FoonLudum Dare ExplorerLD51 → Baja Blasters: The Toll Bells for Thee

Baja Blasters: The Toll Bells for Thee

By theslate

View on ldjam.com

CategoryRankScoreCount
Overall10003.0631
Fun11262.6331
Innovation11902.3131
Theme10083.1331
Graphics8353.2031
Audio4353.4131
Humor5062.9726
Mood10042.9027

Comments

hadik 2022-10-03 11:17

I like that audio, very good. Not too horiblle art but next time try invest time more into art. Averagly fit into the theme..

bcollins0000 2022-10-03 14:52

I love the art and the audio, very great 90's look! I wish that the mechanics were a bit different, as only having one bullet in a shmup every 10 seconds makes for a boring game :( maybe have the gun be upgraded every 10 seconds instead?

dominic-graziano 2022-10-04 02:45

Solid game. the limited ammo forced me to make decisions about how to use it.

astrydax 2022-10-04 03:21

Really good audio, Felt like I was back in a 90s arcade playing Raiden as kid. Really nice Developer. Graphics are cute and humorous.

sodor 2022-10-04 03:44

Fantastic audio and really cool game! Great job!!

theslate 2022-10-04 04:39

@hadik: Thank you for playing! The music was fun to make.

@bcollins0000: Yeah, the upgrade every 10 seconds was my original idea, but... I ended up scoping down. Thanks!

@dominic-graziano, @astrydax: Thanks for stopping by the stream!

suicidalmango 2022-10-04 04:41

Owie! I was trying to use my bullets sparingly and was wondering why I wasn't gaining any score. I feel time should have also been a factor when scoring. After dying, I would just let your music play out cause that was low-key a bop and I was a little upset it restarted when the game did. Great job!

lunkums 2022-10-04 13:40

I personally love the graphics. They're charming in a lofi sorta way. Not a big fan of the take on the theme. 10 seconds is waaaaay too long between bullets; doesn't feel like I have enough choice as a player. I was confused why Baja Blast killed me when it's supposed to be a delicious beverage!

inkajoo 2022-10-04 18:17

One bullet every 10 seconds just isn't fun, sorry.

kiririn51 2022-10-04 22:22

I wasn't digging the game at first (asking gamers to shoot every 10 seconds is a big ask lol) but then I realized what you were going for. I think. The game became more fun once it clicked that the intent is not to kill everything, but to dodge and use your precious bullets only during really tight spots. So yeah, it's neat. Just needs to communicate intent a bit better but that's such an abstract concept and it will never be an universal experience. But hey, trying is what matters most.

kuviman 2022-10-05 05:59

Music great, waiting for 10 seconds for a bullet means you need to save them until you really need them, got to score 19, nice game. graphics could do some more work i guess

owie.png

snowl 2022-10-05 10:52

Love the art but I wish the scoring was based off time instead of how many shots you shot

jamersjam 2022-10-05 14:28

This game really needs another thing to do. the game mostly runs off a system of waiting for a shot, shooting, and going back to waiting. This causes alot of problems as the game is very slow, and really could've done with something else to do (projectiles to dodge, a much faster scaling enemy count, etc.) and the art isn't that appealing. the just general size of things feels big, and could've done with a downsizing (and so that more can spawn)

However, the music is fairly good, and the sound design is nice. :thumbsup:

Overall a pretty boring experience with some big highlights in the audio.

guardaro 2022-10-06 02:31

Nice entry! I like the concept, but I find myself really just wanting more bullets. Theme's gonna theme, though, you know? Love the art and sound!

spike-studio 2022-10-06 02:35

Quite difficult game, was fun to go between shooting enemies and dodging enemies. Audio was nice, great job!

nardandas 2022-10-06 02:41

Well done on the retro look! The audio fit really really well as well. I found the gameplay a bit slow, but pacing's kind off on a lot of games with this theme. I did find one interaction I *really* wanted to score points, when I made two enemies hit eachother. I think that could be very fun!

chris1919 2022-10-06 02:46

Cool game. I liked that the game focused on dodging rather than shooting. It did feel weird though that you only get points when you shoot. It'd be neat to try adding some incentives for really committing to the pacifist route.

The game played really well though. The controls were nice. The music didn't get old. And everything just worked the way you'd expect.

Edit: I went back and played some more...I got a little hooked. I just had to get the high score2022-10-05 22_03_08-Baja Blasters_ The Toll Bells for Thee _ ldjam.com _ Ludum Dare game jam.png

rosypenguin 2022-10-06 02:52

Straightforward arcade shooter. Highest score I got was 9, I'll try again to get over 10 but I feel that the enemy hitboxes are a tad large. Sometimes I felt like I had 2 bullets but the label said 1? Not sure if it's a bug or if unused bullets get banked. Good work!

steve7411 2022-10-06 02:55

I accidentally fired a shot at nothing with a score of 15, and it cost me my life. It was the most upsetting moment of my entire life. Also, I like the music.

euler-moises 2022-10-06 02:56

very simple game. I'm terrible with Shmups. It took me a while to understand that it takes 10 seconds to load. I was thinking it was a bug. :)

congratulations on the work

rosypenguin 2022-10-06 02:57

12.png. Not too bad! i eventually got a strategy where I can get the robots to run into the baja blasts to survive longer :D

arya-s 2022-10-06 03:38

Screen Shot 2022-10-06 at 12.35.35.png Did a pacifist run. Similarly to my game, you also don't give points for inaction.

One suggestion: Decrease the hurtbox of the player so that it's a bit more lenient on the player and increase the hurtbox of enemies so they get shot easier.

Solid entry!

diego-teran 2022-10-06 03:38

I like the music and pixel art! Also followed the strategy of blocking baja blasts with aliens. I also agree that didn't like the scoring being only the ones we hit.

Good entry!

chase-of-bass 2022-10-06 09:10

Love the title lol xD This was fun! -reaaaaallly liked the music -nice and crispy retro art too! -great job!

theslate 2022-10-07 18:41

@sodor: Thanks for playing! Can't wait to begin SodorJam!

@inkajoo: Well that's your opinion, man. Glad you played it though. Thanks!

@kiririn51: Yeah, every bullet counts. Thanks for the feedback!

@kuviman: Good score! Thanks for stopping by the stream!

@snowl: That's a great idea. Bullets are time, so maybe I should have added unused bullets to your score at the end. Great feedback!

@jamersjam: Glad you liked the music!

@guardaro : You know what they say, leave them wanting more bullets. Thanks for stopping by the stream!

theslate 2022-10-08 02:58

@spike-studio: Glad you liked the audio. Thanks for stopping by the stream!

@nardandas: Thanks! I've been playing around with a 2x1 pixel style, and I'm glad you liked it.

@chris1919: A pacifist point route is a great idea! I was thinking of adding your remaining bullets to your score at the end. 24 is a FANTASTIC score. I am not worried about you at all.

chriswiseman 2022-10-08 06:58

This reminds me of a game I played when I was a kid by Capcom called LED STORM. Your game has the same frantic action feel with the nice retro graphics. I feel a bullet every 10 seconds is too punishing. But totally understand as we only had 72 hours to build this. My sense if it you reduce the number of enemies and speed up the scrolling for the road / background, it will sort the difficulty balance out. But if you develop this further, I sense you will either refill every 5 seconds or refill a round of bullets. Either way really like this and has a lot of potential. Well Done.

chromaphase 2022-10-08 10:26

Interesting graphics ;)

shaunshepherd 2022-10-16 07:24

Cool idea! Getting a bullet every 10 seconds might work if the player had some other way to earn points, maybe linked to the movement somehow?

The art and music is great.