mordrick 2021-10-04 13:12
Hey! Am I to stupid to find the downloadlink here?
dara.PNG
Foon → Ludum Dare Explorer → LD49 → Mech Mapper
By thestoff and curdlegames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 353 | 3.80 | 38 | |
| Fun | 477 | 3.65 | 38 | |
| Innovation | 348 | 3.68 | 38 | |
| Theme | 488 | 3.81 | 38 | |
| Graphics | 193 | 4.28 | 39 | |
| Audio | 284 | 3.76 | 38 | |
| Humor | 371 | 3.54 | 37 | |
| Mood | 452 | 3.67 | 37 |
Hey! Am I to stupid to find the downloadlink here?
dara.PNG
Really cool game.
Blown away, this was so much fun I played for 30 min trying different combos. Tip: USE BLANK piece you will never get there without expanding the base. Great game!
This game looks like it would be fun, but I honestly can't figure out how to get any parts on the screen.. tried every key I could think of? I think this needs some instructions.
The art looks great though!
Thank you for all the feedback, guys! I am fixing numerous bugs to make the game more playable, as I noticed that it allows us to do so in the LD rules. Please come back and rate again after the fixes (in a few hours) as I just woke up and want to make sure that all the features we made are presented. Thanks for your patience!
Bug Fix Update: - Fixed certain media cues - Fixed Game Loop breakers - Fixed exploding physics - Fixed UI bugs
I really want to enjoy this because its such a fun idea and so well presented, and when it works it is good fun but there's a few things that get in the way for me. I tried almost every single button on my keyboard but I couldn't find a way to get back to the build menu after making a machine that flipped its way onto its back, and having to restart the game after each failure felt very cumbersome, and the construction menu's need for me to drag elements back to where they started instead of just off the machine to get rid of them felt way more precise than it needed to be. Ultimately the idea is great but the execution for a game like this relies heavily on the usability of the UI, and in its current state its just very clunky. There's a lot of promise here though, with a few QoL improvements I think this could be really really good! Definitely going to keep an eye on this as you fix bugs, perhaps a post-jam version even?
(Also as a recommendation, you should link back to this page from your itch so its easier to leave feedback and ratings)
@flatgub hey, thanks for your feedback! I found that its too easy to accidentally remove parts if you only have to drag them off, and the restarting issue you mentioned has already been addressed and will be posting a post jam v1 soon. I'm open to hearing some more suggestions on how you think the interface could be improved, feel free to comment here or send a DM to me on itch, thanks so much!
Really fantastic concept and very well executed! I had a few physics stability issues from either building too big, think it was 15+ blocks, and I had a vehicle(?) with 2 flippers on which would clip into the ground when activated. Maybe the collision detection needs changing to continuous dynamic? Not sure, there should be an easy fix though! Other suggestions would be: make it so resetting keeps your creation so you can iterate on the design, maybe make it so you can set any key for activating the parts, the pause menu didn't seem to work for me for some reason? Other than that, everything comes across as really well polished and the overall presentation is great!
Absolutely top-tier visuals. Incredibly complex game for something made in <72 hours. Frankly it baffles me how only two people could make this for LD. With some very minor improvements to the physics this could be perfect. Good work!! :grin:
Nice game concept, but I'm not smart enough smart to finish one level. It remembers me Besiege, really cool to do it in 72h, good work.
Super fun building mechanic! It's fun to be able to try to trick the physics system. It reminds be a lot of Banjo-Kazooie: Nuts & Bolts
Thank you all for your kind feedback and suggestions, I really appreciate it!
What a banger of a game, building mechs is so much fun, game is polished to the max, the soundtrack is amazing. Loved sending it.
Super fun concept, banger music. Great game!
All around an amazing game! I spent almost an hour until I found, what I feel to be the most optimal desert flipping machine there is out there! Great job on the art, development, and overall concept. You guys always put out amazing content! - Cholfy
What a wonderful idea! It's fun too. This needs more ratings!
