huskitch 2022-10-05 16:32
Page could use some images
Foon → Ludum Dare Explorer → LD51 → Patched
By ty-victorson and Austin C
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.75 | 12 | ||
| Fun | 2.60 | 12 | ||
| Innovation | 2.50 | 12 | ||
| Theme | 2.60 | 12 | ||
| Audio | 2.65 | 12 | ||
| Humor | 2.72 | 11 | ||
| Mood | 2.88 | 11 |
Page could use some images
that's a good shoter i guess, i did not understood what patch every 10 seconds change. I killd some enemies and the boss but it was hard to know where to go, maybe a minimap could help ?
Nice game, I think the core gameplay loop feels really smooth, killing enemies, finding my way and defeating the boss was really fun! I think where the game fell flat for me is in the theme department, where I think even with a functioning mechanic, there are more interesting ways to look at it than random changes every 10 seconds. Props though, this seems like a bunch of work and a good prototype that could be developed further, just as a Game Jam game should be!
Nice entry!
The environments were fun to navigate and there’s so much to the levels. The enemies AI was a little basic they were often stuck on a wall, including the bosses, which made killing them really easy. I'm also not sure what the balance patches were. I did notice the amount of ammo I had kept changing I’m guess it had something to do with that.
Didn't expect an FPS in a ludum dare! Would be nice what the updates did, like showing that increased bullet damage or increased their health. Funny game though, maybe some more variety of dying voice lines too would be great :D
Great concept, though the patch mechanic felt a little bit underused. The only patch changes I actually felt were the gun stats - would have been cool to see more radical changes in things like the environment or enemy behavior. Shooting felt fairly good for the most part though was missing some sound effects that would have made the game feel more complete (reload, enemy shot, footsteps, maybe a sound when you try to fire when out of ammo). Level design is interesting and extensive but ultimately a bit undirected, there were only a couple times where I felt like I had a clear goal of where to go to that ended in a boss - aside from that it felt like I was wandering around mostly empty spaces. Ended up killing 3 bosses and seemingly looped back to the beginning, wasn't sure if that was the actual end though. Bonus points for the voice clips too!