FoonLudum Dare ExplorerLD51 → Tower of Kraduul

Tower of Kraduul

By zliebowitz, stephenwhoskins, paulcb, ZaBenderman and epicgamefan

View on ldjam.com

CategoryRankScoreCount
Overall3263.7532
Fun1973.8532
Innovation6723.2132
Theme5423.7032
Graphics8803.1132
Audio2933.6332
Mood3243.7231

Comments

polite-prinny 2022-10-04 00:15

Love it! only issue I have is that the Ancient relic seems a bit too overpowered.

kujoen 2022-10-04 00:15

Really Fun, the ancient guardians seem to be OP though, at some point I just stacked them together with those shield walkers and oneshot everything that came on screen. Maybe I needed to continue playing for more enemies, let me know if that's the case. Love the animation on the black blob. Nice!

coke 2022-10-09 03:47

Vicotry! Good Game!

steve7411 2022-10-09 04:09

This game is fun. The difficulty when you first start seems a little high, but if you can make it to a point where you gain more mana and better units, you can crush the oncoming hoards.

zwodahs 2022-10-09 04:15

Screenshot 2022-10-09 at 12.11.57 PM.png

Nice tower defense game. When I saw the invisible wall blocking my unit, I thought there wasn't a victory screen but turns out I was wrong :) got it after pressing end turn.

Congrats on the submission and thanks for the game :)

fizzbark 2022-10-09 04:19

Nice game, also found Ancient Relics a bit op. Visible healthbars or some other indicator would've helped me understand when units are taking damage. Artstyle does a lot with a little - love the blob enemy animations. Music great too. What does the name Kraduul come from?

dgo 2022-10-09 04:55

Ahhh I died at turn 30, but fun experience all around! I feel like it could go a little faster, but otherwise it was a lovely game :slight_smile:

aj-studio 2022-10-09 05:43

Design is cool, art is great, feels like professional experts did it. Good job to the whole team 🤗

You got my stars ⭐️🥇

Common 🚀

mrbamboo 2022-10-09 13:19

Loved the turn based style. I played very longer than I would expect at the begining. The art was very limited, but eveything is in the game play

zliebowitz 2022-10-09 13:20

@zwodaha The game automatically ends at the 33rd round. The invisible wall is independent of that. Both could defnitely be communciated better, but well, time limits are annoying.

zliebowitz 2022-10-09 13:28

@fizzbark My instinct wast hat visible health bars would be difficult due to the clumping of units. I certainly could be wrong. @zabenderman will have to get you the answer on the name. I've accepted that giving him anything lore related will turn out well!

ruruie 2022-10-09 15:36

Really compelling. The friendlies walking past the hard earned barricades was a bit of a problem but the game sounded great and the sprites were really well done.

corporation 2022-10-09 15:36

Great game, always loved deckbuilding. Some of my suggestions are: making more variety in the beggining - it feels like there are nobreainer choices considering mana, also maybe making a game a bit harder and more challenging. Good job overall!

mindbug 2022-10-09 15:38

Fun game, reminds me of good old Age of War. :) Both the cards and the turn system adds some nice depth to the old formula, and the card selection is quite diverse considering it is a jam game. :thumbsup:

papaya 2022-10-09 15:42

I like the gameplay! It is impressive to put together a deckbuilding game under such time constraint! However, as a tower defense game, I don't like that my units are mindlessly walking towards the enemy. In my playthrough, I built an army of 1 costs, and they got wiped after going pass my walls. Perhaps adding controls to the units, or make them stay behind the walls.

amarokczukay 2022-10-09 15:52

Capture d’écran 2022-10-09 à 17.50.25.png

finally! the third run was the good one!

i like this genre of games so i might be biased. maybe cards are a little bit unbalanced (3 or 4 ancient relics and you're almost unkillable). i loved art!

the only thing i felt was missing was the health bar on units, because first runs, i just sent units attack the big black ooze but it seemed unbeatable

good entry on the jam!

cypheus 2022-10-09 16:52

A had fun! It's a simple defense game, but the mood of the game made it enjoyable. The cards definitely need some rebalancing, and it would be nice to see health & other stats on all the units... but of course for a game in three days this is great ^_^

fokaz 2022-10-09 17:24

That was sooooo much fun ! It took me 3 runs to understand the meta but it was really satisfying to play.

I liked the enemies they had a vibe of "Dome Keeper". I think that if you'd balance it out, add more content and some QOL you'd have something to sell here

Keep it up !

almost 2022-10-09 17:42

Pretty unique mix of card game + autobattler.

I really wish I could see health bars and damage numbers, especially for the enemies. For example, I want to know if the 25 damage laser will kill my own units, or if it will kill the enemies. And I want to know how much attack each of the enemies has.

Little floating numbers whenever damage is dealt and health bars with little ticks for every multiple of 5 would probably be sufficient.

ko1suz 2022-10-09 20:02

Really Fun!!

alpacalypse 2022-10-09 20:19

I love the animation for the gun guys. In general this has strong art direction, good job.

adecon 2022-10-09 21:01

изображение_2022-10-10_000016166.png

I liked it, but the game is very difficult to balance... I couldn't last long, but I liked it!

rosymaple 2022-10-10 05:09

Done in 38!!! GREAT GAME !

2022-10-10 14:42

good gameplay combination, just missing the score at the end.

gagapete 2022-10-11 07:19

Nice game, most of the later rounds I had the _problem_ that I could simply play all cards since I had more mana than needed. The character art is really fitting and the music is great.

hawkin 2022-10-14 04:23

Good submission! I agree with others that the difficulty in the beginning is pretty high, but it evens out and becomes very rewarding. Enjoyed the music!

coderaurus 2022-10-15 08:34

Good game! I really enjoyed the music, and the animations are very smooth as well.

Gameplay is solid and has good variety in cards. I like you implemented the theme in a non-stressful manner, not rushing player action. I do wish you could see some feedback on character actions. Health, damage dealt or taken, something.

Solid entry, good job!