Thanks guys! Glad you enjoyed it :)
It's like.. Really much for just 3 days.. Had you slept?
Great work. It showed my that it was a good thing I didn't go into engineering LOL
@gerrrard Had I what? Slept? what's that LOL
@vimlark naww you did great :) intended experience achieved LOL
None of my machines worked as expected, which is to be expected!
Something I've messed around with when using physically controlled characters is to separate colliders and visualization into separate objects and then have the viz objects move/rotate in the render loop according to the rigidbody's velocity/angular velocity and the time since the last physics loop. It's not perfect, but it goes a fair way to removing the visual stutter of the two loops being out of sync!
This is so freakin cool! I'm astounded at how much functionality there is in this game after just a weekend. I was hurt that 'Reset' erases all my parts, but it did get me to experiment more. The whole thing is so well put together and I love the art and assets in the game!
@cottontshirtz hey, thats a good test, but everything is actually running within the exact same loop already, its just that I was using fixed joints instead of config joints, so they jitter. Already fixed it in the post jam version and will be releasing it soon :D
@hydezeke I'm glad you liked it! I know, resetting would have been so much better, I'm very sorry that I didnt get that in, that, among a few other important quality of life features, were just way too out of scope for the jam version of this. But they will be there in future versions! I intend to continue making this
According to someone in my twitch chat Steve told me I spent 45m on this game somehow. So yea, wonderful job on making this immersive and deceptively fun. The physics are so janky that idk, I just want to keep going back to make more vehicles! good job!
Feels very unique and polished. Provides a decent number of options to complete the challenges.
Nice graphics, really groovy music, and I totally speedran that last challenge and completed it in like 2 seconds. I'll have to grab a clip later.
Music is the best part of the game. After that it's crazy town in terms of concepting and completing in a weekend. Once I got to the "mapping" section I realized how much programming actually went into this. Programming a person walking scares me and this is a machine doing 5 things with different mapped keys. Obviously there are bugs and some missed pieces but what is there is super fun and engaging. Even after the first attempt and thinking it may be too hard I still kept trying. Definitely a game that makes me say, "oh but what if". Clean assets. Great concept. Good programing. Good voice acting and set up for the premise. Could be a game on Steam if it's cleaned up and completed. I'ma need a download for that track tho it high key slaps.
Good job Curdle and Stoff! This is impressive for a LD entry, the concept is solid, the execution too with lots of different parts that are easy to tell apart, a comfy art style and simple but clear animations. There are lots of physics bugs but it's almost expected in that kind of sandbox; I've also seen a few cases where I couldn't activate the thrusters by pressing the assigned key. Besides the obvious QOL stuff that couldn't get in (edit vehicle rather than reset it), I think a few tutorial elements could have helped; namely a vague indication of what the part can be used for. It's part of the fun to figure it out on your own, but if we compare it to Bad Piggies for example, there was a quick drawing of what a part was for, or an introductory level. It's nice for people like me who have no spatial logic, haha. Congrats again!
Pretty neat! The idea seems to be working. Only thing that seems to need little polish is physics. Sometimes parts behave in so unpredictable way that it makes whole ship... unstable? Oh, now I get it :D
Anyway I like your approach to graphics. Also I enjoyed the elevator music very much.
I would like to have option to modify an existing mech, not just to reset the whole thing. Each time I need to restart the level it becomes more frustrating... So I guess I would like to have an option to continue with my previous work.
Anyway, very good job!
@ryjcio oh yeah, that stuff is being addressed in the post jam, but please consider this when rating: the features you described are extremely out of scope for a jam, and would have been impossible to add in that time frame alongside the core features.
I found the clip! Speedrun strats! https://clips.twitch.tv/AltruisticSillyKaleRedCoat-FeEbTApeDGBizN44
I like it! Dandy game! Your cover is sooo cute! Nice idea!