FoonLudum Dare ExplorerLD57 → Snow Ordinary Cave

Snow Ordinary Cave

By binroot and JJ Accomando

View on ldjam.com

CategoryRankScoreCount
Overall8152.8222
Fun7272.8722
Innovation7232.7522
Theme8002.6722
Graphics7742.4522
Audio4832.9721
Humor5022.6522
Mood7782.8722

Comments

gold-daniel 2025-04-08 02:48

Cute simple game, finished it really quickly without taking a hit! Good to see enemy variety and different pickups implemented. Nice use of lighting. I feel like the battery should drain faster than it currently does adding some more challenge and a reason to use the pickups.

pontax 2025-04-08 02:52

the minitour made me laugh when i saw him in darkness. I could see this game being a nice multiplayer racing game with other circles running to find procedurally generated exits but dying. And then a dying recap. You have a nice gem here.

justine-olshan 2025-04-08 02:54

Simple but fun game. One of the enemies killed me after I won though :rofl:

trogdor-20x6 2025-04-08 03:04

I'm surprised how much the performance dips from time to time.

The minotaur is appropriately intimidating.

I like the music at the end.

zichemerr 2025-04-08 12:43

Funny game

bartholomheow 2025-04-08 12:45

unluckily it was too laggy for me to properly play

igorekkedziorek 2025-04-08 12:50

cool idea

gamurmakesgems 2025-04-09 04:21

It has nice mechanics, has potential, the Friend AI works nice but there's one instance that it blocked me in a tight spot lol and I don't have battery, an enemy is rushing towards me and killed me.

fireslash 2025-04-11 02:36

There's a fun amount of chaos here, I see a lot of potential in the design.

As others notes, the performance tanks randomly, which is a bit weird, but could just be a quirk in the web export.

Graphics are very simple, to a point where they sometimes fail to communicate state well. I died on the third level and I'm not even sure how. I'm also not sure why I change color seemingly at random when the level changes.

Good job overall! Would be interesting to see a post-jam version of this concept.

apophatique 2025-04-11 16:29

Having to refer to friendly NPCs in the dark works well! The feeling of survival is definitely there. There are some minor performance issues and the music sounds very "MIDI," but that doesn't prevent us from seeing the potential of the concept. Bravo and thank you for the game!

aldenwitt 2025-04-11 23:36

I mean I enjoyed 8 bit smoke on water in level 3. I think the graphical representation of the gameplay makes the whole thing a bit hard to follow. I wasn't able to totally figure out how the light functioned, and the levels were over kind of quickly. That said, it was fun and has potential! You definitely created a vibe. Good job!

fractal 2025-04-12 15:27

Nice idea! I felt like the lamp took way too long to turn on, and the lack of feedback when being hit by enemies in the dark made it a lot harder than it should have been. And nice job on the lighting!

eugenik 2025-04-14 06:50

Nice ! Simple and addictive !.

scriveneroflight 2025-04-15 01:49

Good job on making a simple game with a good light/dark dynamic, with some sensible mechanics. I ran out of batteries at the end of Level 3 but was still able to find the win zone because it was lit up... I would have actually preferred to have to grope around in the dark a bit. Anyway, it was a little short, but overall a great entry! Good work!