Mini Running Ant by drludos 2024-10-08T07:28:11Z
Best I could do was 147, thanks for introducing me to the pokemon mini lol
Foon → Ludum Dare Explorer → Users → Mal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Rattalion | jam | 567 | 3.53 | 3.59 | 3.53 | 3.72 | 3.57 | 3.65 | 3.22 | 3.53 |
Best I could do was 147, thanks for introducing me to the pokemon mini lol
The atmosphere is fantastic, and you did a very good job of selling gross little nooks and crannies that haven't been cleaned in a while, like behind the couch. I also really love the mouse's jump sound effect.
Any way you could upload an executable? The browser version won't load for me, for some reason...
I absolutely adore the narrative, great job!
I saved the city! Very fun game, though I ran into an issue on my first attempt where projectiles spawned outside the range in which I could actually shoot so I just lost outright (run time also ran a bit longer than it probably should have because I completely missed the whole "shoot the goblights" thing until my second attempt)
I absolutely *love* the sort of "super meat boy" spin, but man, I think those controls were a little much for me lol
Great entry!
Definitely got a bit too lost, but wow, the whole "fading away when not under moonlight" mechanic is *so* cool and gave me so much anxiety while trying to figure out how to progress (and how to get back so that I could stop fading away!)
Brilliant entry. I want more levels lol
Actually laughed out loud when I saw the gifs in your post. Yeah, there's not a lot of game here, but I love absolutely everything you did manage to put into it, and I'm very excited for the post-jam version!
I also find it incredibly funny that you heard the theme was tiny creatures and went "but what if the creature was HUGE?"
I lived long enough / To see one firefly appear / Then I died again
I had to turn my DPI all the way down and it took me a little too long to recognize what the anthills were, but once I got the swing of it, it was very fun! Great job!
ladybugsunderworld.jpg
I absolutely love this game, brilliant execution.
Absolutely incredible that you managed to put this together in 2 days. Very fun!
Absolutely gorgeous game, remarkably polished! Some direction would have been nice after getting the first five (if you go north and then east from the northwest path, the “wilderness” circles neatly around the main hub) and my eyes sort of struggled with the darkness effect, particularly in the swamp (also had to rely entirely on sound to avoid the last enemy on the path back to the hub?)
All in all though, great music, great graphics, very cute ending - fantastic entry!
I absolutely adore this game, fantastic job
I did not realize my first time around that clicking actually did anything, which completely changed the vibe of the game lol I felt so helpless!
Gave it a second go after checking the page again and got the intended experience, beautiful little game
The seal adds so much to this game and I have a powerful urge to (blindly) collect all of the titles
Cool game! I do think it was a little difficult to tell how much (if at all) gravity was going to affect the launch, and I won a few levels, I think, by just launching him so fast that gravity wasn't even a factor at all, but I had fun! Great job
Very cute idea, though I definitely had a little trouble telling where I was at the start of some rounds, and on one occasion I was buried and unable to do any inputs for a solid 5-10 seconds (no idea what freed me), but its a clever twist and I had a lot of fun!
Thank you all so much for the great feedback! I'm so glad the medieval marginalia theme was as compelling to all of you as it was to us. The rhythm game aspect was something we couldn't pass up on as soon as we decided on "Pied Piper" theme, and although it's quite unpolished in it's current state, I'm grateful you all see the potential.
To address a few specific concerns:
@dan-nik-sg One of our first priorities for the full launch is to make a clearer tutorial (and improve readability in general). You need to input the song you'd like to play on the first beat of the measure (when the big circle in the middle is glowing), and only on the first beat of the measure, in order to get the effects of the song. It will not have any effects if you miss the beat.
@okely The right arrow (again, when pressed on the first beat) should make all of the rats that are currently latched onto an enemy do a bigger chunk of damage. We were hoping to give that particular song a more noticeable effect than "the health bar decreases slightly faster", but unfortunately we just ran out of time to add better visual/audio cues.
@kadokta , @yufan-lu RATS!!!
Thanks again for all the love!
Unclear what the buttons on the right do other than that they were upgrades you can buy, and controls stopped moving the claw after around the 4th or 5th game (upgrades were 3/3, 3/3 and 2/3, in case that's relevant?)
Very nice game other than that bug, though!
Oh man, those time limits are fast! It also took me longer than I'd like to admit to understand that the white tiles were the walls of the maze, and the grey was the path. I absolutely love the concept, though
The groove added so much to the experience, incredibly addictive game. Great job!