megahana 2024-10-07 21:32
Gameplay is great and the art is so on point, I love it.
Foon → Ludum Dare Explorer → LD56 → Souls of the Lost and Insignificant
By nondev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 33 | 4.25 | 22 | |
| Fun | 28 | 4.22 | 22 | |
| Innovation | 16 | 4.32 | 22 | |
| Theme | 240 | 4.02 | 22 | |
| Graphics | 121 | 4.37 | 22 | |
| Audio | 298 | 3.60 | 22 | |
| Mood | 54 | 4.25 | 22 |
Gameplay is great and the art is so on point, I love it.
It's a very smooth experience, and the art style is also very unified. It's very novel to use the mouse to affect the character's activities in the form of a range. It's also fun to slow down the character by right-clicking. It's very exciting to play.
Waow I love your art style so much! I like how the gameplay is precise! Amazing job congratulations on how clean this is!
This game really stood out to me for its visuals and gameplay offered. Really excellent game. Well done!
Cool idea and neat art! I played this for too long for my own good :D
Red and green I figured out, but I didn't understand what the blue transmutation circle did.
Game felt polished and I liked how you made great mood without any music and minimal sounds.
EDIT: I got even more titles, but the game bugged so that the diamonds would be invisible even after you die and start over, so I had to refresh the browser 😥 souls.png
Simple yet effective gameplay. I like the fact that you only have imperfect control over the souls! I'm not sure what are the seal rewards aside from more jewels/souls, but it was fun anyway 👌
I loved this simple game ! Aesthetic is just what I like ! It's fun and challenging. It took me some time to understand it all, even with instructions, but I eventually had a lot of fun with it :) We both went for a similar approach of **ping/influence style to control ours creatures** :)
*ps : We too had a bad game jam... We weren't inspired by the theme, we had ups and downs and technical difficulties... I feel you my friend...*
2024-10-08_21-43.png
*ps2: What's the matter with "links in post" ?*
Thank you for the kind comments, they're really appreciated!
@tomssuli: Hah, seems like a few people are puzzled by the blue one. I thought the brimstone symbol was a bit but it removes enemies if you sacrifice enough souls. Sorry about the sprite bug, will investigate! [Edit: I was a dummy, should be fixed now.]
@wegpast: Will have to check yours out (I've amassed a big list to get through!) but yeah, I wonder if next time I should go in without checking out the final round themes. I tend to get at least a few ideas I like and are excited for, then it's a bit distracting and frustrating if those aren't picked. Good job on the title unlocks!
Screenshot 2024-10-10 2202178.png
Green and red were easy to guess. I suspected that the blue one might remove enemies, but I didn't test it. I should have used the blue one! Would have made collecting souls so much easier. :smile:
Anyway, fun game. I enjoyed it and played it for quite some time.
Very simple game with a great artsyle and plently of polish, great job! :smile:
The seal adds so much to this game and I have a powerful urge to (blindly) collect all of the titles
@bigstrongddoge: I think that's the most titles I've seen someone get!
@fenderbate @mal: Thank you!
Challenging, Annoying and frustrating, but really sucks you in. Graphics are top notch, everything is smooth, and the gameplay mechanic is original and engaging. Really good game, the only thing I'd nitpick on is lack of description for the seals, I'm not sure whether the blue seal removes enemies, because at the latter stages it doesn't really do much. The game is ultra hard, and also it's hard to get the titles, the best I could do was 530 points. I think it's worth noting that you can enable fullscreen in the game files, it plays a lot better that way as the mouse won't accidentally unfocus the game window when playing anymore. Thanks for this game!
~ Jacko
Probably this is the best game from the point of view of the correctness of pixel art and pixel work, in principle, everything is in one pixel grid and is sized and coded pleasantly and it's fun to play and the sounds are relatively pleasant (there is not enough music), just a great game.
In my opinion your art style is very complete, everything looks harmonious with the pixels, I feel like I was surprised that you made this game in a weekend
@big-cyckos: Thank you! Yeah, it would've been clearer to have a message pop up telling you what occurred. Funny enough I have things for settings hooked up I just ran out of time exposing the UI and dealing with how to save and load them for the Emscripten version.
@andriana-mantidfly @pengkaiou: Thank you. I'm glad you like the art, even if it ended up mostly being static!
This is crazy polished for a jam game, and my favorite so far. The art is gorgeous! I'm a sucker for a creepy cult aesthetic. The titles add a ton of replayability. I'm going to come back to this one later to try for all of them!
great idea! and great arcade design!
This is so impressively polished! The sprite work is great, with a consistent visual style for all assets and menus, standing out from many other jam games. Some more sounds, or background music/ambience of some kind, would really complete it. This also stands out for having unique and intriguing gameplay, and the gradually increasing difficulty makes the learning curve of figuring out the game physics feel great.
Really fun, titles make me want to keep playing and experimenting. Mechanics are easy to understand and fun to use.
@tetrapteryx @korteh @agent-maxwell: Thank you all so much for the kind words.
@pauln: Thank you! I absolutely need to do more learning on sound and music in prep for next time, and set aside some dedicated time to work on those. Sound effects especially are usually last minute rush for me.
This game is so polished! Love the gameplay concept, mechanics, and the cohesive art. Wish that the controls were clearer at the start though (the in-universe writing style of the controls was a tiny bit confusing)
@plasmak: Thank you! That's very fair, I wanted to be a bit mysterious but in hindsight it's a bit annoying in the context of a jam where you want to be able to hop in and understand things.