |
| Theme | 847 | 3.37 | 30 | |
| Graphics | 895 | 3.08 | 30 | |
| Audio | 533 | 3.21 | 30 | |
| Humor | 954 | 2.00 | 22 | |
| Mood | 987 | 2.93 | 25 |
Fun game. The constant rush of rockets coming in all directions makes for interesting and engaging gameplay - especially when they could turn at any time! Good game. (Nice beats too)
Beautiful game, Peaceful gameplay.
Here are some suggestions : - I had several collisions that happened almost off the screen. Disabling collisions on a small border around the screen, or having a radar view or edge mark (like when an object is outside of a minimap) indicating an incoming missile would solve that. - The game was very low maintenance, the ten seconds rules did not really put pressure as there was not much to do. - missiles coming from their own border are *too?* easy.
great job!
Nice Pixel Game , develop further!!!
I really like the idea of the game and how you made it work so well! Good job! (:
Intresting concept and relaxed gameplay. Something seems to be broken though. Sometimes i lost progress on the meter even though i didn't even see a rocket on screen and it wasn't time for the rockets to turn either. Still very enjoyable entry. Good Job!
Nice little game, the random turns throw you for a loop at times and the green rocket looks red when far enough up the screen which made me wonder what it actually was. But in general a nice little game for as much time as you have had
got like 15 FPS on webgl for some reason. its a fun puzzle sorting game!
Pretty fun idea, interesting twist on a sorting game. Great job!
Great concept, and pretty intuitive. Did get a collision off screen, but beside that it's a good time.
Relaxing game I like
A compass would look good in the center map
Very cool game; reminded me of an air traffic control game! Graphics are very nice, and the music is good too, though I think it may be a little peaceful for a game called "Rocket Madness" :grin:
One improvement I would make would be to increase the click radius for the rockets, as it was a little hard to track with them and get the clicks in haha. Well done overall though!!
Yeah, it's good you made the perfect amount of challenge, not too easy so its not boring and not frustratingly hard, just right. Like the relaxing music to contrast the hectic game, good choice. Also the theme implementation really adds to challenge of the game. Over all no complaints.
Enjoyable, relaxing game! I really liked the backgrounds. I agree with @cobrajs that a large collider for the rockets would have been helpful. Also would have been nice to see an extra mechanic thrown in there to mix up the gameplay - perhaps a city that would shoot down rockets if they got too close? Still, good job!
Nice game. I wish you were on my stream. Makes you think :D Keep making jam games!
great fun, good mechanics and i love the audio! I don't know if the compass changes directions, spins around, in later levels but maybe that is one extra thing you can do to increase difficulty later on. the color directions are learned quickly and then its hoping the rockets come in from the direction they need to go to, so you can spin m around and score quickly :-) but dang, good game!
You asked in a post about the audio - I liked the tune in general, and I liked the artstyle, but I don't know that they were a perfect mesh for me. The music seems a little downbeat for what became pretty frantic clicking for me pretty quickly. Regarding the game itself, I felt like I understand the core conceit pretty quickly. I kind of enjoyed the mental load of trying to think which way I wanted a rocket to go and then parsing that into either a left or right click. Not always easy, especially under a time crunch with a rocket going in a direction other than away from me. Nice work!
@defrag Thank you for the feedback! Good point with the music tempo and mood. And I was actually thinking about that when we started making the game - if the music should be stressful or not. I decided to create something with more of a cozy mood, but I think you might be right - that it should have been good to add more stress to the music. :-D Last level has a little more stress though. :D