magicdweedoo 2022-04-05 02:57
cool little world, i got 61m high
Foon → Ludum Dare Explorer → LD50 → UPDOG: The Ascension of 180 Sadie
By alchemic, gizmolo, wiredoverload and JonL13
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 648 | 3.55 | 29 | |
| Fun | 594 | 3.46 | 28 | |
| Innovation | 491 | 3.50 | 29 | |
| Theme | 766 | 3.59 | 29 | |
| Graphics | 528 | 3.85 | 29 | |
| Audio | 371 | 3.64 | 27 | |
| Humor | 657 | 2.98 | 27 | |
| Mood | 468 | 3.69 | 28 |
cool little world, i got 61m high
The game is very cool , graphics are good (3D graphics are more hard to judge compared to 2D graphics so ...) , and same for the idea . good work !
It was really fun. My raft did a Sharknado.
Very nice, though game could keep highest score in session. Maybe its not to late make add this small feature?
I like the color choices.
Sin tÃtulo.png It was fun hanging in the air for a while jaja! Very nice!
I made it to 132m! The art style is nice, and I like the mobility mechanics. The camera can be a bit frustrating because as you swing it around the platforms can clip your entire field of view. Overall I enjoyed jumping around, collecting things, and trying to master the game.
Good game! Grappling around was fun! 2d character sprite threw me off a bit because it was harder to understand where I will land sometimes. But overall a fun experience, thanks!
Really cool concept! Polishing the controls and physics a bit would really take it to the next level.
Really nice entry. I guess physics are fine, but it's kinda hard sometimes not to fall over the edge of the platform, because of third person view. I guess first person view would solve this issue. Really liked what you did with character: 2d sprite based on orientation is a nice touch. Nice work :thumbsup:
Nice entry!
The concept is really neat, and once I got used to the movement and controls, it was quite fun. The balloons and crates made for very different resource types based on how you were allowed to carry them and how you used them. It felt like a balancing act trying to seek out both (in a good way) although it was sometimes a bit punishing when a balloon popped and all your hard-earned fuel plummeted into the abyss.
While I do think the movement was well designed, and quite fun for a jam entry, I do think that it could be improved a bit as others have said. Here are my first movement related thoughts:
- The 2D player sprite caused some difficulty with evaluating hit boxes, etc. - I think the grab area for balloons could be a bit larger. - I think the "hand" extending could be substantially faster. - I think it would be nice if you could go up through the bottom of your raft in the same way you can with clouds, as it requires some delicate maneuvering to get on top of the raft from the bottom - It might be nice if the crate throw was a little less forceful, or there was a "set down" button, since I occasionally tossed my fuel all the way off the ship
Additionally, it would be nice if there was some visual indicator for when your balloons were going to pop. I'd sometimes get two popping at the same time which was hard to plan around unless I was on the ship to fix it immediately.
Again, well done for a 72-hour project. The majority of my feedback has been critical but I really did enjoy the core experience and jumping around trying to beat my high score. This feels like it could be a compelling level that is part of a larger game with tighter movement and some more polish.
sadie.PNG
The 3D models are really nice! I've yet to try modeling myself, since it seems super daunting, especially during a weekend long jam, but your team pulled it together! The clouds, the raft, the balloons, they all look great. I wasn't able to get very far, any my raft kept tilting, so all the boxes couldn't stay on it, but I still had a fun time. Great game!
Really enjoy seeing another game with 2D art in a 3D environment! The controls took some getting used to (I was playing on a touchpad haha) but I enjoyed it quite a bit! The music is sweet and the gameplay ramped up in difficulty in a gradual and smooth way. At one point I tried adding a new balloon to my raft and it ended up spinning out like crazy!
Really nice entry. Enjoyed a lot playing and trying to get good at the game. At first I was rather surprised by the 2D character in fully 3D environment, but it gives a nice touch making your character feel really special.
I really like `Grappling hook` mechanic in this and other games, BUT I got rather repeatedly frustrated trying to get onto the top of the raft. Mainly because I have no control over grappling hook once it `connects`, automatically getting to the min possible distance to the attaching point. Usually the grappling hook has `"stable"` distance the target, so it's easier to start various swinging maneuvers, and only then reel back as close as possible. So while this seems like the most fun thing in the game, it still needs some polish.
I found the crate release force is bit forceful, have lose several boxes that way.
Didn't notice, but does having several balloons in hand alter jump force in any way? or maybe grappling reel-in speed?
As someone suggested above, it would be nice if you could go through the raft from under it. Or even better: keep the collisions as it is now, but add attaching points for grappling hook a bit off the main raft body. Imagine that as metal frame to which the grappling hook could attach to, essentially making raft "catch area" bigger.
Regarding balloons it was cool, but I think it would be nice have different variety of them scattered over the clouds. For example: * red - default; * white - hard to notice in the clouds, provides same lift as red ones, but lasts way longer; * blue - double the lift of red ones, same duration; * green - reds' lift, but rather short duration, found in groups of three-five; * black - half reds' lift, same duration, but when explodes counts as a fuel crate; Of course such balloon variety calls for ability to attach multiple balloons to the same spot. Maybe also scatter additional attachment points in the clouds and Sadie could bring it back to the raft to `upgrade` it.
I understand that most of this feedback doesn't usually fit into JAM timeline, but I still think it might be useful for future version / future games.
Great entry, had fun, looking for more in the future.
Oh, and I think this is a bug - `Managed to land on the ground, had to wait for a few minutes until all balloons on the raft exploded and it came crashing to the ground` updog-ground.png
147 was my record. Nice game, took me a little while to figure out. It I got off the raft it was difficult to catch up with it again.