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CurdleGames

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Mech Mapperjam3533.803.653.683.814.283.763.543.67
202047Stuck in a loopLittle Orbitcompo2293.553.443.153.863.924.132.343.55

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by CurdleGames

LD47 — Stuck in a loop

Loop Shoot by superunknown 2020-10-05T00:56:28Z

Great work! I had a nice time playing this, it offered an interesting challenge with the three colors. Thanks for putting such a detailed rating system in the game as well, it gives the player a lot of feedback as to how they did. Well done, my friend!

Bus Bump by VirtualMan52 2020-10-05T01:10:00Z

The character is very squish I like him

Stuck in a Hoop! by Spodthewizard 2020-10-05T01:05:47Z

Very cute! I had a good go of trying to whack away those slime balls. I love the colors and the pixel art, great work keeping the scope small and achievable!

SORO BORO by nethead 2020-10-05T00:59:26Z

This is great! Love the aesthetic, the sound was nicely done too, there was a strange bug with enemies not getting attacked properly, but it was very forgivable because you did so much in such a short time, and bugs in a game jam are normal. Really really good work, my friend!

Little Orbit by CurdleGames 2020-10-05T00:57:11Z

Thank you very much for the good feedback and kind comments, all!

Little Orbit by CurdleGames 2020-10-05T01:07:40Z

@superunknown ohhhh I should have tested in another resolution! Thank you for the feedback, I will do my best to be careful about those aspects in the future (pun intended with aspects lol)

Little Orbit by CurdleGames 2020-10-06T18:42:37Z

@thestoff thanks stoff :3

LD49 — Unstable

Atomica by Wassim 2021-10-10T06:13:08Z

I liked your entry, and there are a lot of good things about it, but I have a few notes for it if you don't mind me cutting straight to the feedback.

The movement feels too fast, but if you like it that fast, try adding a held button that slows things down.

The camera zooming when activating the movement is too intense, and it makes it even harder to collide with the smaller bits.

In regards to collision, you could make the colliders a little bigger than the meshes to give the player some room to actually see what they are colliding with. However, the issue of not being able to predict collision is mostly caused by the fact that the player cant actually see where they are going. The players vision is blocked by their own sphere, and the way you set up the environments and the objects in the scene made it hard to interpret depth (the darkness + the emissive colored spheres.) I know the vibe you were going for, but I think it would help a lot to add some other larger, more clearly defined objects to the scene to give the player a reference point for depth.

Sorry for the big ol feedback dump. Overall, you did a great job scoping your project and submitting a finished game is an accomplishment. Keep up the good work!

Mech Mapper by theStoff 2021-10-05T05:36:59Z

Thank you for all the feedback, guys! I am fixing numerous bugs to make the game more playable, as I noticed that it allows us to do so in the LD rules. Please come back and rate again after the fixes (in a few hours) as I just woke up and want to make sure that all the features we made are presented. Thanks for your patience!

Mech Mapper by theStoff 2021-10-05T18:17:20Z

Bug Fix Update: - Fixed certain media cues - Fixed Game Loop breakers - Fixed exploding physics - Fixed UI bugs

Mech Mapper by theStoff 2021-10-06T09:56:03Z

@flatgub hey, thanks for your feedback! I found that its too easy to accidentally remove parts if you only have to drag them off, and the restarting issue you mentioned has already been addressed and will be posting a post jam v1 soon. I'm open to hearing some more suggestions on how you think the interface could be improved, feel free to comment here or send a DM to me on itch, thanks so much!

Mech Mapper by theStoff 2021-10-06T15:47:08Z

Thank you all for your kind feedback and suggestions, I really appreciate it!

Mech Mapper by theStoff 2021-10-07T22:57:31Z

@gerrrard Had I what? Slept? what's that LOL

Mech Mapper by theStoff 2021-10-07T22:58:54Z

@vimlark naww you did great :) intended experience achieved LOL

Mech Mapper by theStoff 2021-10-08T18:19:24Z

@cottontshirtz hey, thats a good test, but everything is actually running within the exact same loop already, its just that I was using fixed joints instead of config joints, so they jitter. Already fixed it in the post jam version and will be releasing it soon :D

Mech Mapper by theStoff 2021-10-08T18:20:39Z

@hydezeke I'm glad you liked it! I know, resetting would have been so much better, I'm very sorry that I didnt get that in, that, among a few other important quality of life features, were just way too out of scope for the jam version of this. But they will be there in future versions! I intend to continue making this

Mech Mapper by theStoff 2021-10-12T15:53:58Z

@ryjcio oh yeah, that stuff is being addressed in the post jam, but please consider this when rating: the features you described are extremely out of scope for a jam, and would have been impossible to add in that time frame alongside the core features.

RoughTrain by Dogez 2021-10-10T05:30:25Z

Overall, great entry, I think you guys had a very polished finished product. Good use of Unreal's rendering capabilities and particle effects. Your use of the theme was good too.

Hate to focus on the negatives, but theres a couple things I think could be improved and considered for the future. The voice acting needed subtitles, and should be skippable as well. If you lose and want to try the game multiple times, sitting through all the dialogue will get tiresome.

In addition to that, add a framerate cap to the game so that it doesnt tank when people stream it. When I launched your game on stream, it ran at about 1-2 FPS for the people watching my stream, but using the console to cap the FPS at 60 made everything go back to running perfectly! Something to keep in mind for the future.

Lastly, there are a lot of premade assets and tools being used here. You're supposed to opt out of being rated for certain categories based on what was done during the jam, please be mindful of that in the future!

Home Tripper by Lemonthunder 2021-10-06T20:19:26Z

Hey, I think this game is pretty great! It was crashing and I had to reset a few times, but when I get through parts of it without error, I found there was some pretty interesting written content and some nicely drawn assets. It seems like you did what you set out to do, maybe just some more audio and bug fixing to start if you intend on continuing development. Well done :)

Castle of Chaos by almightyzentaco 2021-10-10T06:48:46Z

Great entry. I have some feedback that might be useful if you don't mind me sharing. The voice acting was fun, but far too loud compared to everything else. Going straight from only hearing ambience to having very loud voice overs is jarring. While the individual game elements felt decently polished, the game design as a whole was a bit lacking. As a player, I felt like I was being randomly punished. The controls weren't tight enough for any of the buffs / debuffs to be attached to them, which reduced the playability for me, I think. To end on a good note, this is still a pretty polished entry and the art and presentation were great. Keep up the good work!