karahan 2022-04-05 00:41
I had fun. It would be really cool to have some song or audio though!
Foon → Ludum Dare Explorer → LD50 → Evacuation of Zorkid
By sigill
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 704 | 3.52 | 26 | |
| Fun | 575 | 3.47 | 26 | |
| Innovation | 318 | 3.66 | 26 | |
| Theme | 91 | 4.25 | 26 | |
| Graphics | 1187 | 2.77 | 26 | |
| Humor | 929 | 2.54 | 24 | |
| Mood | 1030 | 3.14 | 26 |
I had fun. It would be really cool to have some song or audio though!
Fun game! I had this concept in mind at first when brainstorming ideas after the theme was revealed :) I like how polished your gameplay mechanics are for a game made in spun of 3 days! Some audio would be nice, yes, but in any case Good job!
I like the concept and mechanics
Was a bit annoying that the repulsors stop working but still use power. But aside from that cool idea. Also well implemented. Sadly no mnusic or sound at all to set a mood.
it took a few tries but i was able to complete it! it was fun figuring out how to keep the moon away while managing resources. it's funny, i often felt overwhelmed and frantic when the moon would get closer, spamming repulsors and making things worse haha.
i noticed there wasn't any music so i just put this on in the background haha.
ld50_zork.png
great little game, really fun and a unique idea. Great job.
Nice Game. I like the space theme. The web version works fine at my computer. On the Windows Version the menu buttons does not work, no response. Maybe my ultra wide Monitor make trouble, I don't know.
@cedric86 You are absolutely right, I had some mechanics for used-up accelerators/repulsors in mind but I didn't get to implement them. Same with music and sound, I would have loved to have music that added to the feeling of stress and urgency and sound effects for power outages and warnings.
@zachsbutt In a way I'm happy that you felt frantic and making things worse with the repulsors, because I was going for that kind of experience where not keeping your head cool would quickly get you into a downward spiral of stress and an ever-increasing feeling of urgency :) And as mentioned above, I would have loved to add some music that added to that feeling!
@mpk90 Thanks for reporting the issue with the buttons, I will look into it!
A really interesting game. I will definitely return to that one once the jam ends, great job :)
Wow so simple and yet completely functional! Nice game. But I wonder if it's actually possible not only to delay, but even to fix the decay?
Very unique game. I didn't realize I'd be managing the physics trajectory of the moon so it was pretty fun to try and bounce it away. I still haven't managed to do it yet but I'm still gonna keep trying at it :)
Good Job!
Good idea but lacking a little polish. The controls worked well and the economy system made sense but to understand the game you had to read a massive block of text and most people won't bother to do that. I think it's always better to have fewer mechanics and introduce them really well to the player than give the player loads to do but not explain how to do any of it.
Cute entry! I thought the repulsors and stuff were a cool way to do it. On my first try I accidentally sent the moon directly into the planet. :-X
I thought is a simple game but the prejectory path of moon and accelerator works in physics which adds a lot of depth based on math. I think it would be nice to slow down that pace and allows player carefully plan the moon path. Great work!
I like how you implemented the elliptical orbiting mechanic, especially with how the repulsors add energy. Our submission was extremely similar, so I obviously highly approve of this adaptation of the jam theme :) This is a solid experience
This is an interesting idea for the theme. I enjoyed the strategy of picking what to build before the moon crashed. I do wish there were some sounds, as that would have really kicked this up a notch. It took me a little bit to realize the power station wasn't out of power, due to the lighting bolt looking similar to the other buildings when they needed more power. Overall the controls are responsive and the effect of the orbit showing the path of the moon towards the end is cool.
As an apocalypse builder sim, the game is ambitious and fits the theme very well. Although the learning curve is a bit steeper than most LD50 games, once you figure it out it all plays quite nicely.
The lack of sound kills the mood and the pace is touch too fast, but that may just be my minimal math skills talking.
i may or may have not ended a whole civilisation multiple times, but i dont want to incriminate myself sooooo i'll just say nice game :)
Took me a few tries to beat it, but I really enjoyed it! Definitely stressful, maximizing your actions is necessary to win. One small change that would have made things much nicer would be making it possible to place the same building multiple times (e.g., place one power plant after another) without having to go back to the menu and click it again. Maybe hotkeys for the different building types, as well.
I gotta say, it's really fun and addicting. I still haven't managed to beat it, but I know there's a way to do it. The chaotic behavior of the asteroid is weird but I'd say it makes the gameplay all the more magical :) If the game had better art and some music/sfx, it would be one of the best. Good job!
Update: I managed to beat the game! Again, it was a lot of fun :D
zorkidians2.png
Interesting concept; very barebones presentation. Some basic sounds or better visual feedback would've gone a long way.
Repulsors were surprisingly tricky not to get yourself killed with, so I mostly got by on accelerators. The core mechanics were well put together, and it took me a couple tries but it was a fun learning process and the games were quick enough I didn't feel overly punished for learning via mistakes. It could use some polish, though.
Awesome game, played it quite a few times, it kept on sucking me in :smile: