FoonLudum Dare ExplorerLD57 → Breachy Sub

Breachy Sub

By upsettigames

View on ldjam.com

CategoryRankScoreCount
Overall663.7524
Fun583.6725
Innovation743.7125
Theme1403.6124
Graphics1973.1925
Audio1473.2524
Humor543.4525
Mood1503.3925

Comments

jcmonkey 2025-04-07 01:59

so funny story. im watching a twitch streamer who was making a game just like this. and i told him and he had a bit of a chuckle!. overall was a fun game to play i made it to the 1t thing but kept dieing. guess im bad at this game :D

michael-parrish 2025-04-07 02:06

This was a ton of fun! Bouncing around the slime was really satisfying, especially once you get that 16m weight. Really impressive level design for only 48 hours. Nice job!

scott-r-howell 2025-04-07 02:12

Unfortunately player would not load for me, using Chrome, would be interested to know if its just me, or if other people can play on other browsers?

upsettigames 2025-04-07 02:21

I've added an itch.io version as a backup for the LD version.

mgear 2025-04-07 17:11

solid game idea!

tasakasama 2025-04-07 17:24

The feeling is very cool, but it is really too hard for me, I really have trouble with the bounce to arrive where I want ^^

yanzhi 2025-04-07 17:39

love love the flappy submarine, the gameplay is really fun, though it did take a bit of time for me to get used to the controls

qhboiboi 2025-04-07 17:42

the animation of the submarine is so goofy i love it, the explosions are also incredibly fun to use

thisyc 2025-04-08 09:17

The feedback for shooting is really good and I love the visuals! The moment I found out how the submarine moves, I laughed. You clearly know your level design as well. But man, control is very tough for me, I know how to get through the level in my brain but my hands just couldn't do it.. Great work for two days!

reaktori 2025-04-08 17:25

I really liked this game! The gameplay is fun and feels nice, and the animations are great!

pusheeneiro 2025-04-08 22:54

Great puzzle game

upsettigames 2025-04-09 00:53

Uploaded an 80 minute devlog on the creation of the game! https://youtu.be/0Iw3lTaYim0

beeb-gamecodecompany 2025-04-09 02:01

Wow, that was compo game? Damn, I liked this game alot. Graphics are the only not great part, but controls are great and length of game wouldn't of surprised me if this took 3 days to make instead of 2. Reeeally liked the sounds effects and I feel like you planned things properly like making sure the game progressed and pointing out stuff where a player might get stuck. Gish! This reminds me a little of Gish. AND, super glad the enemies didn't respawn lol. Again, good work.

xpoho 2025-04-09 12:40

изображение_2025-04-09_193934234.png

Nice game! I like all those eels! And that splashing movement ^_^

hijomo 2025-04-10 02:39

There are a lot of ideas here. I am impressed with the number of things you got working, The wobbly ground sub is funny.

straightupgruntled 2025-04-10 06:28

This was really fun actually! The movement is really quite fun, and once I got the hang of it, was super fun to maneuver around. Also incredibly strong mechanical implementation of the theme. I really like how you can start charging up your jump more once you get the weight. I think this could make a really cool simple metroidvania like game actually. Also the camera shake and responsiveness of the combat is awesome!

I have some feedback if you plan to work on the game more. A lot of these are pretty minor things too! -I think there is probably a small bug with the little cursor where on the right side it can't be seen. (I'm sure you maybe know and ran out of time) -If the cursor locks into the grapple points when you get close, it could be nice of the actual grapple aim also grapples in so it perfectly goes to the point. Would help a bit so the visual indication aligns with the control. If it feels a bit too easy at that point, then you can lower the snap range of the grapple points. -I found myself a little bit lost at the end of the game. Maybe some sort of indication to help guide back, or a way to prevent super large backtracking. (This is probably on me for not playing a lot of Metroidvania like games) -Collision boxes for the coins feel a bit small. I found myself missing them quite a few times when I definitely felt like I should have hit them.

This was really fun, and fantastic job for 2 days!

upsettigames 2025-04-10 17:27

@straightupgruntled thanks for the feedback! I'll take it all into consideration! About the aim cursor, there is auto aim, but only when using a controller(xbox, ps4, etc) and it's turned off when it detects the player using controller/mouse(I just found it a little annoying), but I'll add an option for it in the menu.

olddog 2025-04-17 04:29

spent a lot of time on this game~~~~~~~ great game idea and design

nondev 2025-04-19 08:43

Wasn't what I expected at all going in, was pleasantly surprised and had a lot of fun. Great job!