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Stealing the Captain's Family Jewels
Stealing the Captain's Family Jewels
By str8griz, HCS_Hades, djloker and t-pirozzini
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 371 | 3.63 | 31 | |
| Fun | 402 | 3.42 | 30 | |
| Innovation | 515 | 3.12 | 31 | |
| Theme | 293 | 3.91 | 31 | |
| Graphics | 294 | 3.94 | 31 | |
| Audio | 253 | 3.62 | 31 | |
| Humor | 232 | 3.36 | 31 | |
| Mood | 435 | 3.56 | 31 | |
Comments
Good work! The art was really solid, and the music did a lot to improve the experience. If I had to nitpick, I'd say there are some balance issues. The flashlight is basically useless, and I never had any issues with the N3, which made those features feel more confusing than anything, but otherwise it was a fun experience.
Cool screensaver with a movie!!! The tutorial is also made of high quality, I like it!!! There are also some very cool cutscenes. The gameplay is very cool, the movement physics are well done, interesting enemies, some of which can be destroyed. The visual just can't take your eyes off. Great job!!!
youzi
2025-04-09 04:36
good job, I just thought the black obstacle at first was a door that had been blocked for a while.O(∩_∩)O
tokto
2025-04-09 19:21
Cool game, great job
good job!
tikotey
2025-04-10 19:24
Great game! everything is done in the same style, very nice
Cool game, loved the voiceover cutscene at the beginning lol
zatrit
2025-04-10 19:30
The level of realization is top notch! It felt so epic to get out from underwater to this intense music, dodging fish and other monsters
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pres2300
2025-04-11 03:54
This was well done! I thought the mechanics were solid and made for every fun and interesting gameplay. It took me a couple of tries to finally beat it because I didn't realize going down was using all my oxygen at first, but after figuring that out and actually taking my time to refill at the checkpoints helped. Nice work!
woona
2025-04-11 04:02
Good game! My dead body got to the surface but it counted as a victory. 😁 Thanks a lot for making some checkpoints, otherwise I wouldn't been able to make it. A couple issues I found: ghosts camping at the last checkpoint, replenishing on checkpoints takes so long that it's easier to just die and respawn.
Also, I think it would be cooler if there were different enemies and challenges in different layers of the ocean.
Cool concept! The intro cutscene/story was a very nice addition with well-made art to accompany it, but it did, for me at least, drag on a bit too long for a jam game. The movement acceleration was also a little too slow/unresponsive for my liking, but I guess that's just how it is underwater :b Overall, really nice atmosphere and awesome graphics, good work!
Super solid game! And hey, a fully playable, self-contained game is an accomplishment in and of itself. It's vibey and fits the theme well. It's challenging but not too challenging. Couple of notes: Loved that going down fast cost O2. The flashlight lure interaction is a great idea. The flashlight isn't useful enough, so I just left it off. The 'refilling' task is a little tedious, especially since enemies can follow you in there. I usually ended up dying and respawning because I'd get cornered by a ghost. I'm not sure it's even possible to go up fast enough to get the bends. Cutscene intro was cool. Your audio levels could use a little balancing - I'd look into compression and eq for your narration, so you can bring the music up under it.
Just some ideas! Great job on this.
An excellent, polished video game! It took me several tries to figure out how to progress—proof that it’s neither overly simplistic nor absurdly difficult. And as others mentioned, the tutorial section is brilliantly crafted!
I liked the game and especially the background music. to be honest, it was a little too difficult for me, so I couldn't finish it. sometimes the ghosts spawned in the chamber, so I died multiple times before I could get rid of them.
wolfier
2025-04-14 17:41
It is a pretty big pet peeve of mine to see games give you a flashlight and make it intentionally trash. It makes me feel like why did you put in a flashlight at all if you didn't want people to see what they were doing. I don't really know if that is the intention here, but that's what the end result is like.
Now that on its own is tolerable, but then you also are having the player navigate a maze while on a timer. Maybe I'm missing something since everyone else seems to think the game is great, but I don't find that idea t be particularly fun.
Other then that I think the game is well designed, its just that that dooms the game for me.
ditam
2025-04-15 22:23
Those stupid ghosts were spawn-camping me. In ghost culture, this is considered a d**k move.
Very nice game with lots of polish. Extra points for the intro!
mamboman
2025-04-17 19:50
Well done. Very funny voice acting :) I had trouble getting to the first checkpoint. afterwards it became easier.
rickylee
2025-04-19 19:26
not the familt jewels :disappointed: i love the voice acting hahaha and tyty for the checkpoints it would have been so hard to do the whole thing in one go
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Okay, I've got them! Funny that there only TWO of them ;) Monkey Island vibes are good here) But I want more adventure!
Wow! Great art, controls, concept. Really impressive. Funny too! Hopefully can pull off something this complete of an experience one of these LDs. Congratulations!