FoonLudum Dare ExplorerLD54 → Towersprawl

Towersprawl

By 5mixer

View on ldjam.com

CategoryRankScoreCount
Overall2703.2520
Fun2733.1120
Innovation1723.4720
Theme2933.1120
Graphics2113.3820

Comments

mdotedot 2023-10-02 18:37

Wow .. that is an impressive amount of stuff you made in 48 hours. I liked the mechanic but it defeats the purpose of small space even when you start on it. I enjoyed the oposite : using it as a level builder. The automatic live action is cool and I got excited that it could become a lemmings kind of thing but rather than breaking stuff you make stuff. Very well done. Great idea and an inspiration! Keep up the good work!

lee-martin-77 2023-10-03 11:44

Really nice set of systems, the way everything just clicks together is highly satisfying and it doesn't take long to figure out what it's doing. I sort of agree with the above comment that the theme is missed slightly for me, beyond that it's hard to initially make sure you've got enough space - with more systems involved it could feel cramped quickly though. Looks really nice though!

stmate03 2023-10-03 11:48

My OCD instantly kicked in and tried to fit the rooms together in such a way the there is no deadspace, I enjoyed trying to build a small colony of robots(?)

genroa 2023-10-03 16:11

Funny system. Some would love to have that in their Wallpaper engine!

asieke 2023-10-04 00:42

Pretty fun set of systems you got here. Could see this turning into like a colony builder where you grow, manage and upgrade the colony.

quasilyte 2023-10-04 16:16

I wish they were creating a new room brick by brick. :)

mozokevgen 2023-10-06 16:40

The game gives me a Dwarf Fortress vibe. It's good set of systems. I wish there were some goal)

dxk2294 2023-10-08 08:06

Nice sim game! Couple points: - I agree with quasilyte, it'd be nice to have a more progressive construction rather than 1 block -> 1 room. - The middle mouse pan also didn't work great for me, since it also tried to scroll the page.

zealous-coder 2023-10-14 02:13

I was oddly frustrated with the inability to build a lot off of where I randomly found myself. I managed to block off my ability to build to the right anymore and left just oddly got truncated. I like the lanterns or bulbs or whatever but they did not seem to do anything. I thought may be they would make and robots in the room continue working during night time or something.

without any real goal once building as much as I could I was only curious about seeing how many I could keep alive. Though to be honest without counters that was difficult.

defrag 2023-10-14 03:25

This felt a little line Tetris mixed with Dwarf Fortress. I appreciated the non-competitive sandbox element to the gameplay, but I didn't feel much eustress ("good stress") from anything. Without a currency limiting me other than the space (which felt plentiful, once I actually realized I had to build the block-building machine), it was hard to keep motivated to keep expanding. This could be the start to a really thoughtful and fun game. That said, the systems you had seemed solid. Nice work!