Foon → Ludum Dare Explorer → Users → gerrrard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Quadruple trouble | jam | 1268 | 3.07 | 2.50 | 3.10 | 3.81 | 3.57 | 3.32 |
Restarts should be faster. After some play really start to annoy. But was fun afterall!
@joewan I know about R, but it takes too much for me
Such immersion.. I personally don't like horrors, but in this game enemy isn't really scary. Maybe it should be faster, or to resist more shots
Drunk annoyed me a lot) Despite that - good entry
It's like.. Really much for just 3 days.. Had you slept?
Good visuals, but more tutorial should be provided ingame.
@chrishg12 Had some problems with difficulty, fixed now. It was impossible to complete previously)
@javve Thought about that, but we barely finished with that amount of stuff..
@natalia-dushkina Элемент можно полностью стабилизировать - достичь верхней границы главной шкалы. Насчет всего остального - просто не хватило времени)
@wilko Yes, overwhelming of such tutorial is the lesson I took from this entry.. We wanted to implement better tutorial, but haven't got any time
@sibi At first, game was impossible to win, we nerfed it like in 50 times I guess.. The main point was actually to make it relaxing. Sine controls with mouse scroll.. We forgot to mention it in tutorial.. And pause in tutorial, as well as better tutorial itself, would be very good, but we've upload like 15 mins before end)
@rhoka Thanks for review. Sine green section doesn't exist) we forgot to make it, the point is to hold it as right as possible, instead of in green. And temp section has.. some misunderstandings.. hope next game will be better)
Good tutorial, and art too, but color scheme and animation transitions a little destroy immersion.
Nice art style, but too much text for me)
@natalia-dushkina очень хорошая идея. Даже странно, раньше как то не встречал такую механику
Funny one, but you can just press WASD and go so)
Very short, but fun enough. Also, appreciated that you only pointed out only some of critera to judge.
Just thought about old Zelda dungeons' tiles' style. Very confident work