Onkalo by Chronicpain 2025-04-12T00:46:50Z ♥ 4
Wow, cool game. The art is crazy cool, and the writing matches the tone nicely. I agree with Sam above that I'd like to have felt more agency in the game - I don't know if my choices really mattered (except cat -> coin etc). The combat system is really luck based, so that didn't feel super interactive either.
That said, this is a spectacular showing, especially for a game jam. I hope you're all proud of what you've made.
LD58 — Collector (13)
Go Fetch by Kyle Farwell 2025-10-12T23:31:44Z ♥ 2
So, game aside, the credits theme song is an absolute banger. I mean generally, the music was great. Loved the 4th wall breaks. Was the gameplay actually fun? That is debatable. But the vibe and the humor generally made up for it. Great job!
Trashure King Legend by JustusPan 2025-10-12T23:05:13Z ♥ 1
Yeah, this is fun. I played until I beat it, and clicked some buttons a lot. Some notes: Shame that the music ends. Having a continuous background score (maybe even some variety for quests and things) would do a lot to enhance the mood. Too much clicking. Usually with a game like this you get to the point where your original means of gathering resources get eclipsed by new ones (which feels satisfying). I didn't enjoy clicking hundreds of times - you needed a bulk sell unlock, or some sort of automated system. That said, you've got the framework for a great game here. Just needs some balancing and tweaking. Great job putting this together; I thoroughly enjoyed it.
Goomba Simulator 2025 by LandoSystems 2025-10-12T19:25:55Z ♥ 2
Love what you did with altering the super mario music. Seems like a decent amount of time and effort must have gone into that, and it paid off. The lore was a bit dense - almost as much reading as gameplay. Might have been better to trim that down or spread it out? And the visuals of the level design were a bit hard to follow. It was a guessing game to know which objects were solid. Those critiques aside, it's a good gameplay concept, and satisfying to take on other powers. You got a lot done! Congrats and great job.
Empty Voice by Asieke 2025-10-12T03:48:11Z ♥ 1
It's a pretty game, and the visual world does a lot to give a cohesive sense of vibe. The music is generally nice and chill. The lack of feedback, either audio or visual, makes things a bit less immersive. It's hard to tell how far your hits reach, and you wind up taking sudden damage without realizing it. Inertia or knock-back, and some sfx around a hit would do a lot to bring the feel of the game together.
That said, the game has a distinct aesthetic feel to it that's pretty compelling. Good job!
Blossom Fox by Patatje 2025-10-12T03:23:09Z ♥ 2
This is a pretty fun game, especially once I got used to the controls. Maybe felt maybe a bit imbalanced - the damage dealt by a single misstep with a bee seemed a bit insurmountable. Still, it was very playable, and it kept me playing through a few rounds. Simple and satisfying!
Witch Solar by alpacalypse 2025-10-09T23:09:07Z ♥ 2
It's interesting for the thing you're collecting to also be the thing that damages you. That said, game got a lot easier when I realized you could move. Very simple, but made for a satisfying little chunk! I think some simple things like movement inertia, targets of escalating value, and alternative enemies (it's essentially a physics game; maybe they lob glowing blobs at you that you have to bounce into a receiver) could do a lot to enhance the gameplay. Good job!
Spyder by MartianMangka 2025-10-09T23:01:25Z ♥ 0
It's an interesting idea - I think in execution it feels like there's a lot of blind luck involved. Not really sure what the strategy is. That said, I think with some tweaking/balancing it could come together into something fun. I like the close-up spider graphic in the corner - looks like a rad dude.
Beelines by raysplaceinspace 2025-10-09T22:34:07Z ♥ 1
Interesting game. Simple yet surprisingly challenging. I'd have loved some audio feedback on pickups, but I like the soundtrack - nice and vibey, and well-mixed. lovely warm pads and very chill kick! Does a lot to set the tone of the game well done!
Wishdom Teeth Pact by Ali Enver Sevgi 2025-10-09T22:26:27Z ♥ 2
Great art. Great concept. Actual gameplay? It felt like essentially a memory game - the puzzles didn't really require any lateral thinking, just direction following. So, maybe left a little to be desired on that front. SFX did a good job of giving a sense of tactile response; music loop got a little old but not too bad. Good job!
Collect-o-maniac by Surfa 2025-10-09T22:10:59Z ♥ 3
I don't know what kind of dystopian monstrosity of a game I just experienced but I did play the entire thing. Don't really know how to give feedback on that... maybe that means it was perfect? The constant conga drum in the background was a bit grating, but again, was that part of the art? Well done boys, you've made me question reality.
Monsters in Jars by T4RAN 2025-10-09T21:56:58Z ♥ 1
Cool game! Reminds me of one I played on the last jam - I wonder if you guys are the same team. Very nice graphics, and solid gameplay. Took me a minute to fully understand, but it was fun.
I think upgrading your audio could do a lot for the feel; some variation in the sounds (maybe cheers for a certain type of hit, maybe a score that's more than a drone pad - I think that background sound weighs it down a bit). Of course I know time is always the limited factor. Overall, great job!
Blood and Bounty by Torami 2025-10-09T21:42:57Z ♥ 1
I love a turn-based RPG - great concept. The level build animation is fun, so is the overall vibe.
As an audio guy, I really appreciate the clearly DIY nature of your score. You've got some technical issues with clipping/mix but I think it's so cool that you decided to record the sounds yourself and build a western soundtrack, rather than just relying on pre-made music.
Great job!
Mr. Fungi by Kupnu4 2025-10-09T21:30:09Z ♥ 2
Great job. Everything in the game works together to create a vibe. Revealing certain mushrooms in hidden portions of the tech tree does limit gameplay strategy a bit, and would have loved some sort of antagonist something to work against. But all things are possible with more time, right? haha
I do audio primarily - generally thought the SFX & music did their job well. Different sounds for different mushrooms could have been fun, also some occasional dog noises for your companion.
Nice game!