Selective Drilling by Xwilarg 2025-04-07T19:24:48Z
This is a cool concept! I really like the diving down and coming back up to spend your coin on things! I have a couple of things of feedback for the game, and I hope it can help if you decide to work on it more:
-The drill overheat mechanic is tricky, since the player has nothing they can do while they wait for it to cool down. Makes fighting enemies hard, as well as when you are mining you just have to wait. Possible ideas could be to have drills have durability and you have to buy new ones, or the overheat cool down could be quicker, or maybe the player could have a shield bubble while their drill is cooling down. Also I think maybe the overheat sprite for the drill could pops out more for visual clarity. -Idea for the Overheat: Maybe drilling takes more time per block, but the overheat charges up if you drill, and if you stop drilling, it will start cooling. But if the overheat meter reaches too high, then you have to wait for it to cool all the way down. Then this creates the mastery challenge of drilling then waiting in shorter bursts, and if they reach max, then they have to wait longer for it to cool down back to 0. The player then has full control over the mechanic, and there can be a bit more mastery to it! -Jump and gravity is really high. Makes it a bit tricky to move around and navigate the game, especially when fighting enemies. I would just balance it a bit more. You want it to be low enough so the player can process when they are in air and figure out where they are going to land. -Visual player feedback is incredibly important, and I think you have a lot of places here to play around with it. I would give hitflashes, particles, screenshake, and various things that would help indicate when I'm getting hit, and when something else is hit. Also death animation (even if a single static frame) and waiting in place before teleporting back will help the player to process why they died and what from. -I think the invulnerability frames are also really short. Longer period to be invulnerable after being attacked would be great! You generally want it to be larger for player, and almost none for enemies. Always good to skew towards giving the player more power than the enemies, but this can vary by game. -I really like the gameplay flow and the recall animation and particles! I think those style of particles could be cool for when things are hit.
Overall great job! You have a really strong core for the game, and I hope the feedback helps!