Foon → Ludum Dare Explorer → Users → sapantaha
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Defendor | compo | 419 | 3.25 | 3.10 | 3.39 | 3.39 | 3.23 | 2.76 | 2.75 | 2.84 |
Interesting and creative take on the theme. I love it!
A fun and well polished game. The minimalistic design works really well. The SFX when blocks hit each other just gets a bit too much when there are many of them.
Cool concept and design! Once I understood the controls, it's really fun to play. My highest score is only a C though since I'm not particularly fast at math. The only gripe I have is how the player needs to be facing down to see the operation/number but it's not that big of a deal.
Fun game, and the mechanics are easy to understand. I actually got hooked to it for quite a bit. However, I didn't find the controls to be intuitive. I recommend you make them closer to each other next time.
Great game! The levels are really well designed. The difficulty curve is also on point. I love how you incorporated the characters' personalities with the gameplay.
Cool game. I really like the music. At first I thought the concept of clicking the rockets to gain heals were a bit unreasonable but it wasn't that bad in the end. Like everyone before me wrote, it seems like there are times when clicks don't register, and the difficulty curve of the game was slow. Aside from that, I had fun playing!
I really love how you represent the HP of the enemies using the shaders. I would've played more if there was audio but that can't be helped. Also, I think the game balance is a bit off. I actually have to purposely die so I can go buy upgrades.
That was fun! The controls were very intuitive, and the music was real good as well.
Such a fun game! It's easy to get too much money at the beginning but when I covered half of the map it started giving me a lot of consecutive debt cards so I think it's fine. Just noticed some minor bugs where the sometimes a card in your hand would disappear, and at some point the map would turn pitch black when placing stations or rails. Regardless, it's a cool concept and game.
Simple and fun! The visuals and audio were beautiful as well. For some reason, I could never get the Hold 1 second right the first time lol
Got to 850m! Haven't played Nanaca Crash personally, but it does remind me a lot of some old flash games of the same genre. I really like the mid-air boosts since it's a simple addition that adds a lot of depth to the gameplay.
Simple and fun game! It looks visually pleasing as well, and seems well polished. Good job!
As an expert in hoarding "trash", I approve of this game. Really creative how you conveyed the message through the levels that I pretty much got the gist of it even before seeing the message at the end.