sisusakari 2022-10-03 20:46
Good job. I really like the idea of making space invaders in 3d.
Foon → Ludum Dare Explorer → LD51 → Flying Out Of Time
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 201 | 3.50 | 21 | |
| Fun | 290 | 3.21 | 21 | |
| Innovation | 402 | 2.81 | 21 | |
| Theme | 301 | 3.42 | 21 | |
| Graphics | 176 | 3.63 | 21 |
Good job. I really like the idea of making space invaders in 3d.
The aiming was def awkward to get used to, but it was fun and I liked the look.
Pretty neat, I think there's some lag related to spawning in the ships that's causing the mouse to jump every now and then.
The excellent sound effects make this really satisfying to play when you can hit the enemies, and I managed to escape after a couple of playthroughs. Unfortunately the complexity of working out where the enemies are, where you're aiming, and leading the enemy motion, makes it very difficult to target accurately. It's definitely a unique perspective though, and the graphics are solid. Nice work!
Depth perception is somewhat lacking, so it's hard to hit enemies. That and the fact that WebGL build freezes if you accidentially click the exit button are the only problems I could find, otherwise a nice little game
It was difficult for me but I had fun playing it.
Crispy sound effects! Made the shooting feel great. It took me a minute to get a hang of leading the targets and gauging exactly how far away they were. I liked the look too.
I also ran into the issue with the WebGL build freezing on exit.
Aim controls were a bit tricky to figure out at first but I was able to make it through the game on my first try. I liked the art and the way the theme was approached. Time dilation is a neat element too. Nice one!
The particle effects on the destroyed ships make it feel satisfying when you hit an enemy. I had some difficulties hitting enemies, perhaps faster bullets could solve this. Overall a good entry, well done!
This was a cool little game, great graphics, decent sounds. Nice job
Impressive game for the compo! Graphics were slick, but the sound design is what really stood out to me. Struggled a bit to gauge distance to enemies (small and near, or big and far?) though I had some of a grasp of that toward the end of my time with the game. Would have enjoyed drops from the enemies of some kind.
Also appreciate that the controls worked on a Dvorak keyboard!
This game has a nice game play loop. I feel like this could be turned into a very entertaining, much longer game.
Nice game! I think you need to make fire continuous with some delay. And then upgrade fire rate. Anyways overall I enjoyed game. Good job!
Nice graphical style - it had a great arcade game feel to it. Also the enemy flying patterns were satisfying. Aiming was a bit hard, but I made it to the end :smile:
Great game! Nice to see a shooter without beeing a FPS or TPS.
Nice little shooter. Even with the double reticule, I still had a little trouble hitting enemies, but overall, I liked the graphical style and effects.
Cool game. It looks good and plays really well. Nice work.