FoonLudum Dare ExplorerUsers → ShaunShepherd

ShaunShepherd

Games

YearLDThemeGameDivisionRankOvFuInThGrAu
202251Every 10 secondsNot Late, Or Earlyjam11192.882.642.643.143.502.65

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by ShaunShepherd

LD51 — Every 10 seconds

Schism by agentparsec 2022-10-16T06:05:10Z

The music was really great and the switch between dimensions was well done as well. Even though the other dimension was scary visually and dangerous, I kept dying very quickly, it didn't feel all that scary mechanically. There was maybe not enough feedback that I was being pursued or attacked and it didn't feel like i had much control over whether I was going to die or not. I really like the contrast between the dimensions on all levels, well done!

Baja Blasters: The Toll Bells for Thee by theslate 2022-10-16T07:24:52Z

Cool idea! Getting a bullet every 10 seconds might work if the player had some other way to earn points, maybe linked to the movement somehow?

The art and music is great.

Assault on Hartblood Hotel by kiririn51 2022-10-05T06:37:11Z

An impressive amount of content and the art and music is fantastic.

I found the combat quite a bit of fun but having random ecnouters pop up so frequently with no way to avoid/leave them was frsutrating.

The story/world was flesh out just right, great job!

survive the night by dimesto52 2022-10-17T00:07:04Z

I really like the core idea of swapping between the two major player actions.

The fact that there’s random shooting and movement in the opposite modes made it a little harder to grasp what the modes did, I'd either remove the randomised opposites or make them very week but properly respond to player input. Having the modes be discrete, you can only move in run mode, would make doing well in the different modes way more important as the run mode is pretty safe as its always shooting.

Big Block Mode by UnitedFailures 2022-10-17T00:24:41Z

Really interesting idea! Such a cool spatial puzzle!

Would be nice if the big bloc had a grid overlay so it would be easier to judge where the current blocks will fit in.

Great work would love to see this fleshed out into a bigger project.

Radar by bbaf 2022-10-16T06:47:14Z

The visuals are outstanding. I found the hitboxes a little small, the bullet would overlap with the enemy by like 50% but wouldn't hit, the first play through I didn't land a hit and just thought it was missing an effect for killing an enemy. Some sort of health indicator would be nice as well.

Really cool concept enjoyed it a lot.

10s Puzzle Dash by WoodmanCodes 2022-10-13T07:01:47Z

Some interesting puzzle ideas, and the level introducing the laser was a great teaching level for the mechanic. The movement was a little fiddly and increasing the radius in which the player can pick up boxes would help not break the flow of the speedy puzzle solving.

Coffee Rush by Trusty 2022-10-05T23:01:52Z

Can definitely fall into a satisfying workflow. Would be nice to have some indicator for how close the player is to losing.

Patched by Ty Victorson 2022-10-16T06:25:27Z

The environments were fun to navigate and there’s so much to the levels. The enemies AI was a little basic they were often stuck on a wall, including the bosses, which made killing them really easy. I'm also not sure what the balance patches were. I did notice the amount of ammo I had kept changing I’m guess it had something to do with that.

Power Loop by Martynas 2022-10-16T23:44:51Z

This is so good! Really well polished, so much JUICE and a great way to use the theme with the enemies growing stronger.

I love the mechanic where you move toward the hit. It’s frustrating in the best way and makes for some interesting risk/reward with such a chaotic impulse to movement. Having an upgrade to stop this bit of chaos makes a lot of sense and it's a good upgrade. It’s such a good upgrade that it's mechanically beneficial for the player to take it, but then the player has a less choices to make surrounding their core verbs. The game does get difficult and there’s lots of enemies to focus on so an argument could be made that removing allows for less load on the player later in the game. But I think having a mechanically beneficial upgrade that strips the player of a more decision rich action set is one that players will always game themselves out of having. Instead of the upgrade getting rid of it maybe it could turn it into something useful, like a side dash with i frames when you hit an enemy or the dash does damage on impact. The game is still really really great without the forward push, just thought it’s often the kind of abrasive mechanic that some players hate and wanted to let you know that I thought it was a great addition.

I played this way longer than I should have, great work!

10 Seconds Hero by Stefan0198 2022-10-16T08:13:59Z

The visuals are amazing and the smashing the cube to bits is lots of fun.

