FoonLudum Dare ExplorerLD51 → Swappy Bot

Swappy Bot

By ramble-house-games

View on ldjam.com

CategoryRankScoreCount
Overall3.376
Fun2.876
Innovation3.626
Theme3.256
Graphics3.256
Audio2.256
Humor3.005
Mood2.165

Comments

whysguy52 2022-10-03 23:09

excellent across the board.

I didn't take off for this but please tighten up the controls. not trying to be critical but your camera is facing downward and text was sort of high making it a little weird to read text. the camera also moved quite a bit when bumping into walls. also, there's a big delay when trying to stop. if i let go of a move button, he is delayed by more than a whole second making it awkward to control.

other than that, i love puzzle games and this was awesome for 1 person

anchorlight 2022-10-04 04:00

I'm not normally one for puzzle games, but this one worked pretty well for me.

Only one real bug report. When moving crates, the tile furthest from the camera will almost always be blocked by the crate, stopping you from clicking on the space until you rotate the camera; it's a minor annoyance at worst.

I think with more levels and a different camera backdrop you're well on your way to a commercially viable platformer here, as all of the mechanics work well and the artwork has a certain charm to it. You really did play with a whole lot of different mechanics here, and surprisingly *none* of them felt like they were extraneous or poorly implemented. If you got around to implementing the escalator/elevator tiles and/or color switchers as originally intended, I think you could easily stretch this into a thirty-some level puzzle game with room for more content.

From a design perspective my biggest nitpick (and I say this with no idea how to fix this issue) is that when you play as a colored robot, you now have a ten second delay between inputs. Sometimes this can be interesting when you're on conveyor belts headed towards either certain doom or a nifty solution; other times, you're just waiting out ten seconds of your time, which is just unsatisfying. The best QoL feature I can think of to solve this would be the ability to skip a turn if nothing (boxes and players alike) are actively moving this turn... but I fear this might open up a whole can of worms design wise and might not be worth implementing.

All in all, great work on this entry!

alexander-epton 2022-10-04 13:46

this was cool . really ambitious to do a 3d platformer. the mechanics were well executed though and the puzzles were intuitive. found a couple bugs. when you toggle the camera into freelook mode it spins in a circle. not sure if that was intentional or not but it made movement very difficult. for the last puzzle, the corridor of lazers the lazers were difficult to see through, maybe force adjust a different camera angle for that part

defrag 2022-10-04 23:30

The scope for this seems really high for a 72-hr game - nice work. Couple observations: On the conveyor belt level, I spent a while waiting for the black lasers to turn off, before eventually figuring out how to actually beat it - a different model or graphic to make them fundamentally different than the blue/red lasers might have helped those that didn't read (like me). Also, I thought the game was broken at first on the level where red and blue things alternate being active.

badcop 2022-10-05 06:31

I played this one on stream last night! unfortunately the VOD got muted, so no link :(

It was a short but enjoyable little puzzle game! I think my favorite of the mechanics was the one where my robot was a certain color, and powered down every 10 seconds - that opens the door for some really interesting puzzles down the line!

This game feels like a good foundation for building a neat puzzle game :)