nethead 2020-10-05 00:17
I really like the colour switching mechanic! Cute sounds/gfx too.
Foon → Ludum Dare Explorer → LD47 → Loop Shoot
By superunknown
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 273 | 3.48 | 40 | |
| Fun | 121 | 3.74 | 41 | |
| Innovation | 285 | 3.35 | 41 | |
| Theme | 394 | 3.39 | 41 | |
| Graphics | 561 | 2.55 | 41 | |
| Audio | 179 | 3.42 | 40 | |
| Mood | 411 | 2.94 | 38 |
I really like the colour switching mechanic! Cute sounds/gfx too.
pretty nice. what i like the most is the audio. i don't have too much complaint about it besides the fact that using the spacebar to shoot is kinda awkward.
Great work! I had a nice time playing this, it offered an interesting challenge with the three colors. Thanks for putting such a detailed rating system in the game as well, it gives the player a lot of feedback as to how they did. Well done, my friend!
@jegus9 - What would feel better than the spacebar? Let me know and I'll add it as an alternate input. Thanks...
I like this take on the theme. It is an interesting and challenging game to play. The effects when the shots hit the enemies were great, and the moment of panic when hitting the wrong color one is perfect. I was confused by having an accuracy stat in this game, as I had to shoot away from the enemies in the first level, but as I got further I realized how interesting of a stat it is, letting me see how correctly I ordered the shots. The music fit well with the game, and the sound effects were well done. Great job on this entry!
Mac score of 27.. Find it a bit harsh that one mistake is punished this hard. Fun and hard. Nice entry :thumbsup:
@superunknown right mouse button! it's more comfortable because people don't have to tuck both hands at the keyboard. even if you have no directional axis to shoot, i like using the mouse because that basically turns the PC into dual stick machine.
Highscore was 94, but the screen changed back to the title screen before I could take a screenshot.
I got to Wave 9, that Wave is insane!
Overall a fun little game, but I think the theme is a bit of a stretch.
@ausstein Highest score I have seen yet! I agree the theme application was a bit of a stretch. Thanks for spending some time with the game!
Pretty good! Loved how you came up with the suicide bullet challenge... Reminded me a lot of Ikaruga, but the color loop makes it way more challenging :) Good job!
@ausstein, @jegus9 I adjusted the difficulty to scale more smoothly. There was a large bug that made the game scale to unplayable around level 7 or so. Give it a shot if you have time!
@superunknown yeah i don't know myself how I got through level 7 and 8. somehow managed to punch a hole through it.
Game is much easier nowm got a highscore over 500
loopshot.png
@ausstein Nice! Too easy or did it feel ok?
@superunknown takes a long time to get challenging maybe increase the difficulty a bit faster
The music loop is a vibe. Mechanic is interesting and fun. Some spaceship sprites could really improve the game.
@zackavelli Thanks for the feedback! I totally agree with you about the sprites. For some reason I went 3D thinking I would make some simple polygon ships but there is no way I would have had the time...2D would be much better. I think I will convert it over and give it a full treatment now that Ld is over. Thanks again for the feedback.
Agree that some simple models or sprites would go a long way. The polish is great though, love those particle effects and sounds!
That was pretty fun, but the first couple of levels were really slow and easy. You might want to keep tweaking the difficulty curve until you find that sweet spot!
Pretty nice little shooter, good use of the theme. I agree that the first few levels were quite slow, it takes a long time for the game to get challenging. Have you tried slower but more numerous enemies? I think what's cool about this mechanic is trying to correctly sequence your shots so you hit 4-5 in a row of the same color. It was hard to do that at least through wave 9 since the enemies came so infrequently, but they moved too quickly that I couldn't really wait for more to appear.
@ausstein @ale @fronwewq Just thought I would let you all know that I have tweaked the difficulty scaling. It should ramp up much more quickly now. The enemies keep their speed, just spawn more rapidly. Also added a screen showing the high scores. Would be honored if you all would give it one more play!
@superunknown there seems to be a bug with the hit detection in the current version. My shots often went straight through the platforms...
@ausstein Thanks for playing again man! Sorry to hear about the bug...I was struggling with that in earlier releases and thought I had it fixed...basically the missile fires so fast that collision is never detected. I will need to slow them down or increase the hitbox.....thanks for the feedback!
@superunknown yes that is what I suspected. Making the hitbox much longer behind the bullet would be a quick and dirty fix :)
Very nice update @superunknown, this is what I was expecting the game to be like! I was hitting those shot sequences as early as wave three. Really fun, I played it multiple times. On higher waves, it becomes less about correctly sequencing your shots and more about only taking shots you can safely hit, since there's less space to shoot an unwanted color. Can't say if that's good or bad, just an observation.
Are you using an unweighted uniform distribution for generating new enemies? If you wanted to preserve the color-sequencing aspect of the earlier waves, you could consider making the randomization weighted based on what's currently available, to create more strings of different colors. You could even make a rhythm/puzzle mode where the enemy spawns match the ship's color cycle perfectly, requiring perfect accuracy.
Anyways, great work, I enjoyed this a lot.
@fronwewq Thanks for the feedback! The enemies are spawned totally at random. I am increasing the spawn rate and the number of enemies exponentially for each wave. I agree with you though that the shot sequencing is what makes it fun. I have been thinking about how to improve the game outside of the jam and I think there could be a bit of a rhythm game in there. I would like to come up with an idea that has the same gameplay but isnt space ships...perhaps slinging paint or something....also what do you think about composite color enemies..for example a purple enemy would need to be hit twice, once by red and once by blue...sorta like super enemies?
I like the game, the graphics could be improved, I love the simple sounds, though
I dont like game art, try next time invest more time, and it will be better.Average fun game, but maybe next time you will polish the gameplay and it will be better.Audio for me is not good, but not bad.Averagly fit into the theme..
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
Great game, great ideas. I like that the main focus was on the gameplay. I really enjoyed my time playing it.
Simple, fun and clever gamepley!I like the music loop too! g.png
I really like the main mechanic (switching colors in order to kill the enemies) and the fact that you needed to shoot into empty space in order to change your bullets. It adds another extra complexity layer to the game that I really like! also it reminded me a bit to Ikaruga so kudos for that. Good job!
259 baby
Simple but effective. I really enjoyed the pleasure pain balance of the game loop. It was an interesting ride.
Why was this so addicting? Every little punch was so satisfying. Even though the game was so small in its scope, it was well executed. The music was a little repetitive but decent. I enjoyed it. Thanks for this submission!
Simple looping-shooter shooter, but gets complex in terms of difficulty as the player has to deal with multiple obstacles of usually a different color. Interesting game idea, good work!