Having the song change every 10 seconds didn't feel significant enough. Maybe if the music styles and their rhythms were vastly different it would give a little more variety and motivate the 10 second change.

Really good work looks great and is lots of fun!

10 Seconds To Recycle by Wubbl 2022-10-16T06:35:37Z

Really great concept and excellent execution!

Instead of the game ending after 10 seconds maybe the rules could change, mix up the right key for the shape or change the shapes every 10 seconds. Also, there's no punishment for pressing the wrong key on the shape so it's easy enough to do decently if you just aim and spam the three keys, maybe a loss of score if the wrong key is pressed?

Brilliant entry, well done.

Countdown Cowboy by waffleworksgames 2022-10-05T22:49:00Z

Really well balanced difficulty curve and mini games. Everything thing has a sound or animation really great stuff. Rock solid work!

Cactus Hourglass by Tom Kun 2022-10-16T05:56:20Z

The art style is really great. Having a game end screen would be pretty helpful, the first couple times I lost it felt like the game restarted unitl I noticed the text in the top right corner.

HeartBeat by chromaphase 2022-10-16T23:54:05Z

Great atmosphere, and the story is also engaging and the art is really good.

Would have been nice for the game to explain itself a little more and not have the characters tell me what to do. The nurse mentioning the lunch tray was a good clue. When you go over to the tray if it looked super reflective, I think that would have helped connect the ideas. Obviously, you can only do so much in a jam.

Great work!

Storm Raider by spacecadet 2022-10-05T00:35:21Z

Really great puzzles! The pacing was quite good also (the harder puzzles were later). There could have been some inbetween levels to introduce the ideas in a less challenging environment (placing boxes on ledges wihout mixing a non-trivial jump for example). Would have loved to see the puzzle gimmicks fleshed out a little more, but obviously can only do so much in such a short period. Really great stuff!

Resource: Remixed by Phillip Scott 2022-10-05T01:24:23Z

Incredible work, there is so much to do! The art and effects are all great.

The 10 second timer resetting the resources and things around the world made the collection of resources feel quite arbitrary and lessen the impact the player has on the world. Exploration was then less important , why go anywhere else if I have it all around me? Of course, you have to collect the things to win the game but that separates the main game loop from the players main goal.

Insanely well-polished, especially for 3 days, well done!

Parasite Assassin by BlueDingo 2022-10-19T22:54:48Z

Really interesting idea. There were a couple spots on the map I could not reach in the time limit, not sure if I missed some sprint button. Either if I moved faster or the map was smaller might help that. Also maybe consider multiple levels of failure. Instead of 'the timer runs our game over' maybe the player losses point every 10 seconds they don't find the person.

Pablo's piñata party by Njitnelav 2022-10-13T07:20:55Z

The animations look great, and the game presents a fun loop. Might be cool for there to be multiples pinatas and they explode every 10 seconds, instead of having just the one slowly grows in size. That would allow the core premise to be turned into a game loop which could allow for a more expansive game. Great work!

Hidden Moves by barce 2022-10-05T01:34:54Z

Such a delightful game, had me grinning the whole time! The core concept is such a fun idea, and the dance moves are great. Music is also really good. Such a solid all-around package.

Having some indication when the dance portion is going to start would be handy. The students just sort of wander around and mostly congregate where the game starts so there feels little to no reason to move. Maybe the students could move away from you every time you dance (out of embracement) so you then have to hunt them down.

Really good stuff so glad i got to play this.

PolyGone by LabToast 2022-10-05T07:40:10Z

Great application of the theme!

As it is right now the losing of an ability functions as a conveluted timer. Would be cool to see puzzles that require the player to be in different stage of losing their abilities instead of it always being 'losing abilities is bad' to fully utilise the core concept.

Really fun game, good work.

GRABOUL by mattguil 2022-10-16T07:15:42Z

Really cool interpretation of the theme, and lots of fun to play! Well polished and the art is great.

Would be cool for the game to be a little more dynamic, whether that be more complicated shooting patterns, the terrain shifting around or enemies on the levels.

Great stuff.

Not Late, Or Early by ShaunShepherd 2022-10-13T10:15:03Z

@chuckeles yeah unfortunately I forgot to fix that bug, it happens when the box is put on the top conveyor belt but not in the middle portion sorry about that hahah