@triangle-point, @hfsevans, @dawnreaver, @timur-bahadir, @taikinaaa, @blue-pin-studio, @she-wrote, @iesnihs - Thank you all for playing and all the kind words! I'll make sure to play your games once I find a bit more spare time! :heart:
@ukirain, great idea about the cards, I am thinking of a mechanic right now where you can have two more spells that you could switch out if you wanted in some shop/hideout area :bulb:
@cannibalgirl, Diablo certainly was a huge inspiration for this game! It's a shame our team was a tiny bit small for us to implement randomised levels, as this was an idea at first, but very quickly discarded due to the lack of hands and time. Thanks for the feedback :two_hearts:!
@eddrw, @diana-shuke will be satisfied to hear that you and all others found her cover art lovely! Very useful feedback regarding bigger maps and randomised levels - that's something we will certainly bring into a more developed idea of this game :paintbrush:
@deepfreeze I am glad we managed to scratch that itch :D I absolutely agree that there is a major lack of polish in the game - that's something we're hoping to solve in the next LDJam (or GGJ) as well as by further developing this idea. :rat:
@jitspoe & @luhuchiha - Projectiles per second are my favourite too :D Yup, the game lacks a lot of "juice", I'll make sure to do my research into similar games of this genre to get some inspiration/ideas. :books:
@philstrahl, Thanks for playing and sharing your ideas and tips! I'll make sure to name the executable the same name as the game, next time :D I've played quite a bit diablo myself, but clearly not enough to notice the small things such as screen-wobble on heavy hits etc. Lot's of interesting insight from your video, seeing you play, thanks for sharing! :v: