Exclusion Zone by ambrits 2022-04-09T22:37:28Z ♥ 2
The game did a great job of establishing a mood -- the music was maybe a touch repetitive, but damn creepy. I was pretty frustrated at first because I thought the walls would block the radiation -- I think they should, it would make the game more strategic and internally consistent (if you're building a wall around the reactor to stop the radiation, shouldn't the wall stop the radiation?). Once I got what was going on with the walls, I was able to win, and still enjoyed the game.
LD51 — Every 10 seconds (13)
The Jabberwocky's Labyrinth by Frederika 2022-10-05T17:53:11Z ♥ 2
The mood was great, I jumped the first playthrough when I got attacked, and the second one I was creeping around (even though I knew I couldn't get attacked since I didn't pick up any candles), hugging the wall to find my way. It felt a lot like being in a real labyrinth. The sniffing sound especially was great.
Game mechanics-wise, the candles were definitely just a hindrance, the strat is to use the map to find your way and squint since it's still possible to see even without the candle. It might be interesting if instead of having candles, the map opening made a crinkling / folding noise that would alert the monster if you're too close? Especially if you had more control, somehow, over when the map opens.
Overall, really enjoyed it, the mood was top-notch :-) Made me jump, and I usually don't like horror games.
Tenjutsu by deepnight 2022-10-04T04:55:31Z ♥ 2
This felt really good to play. Hard as nails, but in a good "can't put it down" way, not a (too) frustrating way. The animations were really slick, the combat felt good, just great all around.
My only pieces of feedback would be a) my hits didn't seem to connect sometimes when they felt like they should have, and b) the slow-motion / freeze-frame when the enemies die feels a *touch* too long.
Cat Wave RUN by CooLguNxDD 2022-10-04T04:34:51Z ♥ 1
I really liked the arrow combat, it wasn't too hard at first but under time pressure it was pretty fun.
Barely Something Barely Somewhere Every Ten Seconds by shreemp 2022-10-04T04:20:13Z ♥ 1
Not sure if it was the point but I pushed the guy with the key into the door and it opened :-)
I like the art / vibes a lot, it reminds me of the "of the Killer" games, if you've seen those.
A Messed Up Elephant And Some Mean Racoons by ElmoEinstein 2022-10-04T04:14:27Z ♥ 1
the vibes on this game are
Salmon Run! by werdnalt 2022-10-04T03:32:02Z ♥ 0
Took me 15 minutes but I finally beat it :-) really hard in places and took me a bunch of tries: being a salmon is truly the dark souls of fish, i guess
i really liked the jumping animation specifically. it was really satisfying for some reason.
Comet Raiders by rubentipparach 2022-10-04T00:12:54Z ♥ 1
Took me a bit to get the hang of it -- the tutorial didn't quite make sense, I had to muddle through a couple of games before I was able to destroy both ships. The mechanics are quite interesting (though I don't understand why you wouldn't just either move or mark all 10 ticks as attacks?), just needs a playable tutorial or something like that (which TBF is a lot to ask of a gamejam game!)
Love is Legal: Speed Dating For Criminals by Krasimir Balchev 2022-10-04T00:01:27Z ♥ 1
(FYI: embed seems to be broken with the Godot service worker error, but it works fine on Itch)
Cute game! It was definitely stressful (in a fun way) being under the gun to guess what each person liked. I spent a lot of time scrolling through the options, it might be nice to instead have a grid to pick from so you could survey all your choices? I guess that's in tension with the time limit, though.
I didn't understand how the final scoring worked so I died on the 5th day :-(
Chicken Produced All (Clicker game) by Wendy222 2022-10-03T23:50:32Z ♥ 2
i had everything except the SSR and was about to give up, then said "just one more" and it was the SSR :-) cute gacha game. would be nice to have something to do in-between the egg spawns, like interacting with the critters.
Alone by creepyounguy 2022-10-03T23:28:13Z ♥ 1
Fun concept! Took a couple tries but managed to win.
Agreed @tengusheath that the enemies are too fast -- they can outrun you if they ever spot you during the day, and at night you can unfairly die if you walk into a monster's aggro range and then it turns day, since their aggro range is larger than your night vision range.
I did like the inversion where during the day you can see a lot but it's dangerous to move, and at night you can't see anything but it's safe to move towards what you saw during the day. I found myself scouting during the day and then rushing down the items I found during the night, which was a fun loop.
Countdown by rowen 2022-10-03T23:16:44Z ♥ 1
Took me 6 attempts (not counting restarts when I got stuck on the level geometry with no way to progress). I think the hints were a bit too obscure in places, but the concept was pretty fun and with some polish and playtesting this could be really great, I think!
Trick or Defeat by Feraligatr 2022-10-03T22:55:33Z ♥ 3
Lots of spooky art and audio :-) quite spooked
It wasn't clear to me what the difference between the different types of towers is. Maybe you could add that to the Itch description?
Clique Hell High by Sean Esopenko 2022-10-03T22:45:34Z ♥ 5
Fun idea! The choices for what was nerd-aligned vs jock-aligned was funny (art had both nerds and jocks). I think the choice of 10 seconds worked against you a bit since I found myself waiting around for the switch to pass into certain areas, and ended up giving up after collecting a few items after dying from rushing in too early since I didn't want to do all that again. I think adding a timer that shows when you'll transform would make it less impatience-inducing, and checkpoints are always nice in a game like this since it's not very fun to redo what you've already done.