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EVENT HORIZON
EVENT HORIZON
By julius-vander-arend, jakubbala and sammot
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 730 | 3.40 | 23 | |
| Fun | 813 | 3.11 | 23 | |
| Innovation | 362 | 3.59 | 23 | |
| Theme | 446 | 3.81 | 23 | |
| Graphics | 299 | 4.06 | 24 | |
| Mood | 582 | 3.50 | 23 | |
Comments
mahalis
2023-10-05 03:24
The visuals are really cool! The controls are hard to get the hang of, and my first few games I was getting almost immediately knocked towards the hole and never escaping… a more gradual ramp-up of the asteroid density might have helped. It got fun once I got more of a feel for what I was doing though. Nice work.
Visuals are awesome, I really like the vibes you went for. The controls were simple and intuitive. It would have been cool to have some sort of scoreboard system but other than that, fun game!
Took a few deaths to figure out what I was doing. Once I did, I was hooked. Thanks.
Ngl the bendy lines around the black hole were my favorite part. I wanted so bad to be able to escape, but deep in my heart I knew I was already across the event horizon. What is there to be gained, then, by resisting the pull of the void? Maybe nothing, but I choose to resist nonetheless.
The visuals of this game are awesome, I love the space-bending effect that the black hole creates and the distorted grid. Pretty impressive for using your own engine
Nice!
3mpty
2023-10-07 03:31
This game has gorgeous graphics, the visuals and colors pop and it's just a feast for the eyes. It's a shame theres no sound but it is what it is.
The game loop is pretty fun and I got a high score of 80 after trying a few times.
Really cool submission, I enjoyed it. Short and sweet.
Nice game, although it took me a bit to get used to the gameplay mechanics. Overall rather challenging, mainly due to the high asteroid density and also spotting the white asteroids on the background proved difficult at times. Managed to get a high score of 65 after a couple of tries
nondev
2023-10-07 11:14
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Echoing other people's comments - dig the space bending visuals and took me a few attempts to realize how the game worked. Only other thoughts were it seemed like hitting asteroids randomized your direction which feels a bit harsh on top of the hit to momentum, but there might be something to it that I didn't grasp. Good stuff!
Graphics and mood are awesome, congrats! It's nice to see entries made with Mono. It took me a few tries before understanding the game.
This game has the most beautiful graphics I seen so far in this jam. Gameplay is confusing. I think, it would be better, if there were some levels or some kind of progression of diffuculty. Overall, well done!
ryusui
2023-10-07 20:38
First off, congratulations to any and all Unity expatriates. May John Riccitiello drown in flames for his hubris.
This is a *very* beautiful-looking - dare I say "trippy" - game. Unfortunately, I feel like the actual gameplay itself is somewhat lacking. I don't appreciate how it's possible to die almost instantly on spawning, and the actual flight mechanics are unforgiving enough it feels almost random whether I can maintain my orbit or end up decaying into the black hole. Again - *very* pretty, but a more accessible game would earn higher marks from me. (I will admit I was confused that you called it a twist on Asteroids only for me to discover that I can't actually shoot the incoming space rocks!)
Took me a few tries before I understood what to do, but otherwise the game is pretty neat with fantastic mood and graphics. Great job!
An 80's arcade fever dream. If the concept of the game Asteroids were made flesh, became sentient, and got absolutely thrashed on acid it would be this game. "Is that a good thing..?" I hear you asking. Some people would say "yes," and you can consider me one of those people. Ultra-tight concept, which is great BUT in this case I would say doesn't really allow for full player agency - there are some points on a run when you can see a problem, but there's really nothing you can do about it. That being said, I still played the game over and over again. With a functionally zero seconds restart time, such simple mechanics, and absolutely wild presentation it's hard to STOP playing. My eyes are bleeding, but I think... I think I'm okay with that. Beautifully realized in such a short timeframe. This team did an incredible job of getting something out there for us to play, and (possibly the most impressive part) didn't let scope creep ruin a great idea with a bunch of other unnecessary junk. Great job, team!