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Snow Ordinary Cave
Snow Ordinary Cave
By binroot and JJ Accomando
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 815 | 2.82 | 22 | |
| Fun | 727 | 2.87 | 22 | |
| Innovation | 723 | 2.75 | 22 | |
| Theme | 800 | 2.67 | 22 | |
| Graphics | 774 | 2.45 | 22 | |
| Audio | 483 | 2.97 | 21 | |
| Humor | 502 | 2.65 | 22 | |
| Mood | 778 | 2.87 | 22 | |
Comments
Cute simple game, finished it really quickly without taking a hit! Good to see enemy variety and different pickups implemented. Nice use of lighting. I feel like the battery should drain faster than it currently does adding some more challenge and a reason to use the pickups.
pontax
2025-04-08 02:52
the minitour made me laugh when i saw him in darkness. I could see this game being a nice multiplayer racing game with other circles running to find procedurally generated exits but dying. And then a dying recap. You have a nice gem here.
Simple but fun game. One of the enemies killed me after I won though :rofl:
I'm surprised how much the performance dips from time to time.
The minotaur is appropriately intimidating.
I like the music at the end.
Funny game
unluckily it was too laggy for me to properly play
cool idea
It has nice mechanics, has potential, the Friend AI works nice but there's one instance that it blocked me in a tight spot lol and I don't have battery, an enemy is rushing towards me and killed me.
There's a fun amount of chaos here, I see a lot of potential in the design.
As others notes, the performance tanks randomly, which is a bit weird, but could just be a quirk in the web export.
Graphics are very simple, to a point where they sometimes fail to communicate state well. I died on the third level and I'm not even sure how. I'm also not sure why I change color seemingly at random when the level changes.
Good job overall! Would be interesting to see a post-jam version of this concept.
Having to refer to friendly NPCs in the dark works well! The feeling of survival is definitely there. There are some minor performance issues and the music sounds very "MIDI," but that doesn't prevent us from seeing the potential of the concept. Bravo and thank you for the game!
I mean I enjoyed 8 bit smoke on water in level 3. I think the graphical representation of the gameplay makes the whole thing a bit hard to follow. I wasn't able to totally figure out how the light functioned, and the levels were over kind of quickly. That said, it was fun and has potential! You definitely created a vibe. Good job!
fractal
2025-04-12 15:27
Nice idea! I felt like the lamp took way too long to turn on, and the lack of feedback when being hit by enemies in the dark made it a lot harder than it should have been. And nice job on the lighting!
eugenik
2025-04-14 06:50
Nice ! Simple and addictive !.
Good job on making a simple game with a good light/dark dynamic, with some sensible mechanics. I ran out of batteries at the end of Level 3 but was still able to find the win zone because it was lit up... I would have actually preferred to have to grope around in the dark a bit. Anyway, it was a little short, but overall a great entry! Good work!